Stasis is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Players skip their untap steps. At the beginning of your upkeep, sacrifice this enchantment unless you pay.
Complete guide
Stasis is one of the most iconic and feared lock pieces in Magic: The Gathering history. By removing the untap step entirely, it forces the game into a standstill where resource management becomes the only way to survive. This blue enchantment demands a constant mana investment to keep the world frozen in place.
A World Without Untapping
While Stasis is on the battlefield, the untap step is skipped for every player. This means permanents that are tapped stay tapped indefinitely unless a specific card effect untaps them. Additionally, because the untap step is skipped, certain turn-based actions like Phasing in or out will never occur, as those specifically happen during the untap step.
Maintaining the Lock
Stasis features a triggered ability at the beginning of your upkeep. You must pay {U} to keep it on the board; if you cannot or choose not to, Stasis is sacrificed. Because you aren't untapping your lands naturally, you must find creative ways to produce this blue mana every turn, such as using mana rocks or lands that weren't tapped during your previous turn.
Interaction with Other Steps
It is important to remember that Stasis only affects the untap step. Players still get their upkeep, draw step, main phases, and combat phases. Any card that says 'untap this permanent during your upkeep' or uses an activated ability to untap will still function normally. The 'frozen' state only applies to the automatic untapping that usually starts a turn.
Strategic Timing
The best time to play Stasis is when your opponents are fully tapped out or when you have a significant board advantage. Since it affects everyone, you need a plan to break the parity—either by having a way to untap your own permanents or by having enough passive effects to win without needing new mana.
Interaction examples
With Stasis active, your opponent cannot untap their lands. If you also have Rhystic Study on the battlefield, your opponent will likely lack the mana to pay the {1} tax when they cast spells. This forces them into a difficult choice: let you draw cards to find more answers, or stop casting spells entirely to save what little mana they have left.
Both Stasis and Mystic Remora have upkeep costs. During your upkeep, both triggers go on the stack. You must pay {U} for Stasis and the cumulative upkeep cost for Mystic Remora. Since Stasis prevents you from untapping your lands, you will eventually run out of mana to sustain both, requiring you to choose which 'lock' piece is more vital to keep on the battlefield.
If the game is stalled by Stasis and you are under threat from an opponent's existing creatures that were already untapped, you can use The Stasis Coffin. By exiling the Coffin, you gain protection from everything. Even though you won't untap your lands next turn due to Stasis, the Coffin ensures you survive the round while your opponents remain frozen.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Stasis
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Does not prevent cards from being untapped outside the untap step.
No other card is named in this ruling.
- #2· Wizards of the Coast
Since there is no untap step, Phasing in/out won't happen.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Stasis + Smothering Tithe
- 1Each time an opponent draws a card, Smothering Tithe triggers.
- 2Opponents will eventually be unable to pay for Smothering Tithe due to Statis causing them to skip their untap steps, causing you to create a Treasure artifact token.
- 3At the beginning of your upkeep, Stasis triggers.
- 4Holding priority, activate a Treasure token by tapping and sacrificing it, adding
.
- 5Resolve the Stasis ability, paying
.
- 6Repeat.
Stasis + Unstoppable Plan
- 1During your upkeep, Stasis triggers.
- 2Holding priority, activate a nonland permanent by tapping it, adding at least
.
- 3Resolve the Stasis trigger, causing you to pay
.
- 4At the beginning of your endstep, Unstoppable Plan triggers, untapping all nonland permanents you control.
- 5While Stasis is on the battlefield, players will skip their untap steps.
Jorn, God of Winter // Kaldring, the Rimestaff + Stasis
- 1At the beginning of your end step, Stasis triggers.
- 2Holding priority, activate a snow permanent by tapping it, adding at least
.
- 3Resolve the Stasis ability, causing you to pay
.
- 4Declare Jorn as an attacker.
- 5Jorn triggers, untapping each snow permanent you control.
- 6Repeat during each of your turns.
Zur the Enchanter + Stasis + Tel-Jilad Stylus
- 1Declare Zur as an attacker.
- 2Zur triggers, causing you to search your library for Stasis and put it onto the battlefield.
- 3During the end step prior to your turn, activate Tel-Jilad Stylus by tapping it, putting Stasis on the bottom of your library from the battlefield.
- 4Repeat.
Forsaken City + Stasis
- 1At the beginning of your upkeep, Forsaken City and Stasis trigger.
- 2Resolve the Forsaken City trigger, causing you to exile a card from your hand and untap it.
- 3Activate Forsaken City by tapping it, adding
.
- 4Resolve the Stasis trigger, causing you to pay
.
- 5Move to your draw phase, drawing a card.
- 6Repeat during each of your turns.
Heidar, Rimewind Master + Stasis
- 1On the end step before your turn, activate Heidar by paying
and tapping it, returning Stasis from the battlefield to your hand.
- 2During either of your main phases, cast Stasis by paying
.
- 3While Stasis is on the battlefield, your opponent will skip their untap steps.
Vedalken Mastermind + Stasis
- 1On the end step before your turn, activate Vedalken Mastermind by paying
and tapping it, returning Stasis from the battlefield to your hand.
- 2During either of your main phases, cast Stasis by paying
.
- 3While Stasis is on the battlefield, your opponent will skip their untap steps.
Stasis + Eon Hub
- 1Stasis causes players to skip their untap steps.
- 2Because Eon Hub causes players to skip their upkeep steps, you will never need to pay Stasis's cost.
Interactions with other cards
These cards' text mentions Stasis.
Legal formats
Commentaires
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Rhystic Study
Mystic Remora
The Stasis Coffin








