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Rules guide · Sorcery

Hop to ItHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Bloomburrow· August 2, 2024
Carte Magic Hop to It

Hop to It is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Create three 1/1 white Rabbit creature tokens.

Complete guide

Hop to It is a straightforward yet efficient white sorcery that allows you to instantly populate your board with small furry friends. Whether you need a quick defense or a way to overwhelm your opponent, these three Rabbit tokens are ready for action.

What It Does

Hop to It is a sorcery that costs two generic and one white mana. Upon resolution, it places three 1/1 white Rabbit creature tokens onto the battlefield under your control. These tokens are standard creatures that can be used for combat, sacrificed for effects, or used to trigger other abilities.

How It Resolves Step by Step

First, you pay the mana cost of {2}{W} and place Hop to It on the stack. Once both players pass priority and the spell resolves, you create the three Rabbit tokens simultaneously. These tokens enter the battlefield at the same time, meaning any 'enters the battlefield' triggers will see all three Rabbits appearing at once.

Common Mistakes

A common error is forgetting that these Rabbits are tokens, not cards; if they leave the battlefield, they cease to exist. Additionally, as a sorcery, you cannot cast Hop to It during an opponent's turn or in response to an attack unless you have an effect that gives the spell Flash.

When to Play It

This card is best utilized in 'go-wide' strategies where having multiple creatures provides a distinct advantage. It is also excellent for rebuilding your board state after a board wipe or for providing multiple blockers in a single turn.

Interaction examples

Building a Burrow

You cast Hop to It for three mana. As it resolves, you place three Rabbit tokens onto the battlefield. You now have three 1/1 creatures ready to block or, on your next turn, attack.

Recycling the Warren

While Sevinne's Reclamation can return permanents like lands or creatures to the battlefield, note that Hop to It is a sorcery. You cannot use Sevinne's Reclamation to bring Hop to It back to the battlefield, as sorceries are not permanents.

Strategic Searching

If you have Hop to It in hand and want to buff your new Rabbits, you might consider using Open the Armory. Open the Armory allows you to search for an Aura or Equipment to give your 1/1 tokens a significant power boost.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Hop to It

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

Related cards and tokens

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Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemydueltlr
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Meta decks with Hop to It

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