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Rules guide · Legendary Creature

Lorthos, the TidemakerHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Commander Masters· August 4, 2023
Carte Magic Lorthos, the Tidemaker

Lorthos, the Tidemaker is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Whenever Lorthos attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.

Complete guide

Lorthos, the Tidemaker is a legendary Octopus that commands the tides to paralyze your opponents' boards. When this massive creature attacks, you can spend eight mana to lock down up to eight different permanents, effectively freezing a player's development for a full turn.

The Mechanics of the Tide

Lorthos, the Tidemaker features an attack trigger that requires a mana investment of {8}. You choose your targets—up to eight permanents on the battlefield—when the ability is put onto the stack. However, you only decide whether to pay the {8} mana when the ability resolves. If you pay, the chosen permanents are tapped and will not untap during their controllers' next untap steps.

Step-by-Step Resolution

First, Lorthos is declared as an attacker, triggering the ability. You then choose up to eight target permanents; these can be lands, creatures, or any other permanent, even if they are already tapped. Upon resolution, you choose to pay {8}. If you do, the targets tap. If a permanent is already tapped, it simply stays tapped and the 'does not untap' effect still applies to it during the next untap step.

Targeting and Timing

A common mistake is assuming you can only target the defending player's permanents. In reality, you can target any permanents on the field, including your own or those belonging to a different opponent in multiplayer games. Note that if a permanent is untapped when its controller's untap step begins (perhaps via a separate untap effect), Lorthos's effect is used up and won't apply to a later turn.

When to Play Lorthos

Lorthos is a finisher that thrives when you have significant mana acceleration. Because the ability costs {8} on top of his {8} mana casting cost, he is best utilized in decks that can protect him until the combat phase. Once he swings, he can remove all blockers or shut down an opponent's mana base entirely.

Interaction examples

Summoning the Tide

If you have Map to Lorthos's Temple on the field, you can check off the 'Diving Gear' objective by casting Thought Monitor. Once all three objectives are met, the Map is sacrificed to create a Lorthos, the Tidemaker token, allowing you to bypass his high mana cost.

Locking the Board

When Lorthos, the Tidemaker attacks, you pay {8} to tap eight of your opponent's lands. Even if they have a Hullbreaker Horror on the field to threaten a block, Lorthos can target the Horror itself, tapping it and ensuring it won't untap next turn, leaving the opponent vulnerable.

Persistent Tides

If you target an opponent's creature with Lorthos and that creature changes control before the opponent's next untap step, the effect follows the card. The creature will now refuse to untap during its new controller's next untap step.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Lorthos, the Tidemaker

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You may target any eight (or fewer) permanents. It's okay if any of them are already tapped, and it's okay if any of them are controlled by someone other than the defending player.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If a targeted permanent is untapped at the time its controller's next untap step begins, this ability has no effect on it. It won't apply at some later time when the targeted permanent is tapped.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If an affected permanent changes controllers before its old controller's next untap step, this ability will prevent it from being untapped during its new controller's next untap step.

    No other card is named in this ruling.

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Legal formats

historictimelessgladiatormodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduelpredh
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