Heidar, Rimewind Master is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
,
: Return target permanent to its owner's hand. Activate only if you control four or more snow permanents.
Complete guide
Heidar, Rimewind Master is a powerful legendary wizard who harnesses the chill of the north to manipulate the battlefield. By controlling the flow of permanents, he ensures that your opponents can never keep their best threats on the table for long. As long as you embrace the cold, Heidar provides a repeatable source of board control that is difficult to overcome.
Harnessing the Rime
Heidar's ability allows you to pay two mana and tap him to return any target permanent to its owner's hand. This is a versatile tool that can target anything from problematic enchantments and planeswalkers to your own creatures to save them from removal. However, this power is locked behind a specific condition: you must control four or more snow permanents at the moment you wish to activate the ability.
Step-by-Step Resolution
First, you must verify the 'snow' count; snow lands, snow creatures, and snow artifacts all count toward the required four. Once you pay the two mana and tap Heidar, you choose a legal target for the bounce effect. When the ability resolves, the target is returned to its owner's hand. If your snow count drops below four after the ability is already on the stack, the ability will still resolve normally.
Strategic Timing
Because Heidar's ability does not have a sorcery-speed restriction, it is most effective when used during your opponent's end step or in response to an attack. This forces opponents to reinvest mana on their own turn to replay their cards, effectively setting them back in tempo. Remember that Heidar himself is not a snow creature, so he does not count toward his own activation requirement unless an outside effect grants him that supertype.
Interaction examples
If you control four snow lands, you can tap Heidar to return your own Solemn Simulacrum to your hand after it has already entered the battlefield. This allows you to cast it again, searching for another land and further accelerating your mana base while thinning your deck.
While Roaming Throne is on the battlefield with 'Wizard' chosen as the creature type, it will not double Heidar's ability. This is because Heidar has an activated ability (indicated by the colon), and Roaming Throne specifically only doubles triggered abilities that use 'when', 'whenever', or 'at'.
If an opponent attacks you with a Solemn Simulacrum, you can activate Heidar before blockers are declared. The creature returns to their hand, and because it didn't die, its 'draw a card' ability does not trigger. This effectively negates their attack and removes the blocker for your following turn.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Heidar, Rimewind Master
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Heidar, Rimewind Master + Stasis
- 1On the end step before your turn, activate Heidar by paying
and tapping it, returning Stasis from the battlefield to your hand.
- 2During either of your main phases, cast Stasis by paying
.
- 3While Stasis is on the battlefield, your opponent will skip their untap steps.
Heidar, Rimewind Master + The One Ring
- 1Activate Heidar by paying
and tapping it, returning The One Ring from the battlefield to your hand.
- 2Cast The One Ring by paying
.
- 3The One Ring triggers, giving you protection from everything until your next turn.
- 4Repeat each turn.
Heidar, Rimewind Master + Parallax Tide + Retreat to Coralhelm + High Tide
- 1Cast High Tide by paying
.
- 2Activate four Islands by tapping them, adding
.
- 3High Tide triggers, adding
.
- 4Cast Parallax Tide by paying
.
- 5Activate Parallax Tide four times by removing four fade counters from it, exiling the four tapped Islands.
- 6Activate Heidar by paying
and tapping it, returning Parallax Tide from the battlefield to your hand.
- 7When Parallax Tide leaves the battlefield, it triggers, returning all cards exiled with it to the battlefield.
- 8When the Islands enter the battlefield, Retreat to Coralhelm triggers four times, untapping Heidar, and allowing you to untap up to three other creatures you control and/or scry 1 up to three times.
Heidar, Rimewind Master + Parallax Tide + Retreat to Coralhelm + Extraplanar Lens
- 1Activate four Islands by tapping them, adding
.
- 2Extraplanar Lens triggers, adding
.
- 3Cast Parallax Tide by paying
.
- 4Activate Parallax Tide four times by removing four fade counters from it, exiling the four tapped Islands.
- 5Activate Heidar by paying
and tapping it, returning Parallax Tide from the battlefield to your hand.
- 6When Parallax Tide leaves the battlefield, it triggers, returning all cards exiled with it to the battlefield.
- 7When the Islands enter the battlefield, Retreat to Coralhelm triggers four times, untapping Heidar, and allowing you to untap up to three other creatures you control and/or scry 1 up to three times.
- 8Repeat from step 2.
Heidar, Rimewind Master + Parallax Tide + Retreat to Coralhelm + Caged Sun
- 1Activate four Islands by tapping them, adding
.
- 2Caged Sun triggers, adding
.
- 3Cast Parallax Tide by paying
.
- 4Activate Parallax Tide four times by removing four fade counters from it, exiling the four tapped Islands.
- 5Activate Heidar by paying
and tapping it, returning Parallax Tide from the battlefield to your hand.
- 6When Parallax Tide leaves the battlefield, it triggers, returning all cards exiled with it to the battlefield.
- 7When the Islands enter the battlefield, Retreat to Coralhelm triggers four times, untapping Heidar, and allowing you to untap up to three other creatures you control and/or scry 1 up to three times.
- 8Repeat from step 2.
Heidar, Rimewind Master + Parallax Tide + Retreat to Coralhelm + Gauntlet of Power
- 1Activate four Islands by tapping them, adding
.
- 2Gauntlet of Power triggers, adding
.
- 3Cast Parallax Tide by paying
.
- 4Activate Parallax Tide four times by removing four fade counters from it, exiling the four tapped Islands.
- 5Activate Heidar by paying
and tapping it, returning Parallax Tide from the battlefield to your hand.
- 6When Parallax Tide leaves the battlefield, it triggers, returning all cards exiled with it to the battlefield.
- 7When the Islands enter the battlefield, Retreat to Coralhelm triggers four times, untapping Heidar, and allowing you to untap up to three other creatures you control and/or scry 1 up to three times.
- 8Repeat from step 2.
Rograkh, Son of Rohgahh + Heidar, Rimewind Master + Intruder Alarm + Dual Nature
- 1Cast Rograkh by paying
.
- 2When Rograkh enters the battlefield, Intruder Alarm and Dual Nature's first ability triggers.
- 3Resolve the Intruder Alarm trigger, untapping all creatures.
- 4Resolve the Dual Nature trigger, creating a token copy of Rograkh.
- 5Activate Ashnod's Altar by sacrificing the Rograkh token, adding
.
- 6Activate Heidar by paying
and tapping it, returning Rograkh to your hand from the battlefield.
- 7Dual Nature's second ability triggers, exiling nothing.
- 8Repeat.
Wormfang Manta + Scroll of Fate + Heidar, Rimewind Master
- 1Activate Scroll of Fate by tapping it, manifesting Wormfang Manta from your hand.
- 2Pay
to turn Wormfang Manta face up.
- 3Activate Heider by paying
and tapping them, returning Wormfang Manta from the battlefield to your hand.
- 4Wormfang Manta's LTB ability triggers, creating an extra turn after this one.
- 5Repeat each turn.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Heidar, Rimewind Master
No archived Top 8 deck with this card yet.



Solemn Simulacrum
Roaming Throne











