Imaginary Pet is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
01
Official card text
At the beginning of your upkeep, if you have a card in hand, return this creature to its owner's hand.
How it works : Imaginary Pet
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Imaginary Pet’s ability triggers only if you have cards in your hand as your upkeep begins, and the ability checks again as it resolves. If your hand is empty at both those times, Imaginary Pet stays on the battlefield.
No other card is named in this ruling.
02
Popular combos
Real combos played by the community, sorted by popularity.
#1
Lore Drakkis + Imaginary Pet + Temporal Manipulation
Infinite turnsLock
- 1Cast Temporal Manipulation by paying
, causing you to take an extra turn after this one.
- 2Cast Imaginary Pet by paying
.
- 3Cast Lore Drakkis for its mutate cost by paying
, putting it under Imaginary Pet.
- 4Lore Drakkis triggers, returning Temporal Manipulation from your graveyard to your hand.
- 5At the beginning of your end step, Imaginary Pet triggers, returning itself and Lore Drakkis from the battlefield to your hand.
- 6Repeat each turn.
#2
Lore Drakkis + Imaginary Pet + Time Warp
Infinite turnsLock
- 1Cast Time Warp by paying
, causing you to take an extra turn after this one.
- 2Cast Imaginary Pet by paying
.
- 3Cast Lore Drakkis for its mutate cost by paying
, putting it under Imaginary Pet.
- 4Lore Drakkis triggers, returning Time Warp from your graveyard to your hand.
- 5At the beginning of your end step, Imaginary Pet triggers, returning itself and Lore Drakkis from the battlefield to your hand.
- 6Repeat each turn.
03
Legal formats
modernlegacyvintagepennycommanderoathbreakerduelpremodernpredhtlr
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Meta decks with Imaginary Pet
No archived Top 8 deck with this card yet.







