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Rules guide · Sorcery

Mind's DesireHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Commander 2021· April 23, 2021
Carte Magic Mind's Desire

Mind's Desire is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Complete guide

Mind's Desire is one of the most powerful 'Storm' finishers in Magic history, offering a cascade of free spells that can win a game on the spot. By turning every previous spell cast this turn into another chance to peel a game-winning card from the top of your deck, it serves as a chaotic yet effective engine for blue mages. This sorcery doesn't just draw you cards; it lets you cast them for free, bypassing their mana costs entirely.

Understanding the Storm Trigger

When you cast Mind's Desire, its Storm ability triggers and goes on the stack on top of the original spell. This ability counts every spell cast earlier in the turn by any player, including spells that were countered. Each copy created by Storm is put directly onto the stack; since these copies are not 'cast', they do not contribute to the count of any subsequent Storm spells you might play later in the same turn.

Resolving the Cascade

Each instance of Mind's Desire (the original and each copy) resolves one at a time. First, you shuffle your library. Next, you exile the top card face-up. You then have the option to play that card until the end of the current turn without paying its mana cost. If you exile a land, you may play it as your land drop for the turn (if you haven't already). If you choose not to play the card by the end of the turn, it remains in exile for the rest of the game.

Timing and Restrictions

You must follow all normal timing restrictions for the exiled card unless the effect says otherwise; however, Mind's Desire gives you a duration ('until end of turn'), meaning you don't have to cast the exiled card immediately while Mind's Desire is resolving. If you exile a Sorcery, you can still only cast it during your main phase when the stack is empty. If the spell has an X in its mana cost, you must choose 0 for the value of X when casting it for free.

Common Pitfalls

A common mistake is thinking a 'Counterspell' stops the whole effect. Countering the original Mind's Desire spell does not stop the Storm trigger from creating copies. To stop the copies, an opponent must specifically counter the Storm trigger itself using an ability like 'Stifle'. Additionally, remember that you still pay additional costs, such as Kicker, even if the mana cost is free.

Interaction examples

Scaling Your Hand Size

If you resolve Mind's Desire and exile Sea Gate Restoration // Sea Gate, Reborn, you can cast the sorcery side for free. This will often result in drawing a massive amount of cards, which provides more fuel for subsequent spells. Since Mind's Desire allows you to 'play' the card, you could also choose to play the land side, Sea Gate, Reborn, if you have a land drop available.

Clearing the Path

Suppose you have cast three spells this turn before Mind's Desire. The Storm trigger creates three copies. If the first copy exiles Raise the Palisade, you can cast it immediately for free. You choose a creature type (like Wizard), returning all other creatures to their owners' hands. This clears the battlefield while the other three instances of Mind's Desire are still waiting to resolve on the stack.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Mind's Desire

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Spells cast from zones other than a player's hand and spells that were countered are counted by the storm ability.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won't affect the copies.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If the card is not played by end of turn, it remains exiled until end of game.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    The card is face-up when exiled.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Eye of the Storm
+Mind's Desire
+Mirror of Fate
+Rest in Peace
#1

Eye of the Storm + Mind's Desire + Mirror of Fate + Rest in Peace

Cast all spells in your libraryInfinite storm count
  1. 1Cast Mind's Desire by paying {4}{U}{U}.
  2. 2Eye of the Storm goes onto the stack, exiling Mind's Desire, then casting a copy of Mind's Desire (storm count 1, two copies on the stack).
  3. 3Hold priority and sacrifice Mirror (exiled by Rest in Peace), targeting Mirror and Mind's Desire.
  4. 4Mirror resolves, exiling all cards in your library while making Mind's Desire and Mirror your new library.
  5. 5Both copies of Mind's Desire resolve, casting Mirror and Mind's Desire (storm count 2/3, 3/4 copies on the stack).
  6. 6Repeat, increasing the storm count any amount of times while reusing Mirror to reset the library, allowing to cast any spell through Mind's Desire.
Eye of the Storm
+Mind's Desire
+Mirror of Fate
+Echo Storm
#2

Eye of the Storm + Mind's Desire + Mirror of Fate + Echo Storm

Cast all spells in your library and exileInfinite copies of all artifactsInfinite magecraft triggersInfinite storm count
  1. 1Cast Mind's Desire for {4}{U}{U}.
  2. 2Eye of the Storm and Mind's Desire each trigger.
  3. 3Resolve the Mind's Desire trigger, copying it zero times.
  4. 4Resolve the Eye of the Storm trigger, exiling Mind's Desire, copying Mind's Desire and Echo Storm, and casting the Echo Storm copy, targeting any artifact, and then the Mind's Desire copy without paying their mana costs.
  5. 5The Echo Storm copy and the Mind's Desire copy each trigger.
  6. 6Resolve the Echo Storm copy's trigger, creating an additional Echo Storm copy for each time you have cast your commander from the command zone.
  7. 7Resolve these additional copies, creating at least one token copy of Mirror of Fate.
  8. 8Activate any Mirror of Fate by tapping and sacrificing it, exiling all cards from your library and putting Echo Storm and any additional card from exile on top of your library.
Eye of the Storm
+Mind's Desire
+Mirror of Fate
+Saheeli's Artistry
#3

Eye of the Storm + Mind's Desire + Mirror of Fate + Saheeli's Artistry

Infinite creature tokensInfinite magecraft triggersInfinite millInfinite self-mill
  1. 1Cast Mind's Desire for {4}{U}{U}.
  2. 2Eye of the Storm and Mind's Desire each trigger.
  3. 3Resolve the Mind's Desire trigger, copying it zero times.
  4. 4Resolve the Eye of the Storm trigger, exiling Mind's Desire, copying Mind's Desire and Saheeli's Artistry, and casting the Mind's Desire copy then the Saheeli's Artistry copy, targeting Mirror of Fate, without paying their mana costs.
  5. 5The Mind's Desire copy triggers, creating an additional Mind's Desire copy for each spell cast before it this turn.
  6. 6Resolve those copies, exiling random cards from your library that you may play this turn.
  7. 7Resolve the Saheeli's Artistry copy, creating a token copy of Mirror of Fate.
  8. 8Activate any Mirror of Fate by tapping and sacrificing it, exiling all cards from your library and putting Saheeli's Artistry from exile on top of your library.
Eye of the Storm
+Mind's Desire
+Mirror of Fate
+Stolen Identity
#4

Eye of the Storm + Mind's Desire + Mirror of Fate + Stolen Identity

Infinite magecraft triggersInfinite millInfinite self-millInfinite storm count
  1. 1Cast Mind's Desire for {4}{U}{U}.
  2. 2Eye of the Storm and Mind's Desire each trigger.
  3. 3Resolve the Mind's Desire trigger, copying it zero times.
  4. 4Resolve the Eye of the Storm trigger, exiling Mind's Desire, copying Mind's Desire and Stolen Identity, and casting the Mind's Desire copy then the Stolen Identity copy, targeting Mirror of Fate, without paying their mana costs.
  5. 5The Mind's Desire copy triggers, creating an additional Mind's Desire copy for each spell cast before it this turn.
  6. 6Resolve those copies, exiling random cards from your library that you may play this turn.
  7. 7Resolve the Stolen Identity copy, creating a token copy of Mirror of Fate.
  8. 8Activate any Mirror of Fate by tapping and sacrificing it, exiling all cards from your library and putting Stolen Identity from exile on top of your library.
03

Legal formats

historictimelessgladiatorlegacypennycommanderoathbreakerbrawlcompetitivebrawlduelpredh
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Official source