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Rules guide · Sorcery

Echo StormHow it works & interactions with other cards

By the ManaCount desk· 7 min read· March of the Machine Commander· April 21, 2023
Carte Magic Echo Storm

Echo Storm is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Create a token that's a copy of target artifact.

Complete guide

Echo Storm is a powerful blue sorcery that rewards you for being active with your commander throughout the game. Part of the 'Commander Storm' cycle, it allows you to replicate your most valuable artifacts multiple times, scaling in power every time your leader returns to the fray. Whether you are building an army of constructs or duplicating utility pieces, this spell can turn the tide of a match in a single turn.

Scaling with your Commander

The primary mechanic of Echo Storm is a triggered ability that occurs when you cast the spell. It checks how many times you have cast your commander from the command zone during the current game. Even if your commander was countered, those casting instances still count toward the total. If you have multiple commanders, such as those with the Partner keyword, the spell sums the total number of times both have been cast to determine how many copies you receive.

Step-by-Step Resolution

When you cast Echo Storm, its triggered ability goes on the stack above it. This ability creates the copies before the original spell ever resolves. Each copy is placed on the stack, and you may choose new targets for each one. These copies resolve one at a time, meaning any enters-the-battlefield triggers from the created tokens will resolve before the next copy of Echo Storm resolves. Finally, the original spell you cast from your hand resolves last.

Copying Characteristics

The token created by Echo Storm copies the printed characteristics of the target artifact. It does not copy counters, Auras, or temporary effects like 'becomes a creature.' If you target an artifact that is itself a copy, your token will enter as whatever that artifact is currently copying. If the target artifact has an 'X' in its mana cost, that X is treated as zero for the purposes of the token.

When to Play It

Echo Storm is best utilized in the mid-to-late game once your commander has been cast at least twice, ensuring you get at least three artifacts for the price of one. Because it targets, it is most effective when you have high-impact artifacts on the board that provide passive bonuses or mana acceleration, allowing you to suddenly overwhelm your opponents with sheer resource superiority.

Interaction examples

Duplicating Utility with Tokens

If you have cast your commander twice this game, casting Echo Storm will create two copies of the spell plus the original. You can target a powerful artifact like a Sol Ring with all three. You will create three 'Copy' tokens, each functioning exactly like a Sol Ring, providing you with a massive boost in mana production.

Synergy with Creature Types

Suppose you control an artifact creature that is a Construct. You cast Echo Storm while your commander is in the command zone after being cast twice. You create three Construct tokens. You can then follow up with Distant Melody, choosing 'Construct' to draw cards for each of your new tokens, rewarding you for the wide board state you just created.

Clearing the Path

If you use Echo Storm to copy an artifact creature that shares a specific type with your board, you can significantly increase your creature count. After the tokens are created, casting Raise the Palisade and naming that creature type will keep your tokens and original creatures on the field while bouncing all of your opponents' blockers to their hands.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Echo Storm

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If you have multiple commanders, you'll copy this spell for each time you've cast either of them. For example, if you've cast one commander once and one twice, you'll copy this spell three times.

    Card named in this ruling

  2. #2· Wizards of the Coast

    The token copies exactly what was printed on the original artifact and nothing else (unless that artifact is copying something else or is a token; see below). It doesn't copy whether that artifact is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its types, color, or so on.

    Card named in this ruling

  3. #3· Wizards of the Coast

    If the copied artifact has {X} in its mana cost, X is considered to be 0.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If the copied artifact is a token, the token that's created copies the original characteristics of that token as stated by the effect that created the token.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If the copied artifact is copying something else (for example, if the copied artifact is a Sculpting Steel), then the token enters the battlefield as whatever that artifact copied.

    Card named in this ruling

  6. #6· Wizards of the Coast

    Each copy resolves one at a time. Any abilities that trigger on the artifact token entering the battlefield resolve before the next copy resolves. The original spell is the last to resolve.

    Card named in this ruling

  7. #7· Wizards of the Coast

    Each Storm's triggered ability counts only how many times you've cast your commander from the command zone before that triggered ability resolves. If you cast your commander again later, you won't get another copy.

    Card named in this ruling

  8. #8· Wizards of the Coast

    If your commander was countered, that time you cast it still counts.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    Each Storm's triggered ability can copy the Storm spell even if that spell is countered before that ability resolves.

