Michelangelo, Weirdness to 11 is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When Michelangelo enters, create a Mutagen token. (It's an artifact with ",
, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
How it works : Michelangelo, Weirdness to 11
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
In the unusual case where you control more than one Michelangelo, Weirdness to 11, each one you control will increase the number of +1/+1 counters placed on a creature you control by one.
No other card is named in this ruling.
- #2· Wizards of the Coast
Some spells and abilities that create Mutagen tokens require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Mutagen token won't be created.
Card named in this ruling
- #3· Wizards of the Coast
Mutagen tokens are a kind of predefined token. Each one is a colorless artifact with the artifact subtype Mutagen and the ability "
,
, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery."
Card named in this ruling
- #4· Wizards of the Coast
If a creature you control would enter the battlefield with a number of +1/+1 counters on it, it enters with that many plus one instead.
No other card is named in this ruling.
- #5· Wizards of the Coast
If two or more effects attempt to modify how many counters would be put on a creature you control, you choose the order to apply those effects, no matter who controls the sources of those effects.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Vigor + Walking Ballista + Michelangelo, Weirdness to 11
- 1Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor.
- 2Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target.
- 3Repeat.
Gatta and Luzzu + Walking Ballista + Michelangelo, Weirdness to 11
- 1Cast Gatta and Luzzu by paying
.
- 2When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista.
- 3Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Michelangelo.
- 4Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
- 5Repeat from step 3.
Strength of Will + Walking Ballista + Michelangelo, Weirdness to 11
- 1Cast Strength of Will by paying
, targeting Walking Ballista.
- 2Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to it.
- 3Walking Ballista triggers, putting two +1/+1 counters on it due to Michelangelo.
- 4Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
- 5Repeat from step 2.
Vigor + Triskelion + Michelangelo, Weirdness to 11
- 1Activate Triskelion by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor.
- 2Activate Triskelion by removing a +1/+1 counter on it, dealing 1 damage to any target.
- 3Repeat.
Rite of Passage + Walking Ballista + Michelangelo, Weirdness to 11
- 1Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to itself.
- 2Rite of Passage triggers, putting two +1/+1 counters on Walking Ballista.
- 3Repeat an arbitrarily large number of times.
- 4Move to the next turn, removing all damage marked on Walking Ballista.
- 5Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
- 6Repeat step 5 as desired.
Strength of Will + Triskelion + Michelangelo, Weirdness to 11
- 1Cast Strength of Will by paying
, targeting Triskelion.
- 2Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to it.
- 3Triskelion triggers, putting two +1/+1 counters on it due to Michelangelo.
- 4Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target.
- 5Repeat from step 2.
Crystalline Crawler + Simic Ascendancy + Branching Evolution + Michelangelo, Weirdness to 11
- 1Activate Simic Ascendancy by paying
, putting four +1/+1 counters on Crystalline Crawler.
- 2Simic Ascendancy triggers, putting growth counters on it.
- 3Activate Crystalline Crawler's second ability by removing three +1/+1 counters from it, adding
.
- 4Repeat.
- 5At the beginning of your next upkeep, Simic Ascendancy triggers, causing you to win the game.
Gatta and Luzzu + Triskelion + Michelangelo, Weirdness to 11
- 1Cast Gatta and Luzzu by paying
.
- 2When Gatta and Luzzu enters the battlefield, it triggers, targeting Triskelion.
- 3Activate Triskelion by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Michelangelo.
- 4Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target.
- 5Repeat from step 3.
Related cards and tokens
Legal formats
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Meta decks with Michelangelo, Weirdness to 11
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