Ith, High Arcanist is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Vigilance: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Suspend 4—
How it works : Ith, High Arcanist
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
A creature cast using suspend will enter the battlefield with haste. It will have haste until another player gains control of it. (In some rare cases, another player may gain control of the creature spell itself. If this happens, the creature won't enter the battlefield with haste.)
No other card is named in this ruling.
- #2· Wizards of the Coast
Due to a recent rules change to suspend, you are no longer required to cast the suspended card as the second triggered ability of suspend resolves. Instead, as the second triggered ability resolves, you may cast the card. Timing permissions based on the card's type are ignored. If you don't cast the card, it remains exiled with no time counters on it, and it's no longer suspended.
No other card is named in this ruling.
- #3· Wizards of the Coast
If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.
No other card is named in this ruling.
- #4· Wizards of the Coast
If the card has
in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
No other card is named in this ruling.
- #5· Wizards of the Coast
The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.
No other card is named in this ruling.
- #6· Wizards of the Coast
Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that gives you the option to cast the card when the last time counter is removed.
No other card is named in this ruling.
- #7· Wizards of the Coast
You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.
No other card is named in this ruling.
- #8· Wizards of the Coast
Cards exiled with suspend are exiled face up.
No other card is named in this ruling.
- #9· Wizards of the Coast
Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.
No other card is named in this ruling.
- #10· Wizards of the Coast
If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.
No other card is named in this ruling.
- #11· Wizards of the Coast
If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.
No other card is named in this ruling.
- #12· Wizards of the Coast
If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.
No other card is named in this ruling.
- #13· Wizards of the Coast
When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.
No other card is named in this ruling.
- #14· Wizards of the Coast
If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.
No other card is named in this ruling.
- #15· Wizards of the Coast
Ith's ability can target an untapped attacking creature. It will still prevent any combat damage dealt to and dealt by that creature this turn.
No other card is named in this ruling.
- #16· Wizards of the Coast
The creature isn't removed from combat; it just has its damage prevented. It's still an attacking creature until the combat phase is complete.
No other card is named in this ruling.
- #17· Wizards of the Coast
You can activate Ith's ability targeting an attacking creature you control during the combat damage step or the end of combat step. It'll untap and the damage it had already dealt won't be undone.
No other card is named in this ruling.
- #18· Wizards of the Coast
In a Commander game where this card is your commander, you cannot suspend it from the Command zone.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Ith, High Arcanist + Ioreth of the Healing House
- 1Declare Ioreth as an attacker.
- 2Holding priority, activate Ith by tapping it, untapping Ioreth.
- 3Activate Ioreth's second ability by tapping it, untapping Ith and any other legendary creature you control.
- 4Repeat from step 2.
Ith, High Arcanist + Unctus, Grand Metatect
- 1Declare Ith as an attacker.
- 2Holding priority, activate Ith by tapping it, targeting itself.
- 3Ith triggers, causing you to loot.
- 4Resolve the Ith trigger, untapping it.
- 5Repeat from step 2.
Ith, High Arcanist + Wake Thrasher
- 1Declare Ith as an attacker.
- 2Activate Ith by tapping it, untapping Ith and preventing all combat damage that would be dealt to or dealt by it this turn.
- 3Wake Thrasher triggers, giving itself +1/+1 until end of turn.
- 4Repeat from step 2.
Ith, High Arcanist + Mesmeric Orb
- 1Declare Ith as an attacker.
- 2Activate Ith by tapping it, untapping Ith and preventing all combat damage that would be dealt to or dealt by it this turn.
- 3Mesmeric Orb triggers, causing you to mill a card.
- 4Repeat from step 2.
Najeela, the Blade-Blossom + Ith, High Arcanist + Jegantha, the Wellspring
- 1Declare Najeela, Jegantha and Ith as attackers.
- 2Najeela triggers, creating a 1/1 Warrior creature token.
- 3Activate Ith by tapping it, untapping Jegantha and preventing all damage done to and done by Jegantha this turn.
- 4Activate Jegantha by tapping it, adding
that can't be spent on generic mana costs.
- 5Activate Najeela by paying
, untapping all attacking creatures, giving them trample, lifelink and haste, and getting an additional combat phase after this one.
- 6Repeat each combat phase.
Najeela, the Blade-Blossom + Ith, High Arcanist + Bloom Tender
- 1Declare Najeela, Bloom Tender and Ith as attackers.
- 2Najeela triggers, creating a 1/1 Warrior creature token.
- 3Activate Ith by tapping it, untapping Bloom Tender and preventing all damage done to and done by Bloom Tender this turn.
- 4Activate Bloom Tender by tapping it, adding
.
- 5Activate Najeela by paying
, untapping all attacking creatures, giving them trample, lifelink and haste, and getting an additional combat phase after this one.
- 6Repeat.
Magda, Brazen Outlaw + Ith, High Arcanist + Maskwood Nexus
- 1Attack with Ith.
- 2While Ith is still attacking, activate Ith by tapping itself, targeting itself.
- 3Magda triggers, creating a creature token.
- 4Resolve Ith's ability, untapping itself.
- 5Repeat from step 2.
Magda, Brazen Outlaw + Ith, High Arcanist + Artificial Evolution
- 1Cast Artificial Evolution targeting Magda, changing all instances of "Dwarf" to either "Human" or "Wizard".
- 2Attack with Ith.
- 3While Ith is still attacking, activate Ith by tapping itself, targeting itself.
- 4Magda triggers, creating a creature token.
- 5Resolve Ith's ability, untapping itself.
- 6Repeat from step 3.
Legal formats
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Meta decks with Ith, High Arcanist
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