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Illustrious WanderglyphHow it works & interactions with other cards

By the ManaCount desk· 4 min read· The Lost Caverns of Ixalan Commander· November 17, 2023
Carte Magic Illustrious Wanderglyph

Illustrious Wanderglyph is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Other artifact creatures you control get +2/+2 as long as you have the city's blessing. At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.

How it works : Illustrious Wanderglyph

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.

    Card named in this ruling

  2. #2· Wizards of the Coast

    Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.

    Card named in this ruling

  3. #3· Wizards of the Coast

    A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of two, then cast Illustrious Wanderglyph, you won't have the city's blessing.

    Card named in this ruling

  5. #5· Wizards of the Coast

    If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "legend rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.

    Card named in this ruling

  6. #6· Wizards of the Coast

    Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to you getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.

    Card named in this ruling

02

Popular combos

Real combos played by the community, sorted by popularity.

Stasis
+Urza, Lord High Artificer
+Illustrious Wanderglyph
#1

Stasis + Urza, Lord High Artificer + Illustrious Wanderglyph

Mass Land DenialLockPlayers skip their untap steps
  1. 1At the beginning of your upkeep, Stasis and Illustrious Wanderglyph trigger.
  2. 2Resolve the Illustrious Wanderglyph trigger, creating a 1/1 Gnome artifact creature token.
  3. 3Activate Urza's first ability by tapping the Gnome, adding {U}.
  4. 4Resolve the Stasis trigger, causing you to pay {U}.
  5. 5Repeat during each of your turns.
  6. 6As long as Stasis is on the battlefield, players skip their untap steps.
Illustrious Wanderglyph
+Time Sieve
+Rite of Replication
#2

Illustrious Wanderglyph + Time Sieve + Rite of Replication

Infinite turnsLock
  1. 1Cast Rite of Replication with kicker by paying {7}{U}{U}, creating five token copies of Illustrious Wanderglyph.
  2. 2Activate Time Sieve by tapping it and sacrificing five artifacts, ensuring to keep at least five Illustrious Wanderglyphs, causing you to take an extra turn after this one.
  3. 3Move to your extra turn.
  4. 4During your upkeep, each Illustrious Wanderglyph you control triggers, creating that many 1/1 Gnome artifact creature tokens.
  5. 5Repeat from step 2.
Obeka, Splitter of Seconds
+Time Sieve
+Illustrious Wanderglyph
#3

Obeka, Splitter of Seconds + Time Sieve + Illustrious Wanderglyph

Infinite turnsLock
  1. 1At the beginning of your upkeep, Illustrious Wanderglyph triggers, creating a 1/1 Gnome artifact creature token.
  2. 2Deal combat damage using Obeka.
  3. 3Obeka triggers, causing you to get at least four upkeep steps after this phase.
  4. 4Repeat step 1 during each of the additional upkeep steps.
  5. 5Activate Time Sieve by tapping it and sacrificing five Gnomes, causing you to take an extra turn after this one.
  6. 6Repeat each turn.
Shuri, Wakandan Inventor
+Mindslaver
+Illustrious Wanderglyph
#4

Shuri, Wakandan Inventor + Mindslaver + Illustrious Wanderglyph

LockYou control one opponent on each of their turns
  1. 1At the beginning of your upkeep, Illustrious Wanderglyph triggers, creating an artifact token.
  2. 2Activate Shuri by paying {1} and tapping it, causing the artifact token to become a copy of Mindslaver that isn't legendary.
  3. 3Activate the artifact token by paying {4}, tapping and sacrificing it, causing you to gain control of target opponent during their next turn.
  4. 4Repeat during each of your turns.
03

Legal formats

legacyvintagecommanderoathbreakerduel
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