Hooting Mandrills is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Delve (Each card you exile from your graveyard while casting this spell pays for.) Trample
Complete guide
Hooting Mandrills is a powerful green common that utilizes the graveyard to enter the battlefield much earlier than expected. By combining the delve keyword with a efficient body, it exerts early pressure on your opponents. This Ape provides a fantastic lesson in how alternative payment methods interact with the stack and mana value.
What It Does
Hooting Mandrills is a 4/4 creature with Trample that normally costs six mana. However, it features the delve keyword, which allows you to exile cards from your graveyard to help pay for the generic portion of its mana cost. Each card exiled this way pays for {1} of the total cost, meaning you can cast it for as little as a single green mana if you have at least five cards to exile.
How Delve Resolves Step by Step
When you cast Hooting Mandrills, you first announce the spell and put it on the stack. Next, you determine the total cost, which is the mana cost of {5}{G} plus any cost increases or minus any reductions. During the step where you pay costs, you may choose to exile cards from your graveyard. Importantly, delve can only pay for generic mana; you must still pay the {G} using a mana source. Once the chosen cards are exiled and the remaining mana is paid, the spell is officially cast.
Common Mistakes and Nuances
A frequent misconception is that delve changes the mana value of the spell. Regardless of how many cards you exile, the mana value of Hooting Mandrills is always 6. Additionally, you cannot exile more cards than the amount of generic mana in the total cost. Since Hooting Mandrills has {5} generic mana, you can exile a maximum of five cards unless an effect like Thalia, Guardian of Thraben has increased the cost.
When to Play It
Hooting Mandrills is best played in decks that naturally fill the graveyard with fetch lands, sorceries, or discarded cards. Because it has Trample, it remains relevant in the late game by pushing damage through small blockers. It is particularly effective after a board wipe or a heavy exchange of resources when your graveyard is full and your opponent's defenses are low.
Interaction examples
If you control Seedborn Muse, your permanents untap during every player's untap step. While this provides you with plenty of mana, Hooting Mandrills allows you to preserve that mana for other spells. In an opponent's turn, if you have five cards in your graveyard, you can tap just one Forest and exile your graveyard to cast Hooting Mandrills, leaving all your other untapped lands ready for reactive plays.
If your opponent has played Avenger of Zendikar and has a wall of 0/1 Plant tokens, Hooting Mandrills is an excellent attacker. When Hooting Mandrills attacks, the Trample ability allows it to deal lethal damage to a Plant token blocker (1 damage) and carry the remaining 3 damage over to the opponent or planeswalker. This prevents the opponent from simply 'chump blocking' with tokens to stall the game.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Hooting Mandrills
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Delve doesn't change a spell's mana cost or mana value. For example, Treasure Cruise's mana value is 8 even if you exiled three cards to cast it.
No other card is named in this ruling.
- #2· Wizards of the Coast
You can exile cards to pay only for generic mana, and you can't exile more cards than the generic mana requirement of a spell with delve. For example, you can't exile more than seven cards from your graveyard to cast Treasure Cruise unless an effect has increased its cost.
No other card is named in this ruling.
- #3· Wizards of the Coast
Because delve isn't an alternative cost, it can be used in conjunction with alternative costs, such as flashback. It can also be used to pay for additional costs that include generic mana.
No other card is named in this ruling.
Legal formats
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Meta decks with Hooting Mandrills
No archived Top 8 deck with this card yet.



Seedborn Muse
Avenger of Zendikar