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StarwinderHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Edge of Eternities· August 1, 2025
Carte Magic Starwinder

Starwinder is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Whenever a creature you control deals combat damage to a player, you may draw that many cards. Warp {2}{U}{U} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

Complete guide

Starwinder is a massive Leviathan that turns every point of combat damage from your creatures into massive card advantage. With the unique Warp keyword, it can briefly enter the battlefield early to secure a lead or set up a recurring presence. This card is a powerhouse for blue decks looking to refill their hands while maintaining board pressure.

Unpacking the Warp Keyword

Warp is an alternative casting cost that changes how the creature enters and leaves the battlefield. When you pay the Warp cost of {2}{U}{U}, Starwinder enters the battlefield as normal, but a delayed triggered ability is created. At the beginning of the next end step, Starwinder is exiled. Once it is in exile due to this effect, you may cast it again from exile on a later turn for either its mana cost or its Warp cost again. This allows you to 'flicker' the creature over multiple turns if you cannot afford its full mana cost.

Drawing Cards with Combat Damage

Starwinder's primary ability triggers whenever any creature you control deals combat damage to a player. The number of cards you draw is equal to the amount of damage dealt. Note that this is an 'up to' effect because the ability says 'you may.' If multiple creatures deal damage simultaneously, the ability triggers once for each creature. If a single creature has Double Strike, the ability will trigger twice—once for each combat damage step.

Strategic Timing and Common Mistakes

A common mistake is forgetting that Warp exiles the creature at the beginning of the next end step. If you cast Starwinder using Warp during an opponent's turn (if it somehow gained Flash), it would stay until the end of that turn. Because it exiles itself, it can be a way to dodge board wipes that happen on your opponent's turn. Remember, casting it from exile still follows normal timing rules unless specified otherwise; since Starwinder is a creature, you can only cast it during your main phase when the stack is empty.

Interaction examples

Synergizing with Consecrated Sphinx

With Starwinder on the battlefield, you attack your opponent with Consecrated Sphinx. The Sphinx deals 4 combat damage. This triggers Starwinder's ability, allowing you to draw 4 cards. Because Consecrated Sphinx is a 4/6 flyer, it is a reliable way to ensure Starwinder's draw engine stays active every turn.

Double Casting with Hullbreaker Horror

If you have Hullbreaker Horror on the battlefield and cast Starwinder for its Warp cost, Hullbreaker Horror's ability triggers. You can return a nonland permanent to its owner's hand. Later, when Starwinder is exiled by its Warp ability, you can cast it again from exile. This second cast will trigger Hullbreaker Horror again, providing double the utility from a single creature card.

Using Warp for Immediate Value

If you have a board of small unblockable creatures but only four mana, you can cast Starwinder for its Warp cost. Even though it will be exiled at the end of the turn, its presence allows all your attacking creatures to draw you cards that turn. You can then use those cards to find the lands or resources needed to cast Starwinder for its full {5}{U}{U} cost later.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Starwinder

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemyduel
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