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Rules guide · Enchantment

Stasis CellHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Conspiracy· June 6, 2014
Carte Magic Stasis Cell

Stasis Cell is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Enchant creature Enchanted creature doesn't untap during its controller's untap step. {3}{U}: Attach this Aura to target creature.

Complete guide

Stasis Cell is a versatile blue Aura that excels at neutralizing major threats on the battlefield by keeping them permanently locked down. Unlike many other paralysis effects, this enchantment can be repositioned as the game state changes, making it a persistent headache for your opponents. Whether you are facing a massive behemoth or a utility creature with powerful tap abilities, this card ensures they stay out of the fight.

Continuous Lockdown

The primary function of Stasis Cell is its static ability that prevents the enchanted creature from untapping during its controller's untap step. This effectively freezes a creature in place once it has been tapped for an attack, a block, or an activated ability. Because the effect is continuous, the creature will remain tapped indefinitely as long as Stasis Cell remains attached to it, regardless of how many turns pass.

Repositioning the Cell

What sets Stasis Cell apart from standard 'freeze' enchantments is its activated ability. By paying {3}{U}, you can attach the Aura to a new target creature. This ability can be activated at any time you could cast an instant, allowing you to move the cell reactively. Note that when you use this ability, you are not casting a new spell; you are simply moving an existing permanent from one creature to another.

Resolution Step-by-Step

First, identify the creature you want to disable. If Stasis Cell is already on the battlefield, you pay the activation cost of {3}{U} and choose a new target creature. Upon resolution, the Aura detaches from its current host and attaches to the new one. The new creature will now be subject to the 'no untap' rule. If the new creature was already untapped, it stays untapped until it is eventually used, after which it will be stuck.

Strategic Timing and Common Mistakes

A common mistake is forgetting that moving Stasis Cell does not tap the new creature. If you move it to an untapped creature that doesn't need to tap for its abilities, the Aura won't do much until that creature is forced to act. To maximize efficiency, wait until your opponent uses their creature for a big attack or a powerful ability before moving the Cell onto it.

Interaction examples

Forcing the Freeze

If your opponent is playing conservatively and keeping their creatures untapped to avoid the Stasis Cell penalty, use Bident of Thassa. By activating Bident of Thassa, you force your opponent's creatures to attack. Once they attack and become tapped, Stasis Cell will prevent them from untapping in their next untap step, leaving them vulnerable and useless on the following turns.

Managing the Mana

During your opponent's end step, you can pay {3}{U} to move Stasis Cell to their most dangerous creature. Because the ability is activated at the end of their turn, you keep your mana open for counterspells during their main phase, then safely relocate the lock effect just before your own turn begins.

Interaction with Entering Creatures

While Kindred Discovery rewards you for creatures entering the battlefield, Stasis Cell can be moved to target those new threats immediately. If an opponent plays a creature with a powerful 'Enters' ability that also involves tapping, you can instantly pay the cost to move Stasis Cell onto it, ensuring that the new threat never gets a second use out of its physical presence on the board.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Stasis Cell

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

modernlegacypaupervintagepennycommanderoathbreakerpaupercommanderduelpredh
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