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Rules guide · Artifact

Jeweled AmuletHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Mystery Booster Commander Edition· October 19, 2026
Carte Magic Jeweled Amulet

Jeweled Amulet is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{1}, {T}: Put a charge counter on this artifact. Note the type of mana spent to pay this activation cost. Activate only if there are no charge counters on this artifact. {T}, Remove a charge counter from this artifact: Add one mana of this artifact's last noted type.

Complete guide

Jeweled Amulet is a unique mana-storage artifact that allows you to bank mana from one turn to use on a future one. It acts as a zero-mana investment that can help fix your curve or accelerate your plays by carrying over a single point of mana. Because it tracks the specific type of mana used to charge it, it serves as a flexible tool for various deck strategies.

Charging the Amulet

The primary function of Jeweled Amulet involves its first ability. You pay one mana of any type and tap the artifact to place a charge counter on it. The game 'notes' the specific type of mana you used—be it white, blue, black, red, green, or colorless. Crucially, you can only activate this ability if the Amulet currently has no charge counters on it, preventing you from stacking multiple counters or types of mana at once.

Releasing the Stored Energy

Once Jeweled Amulet is charged, you can tap it and remove the charge counter to add one mana of the last noted type to your mana pool. This is a mana ability that does not use the stack. It is important to remember that if a charge counter is placed on the Amulet by an external effect rather than its own first ability, it will still try to produce the 'last noted' type. If the first ability has never been used, no mana will be produced.

Common Pitfalls

A common mistake involves the timing of the 'noting' process. The Amulet only remembers the type of mana used for the activation cost of the first ability. If you use a card like Sol Ring to pay for the activation, the Amulet notes 'colorless'. You cannot change the noted type until you have removed the current charge counter. Additionally, if the Amulet leaves the battlefield and returns, it is considered a new object and will have no 'noted' mana type until you activate the first ability again.

Strategic Implementation

Jeweled Amulet is best utilized on turns where you have an unspent mana at the end of your opponent's turn. Since the activation cost is only one mana, it effectively allows you to 'carry over' that mana into your next turn to cast a spell one turn earlier than your land count would normally allow. It is particularly effective in decks that need to reach a specific three or four-mana threshold quickly.

Interaction examples

Banking Colorless Mana

You have Sol Ring and Jeweled Amulet on the battlefield. You tap Sol Ring to add two colorless mana to your pool. You spend one of those colorless mana to activate Jeweled Amulet's first ability. The Amulet now has a charge counter and has noted 'colorless'. On your next turn, you can tap the Amulet and remove the counter to add one colorless mana to your pool.

Optimizing Equipment Costs

During your opponent's end step, you have one unused Mountain. You tap the Mountain for red mana and use it to activate Jeweled Amulet. The Amulet notes 'red'. On your turn, you tap the Amulet and remove the counter to produce one red mana, which you then spend to pay the Equip cost of Skullclamp. This allows you to equip your creature without tapping any of your lands on your own turn.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Jeweled Amulet

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The types of mana are white, blue, black, red, green, and colorless.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Charge counters are indistinguishable from one another. If some other spell or ability (such as Power Conduit’s ability) puts a charge counter on Jeweled Amulet, activating Jeweled Amulet’s second ability will still check the type of mana last noted by its first ability. If there is no type of mana noted by its first ability (because it hasn’t been activated by that point), the second ability will produce no mana.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Emry, Lurker of the Loch
+Jeskai Ascendancy
+Barrage Ogre
+Jeweled Amulet
#1

Emry, Lurker of the Loch + Jeskai Ascendancy + Barrage Ogre + Jeweled Amulet

Infinite damageInfinite lootingInfinitely large creatures you control until end of turnInfinite storm count
  1. 1Tap Barrage Ogre, sacrificing Jeweled Amulet to deal 2 damage to any target.
  2. 2Tap Emry, targeting Jeweled Amulet.
  3. 3Cast Jeweled Amulet.
  4. 4Jeskai Ascendancy triggers, allowing you to loot.
  5. 5Jeskai Ascendancy triggers, untapping all creatures you control and giving them +1/+1 until end of turn.
  6. 6Repeat.
Emry, Lurker of the Loch
+Jeskai Ascendancy
+Orcish Vandal
+Jeweled Amulet
#2

Emry, Lurker of the Loch + Jeskai Ascendancy + Orcish Vandal + Jeweled Amulet

Infinite damageInfinite lootingInfinitely large creatures you control until end of turnInfinite storm count
  1. 1Tap Orcish Vandal, sacrificing Jeweled Amulet to deal 2 damage to any target.
  2. 2Tap Emry, targeting Jeweled Amulet.
  3. 3Cast Jeweled Amulet.
  4. 4Jeskai Ascendancy triggers, allowing you to loot.
  5. 5Jeskai Ascendancy triggers, untapping all creatures you control and giving them +1/+1 until end of turn.
  6. 6Repeat.
Cavalier of Dawn
+Infinite Reflection
+March of the Machines
+Jeweled Amulet
#3

Cavalier of Dawn + Infinite Reflection + March of the Machines + Jeweled Amulet

Infinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Cast Jeweled Amulet by paying {0}.
  2. 2Jeweled Amulet enters the battlefield as a copy of Cavalier of Dawn.
  3. 3Copy of Cavalier of Dawn enter-the-battlefield ability triggers, destroying itself and creating you a 3/3 Golem token.
  4. 4Copy of Cavalier of Dawn dies, triggering itself, returning Jeweled Amulet from your graveyard to your hand.
  5. 5Repeat.
Emry, Lurker of the Loch
+Jeskai Ascendancy
+Embraal Gear-Smasher
+Jeweled Amulet
#4

Emry, Lurker of the Loch + Jeskai Ascendancy + Embraal Gear-Smasher + Jeweled Amulet

Infinite damageInfinite lootingInfinitely large creatures you control until end of turnInfinite storm count
  1. 1Tap Embraal Gear-Smasher, sacrificing Jeweled Amulet to deal 2 damage to each opponent.
  2. 2Tap Emry, targeting Jeweled Amulet.
  3. 3Cast Jeweled Amulet.
  4. 4Jeskai Ascendancy triggers, allowing you to loot.
  5. 5Jeskai Ascendancy triggers, untapping all creatures you control and giving them +1/+1 until end of turn.
  6. 6Repeat.
Emry, Lurker of the Loch
+Jeskai Ascendancy
+Orcish Mechanics
+Jeweled Amulet
#5

Emry, Lurker of the Loch + Jeskai Ascendancy + Orcish Mechanics + Jeweled Amulet

Infinite damageInfinite lootingInfinitely large creatures you control until end of turnInfinite storm count
  1. 1Tap Orcish Mechanics, sacrificing Jeweled Amulet to deal 2 damage to any target.
  2. 2Tap Emry, targeting Jeweled Amulet.
  3. 3Cast Jeweled Amulet.
  4. 4Jeskai Ascendancy triggers, allowing you to loot.
  5. 5Jeskai Ascendancy triggers, untapping all creatures you control and giving them +1/+1 until end of turn.
  6. 6Repeat.
03

Legal formats

legacyvintagecommanderoathbreakerduelpremodernpredhtlr
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