    Card named in this ruling

  10. #10· Wizards of the Coast

    The copies are created on the stack, so they're not “cast.” Abilities that trigger when a player casts a spell (such as the Storm's ability itself) won't trigger.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    Any enters-the-battlefield abilities of the copied artifact will trigger when the token enters the battlefield. Any “as [this artifact] enters the battlefield” or “[this artifact] enters the battlefield with” abilities of the chosen artifact will also work.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Urza, Lord High Artificer
+Worldwalker Helm
+Echo Storm
#1

Urza, Lord High Artificer + Worldwalker Helm + Echo Storm

Infinite artifact tokensInfinite artifact ETBInfinite blue manaCast all spells in your library
  1. 1Cast Echo Storm by paying {3}{U}{U}, creating at least one copy of Worldwalker Helm plus a Map token.
  2. 2Activate Urza's first ability twice by tapping a Worldwaker Helm and a Map, adding {U}{U}.
  3. 3Activate a Worldwalker Helm by paying {1}{U} and tapping it, creating a token copy of the Worldwalker Helm token plus a Map token for each Worldwalker Helm you control.
  4. 4Activate Urza's first ability twice by tapping two Maps, adding {U}{U}.
  5. 5Repeat from step 3.
Whirler Virtuoso
+Decoction Module
+Echo Storm
#2

Whirler Virtuoso + Decoction Module + Echo Storm

Infinite creature tokensInfinite creature ETB
  1. 1Cast Echo Storm by paying {3}{U}{U}, targeting Decoction Module.
  2. 2Echo Storm triggers, creating at least one copy of Echo Storm, with one copy targeting Decoction Module.
  3. 3Resolve all Echo Storms, causing you to create two token copies of Decoction Module.
  4. 4Activate Whirler Virtuoso by paying {E}{E}{E}, creating a 1/1 Thopter artifact creature token.
  5. 5When the Thopter enters the battlefield, each Decoction Module triggers, causing you to get {E}{E}{E}.
  6. 6Repeat from step 4.
Eye of the Storm
+Mind's Desire
+Mirror of Fate
+Echo Storm
#3

Eye of the Storm + Mind's Desire + Mirror of Fate + Echo Storm

Cast all spells in your library and exileInfinite copies of all artifactsInfinite magecraft triggersInfinite storm count
  1. 1Cast Mind's Desire for {4}{U}{U}.
  2. 2Eye of the Storm and Mind's Desire each trigger.
  3. 3Resolve the Mind's Desire trigger, copying it zero times.
  4. 4Resolve the Eye of the Storm trigger, exiling Mind's Desire, copying Mind's Desire and Echo Storm, and casting the Echo Storm copy, targeting any artifact, and then the Mind's Desire copy without paying their mana costs.
  5. 5The Echo Storm copy and the Mind's Desire copy each trigger.
  6. 6Resolve the Echo Storm copy's trigger, creating an additional Echo Storm copy for each time you have cast your commander from the command zone.
  7. 7Resolve these additional copies, creating at least one token copy of Mirror of Fate.
  8. 8Activate any Mirror of Fate by tapping and sacrificing it, exiling all cards from your library and putting Echo Storm and any additional card from exile on top of your library.
Rod of Absorption
+Echo Storm
+Gilded Lotus
#4

Rod of Absorption + Echo Storm + Gilded Lotus

Infinite colored manaInfinite copies of artifacts you controlInfinite magecraft triggersInfinite storm count
  1. 1Activate Gilded Lotus by tapping it, adding {U}{U}{U}.
  2. 2Cast Echo Storm by paying {3}{U}{U}, targeting Rod of Absorption.
  3. 3Echo Storm triggers, copying itself for each time you've cast your commander from the command zone this game, with each copy targeting Gilded Lotus.
  4. 4Resolve all copies of Echo Storm, creating that many token copies of Gilded Lotus.
  5. 5Resolve the original Echo Storm, creating a token copy of Rod of Absorption and exiling Echo Storm due to Rod of Absorption.
  6. 6Activate two Gilded Lotus tokens by tapping them, adding six mana of any color.
  7. 7Activate the original Rod of Absorption by paying {5}, tapping and sacrificing it, causing you to cast Echo Storm from exile without paying its mana cost, targeting the Rod of Absorption token.
  8. 8Repeat from step 3.
Rod of Absorption
+Echo Storm
+Dreamstone Hedron
#5

Rod of Absorption + Echo Storm + Dreamstone Hedron

Infinite card drawInfinite colorless manaInfinite copies of artifacts you controlInfinite draw triggers
  1. 1Activate Dreamstone Hedron's first ability by tapping it, adding {C}{C}{C}.
  2. 2Cast Echo Storm by paying {3}{U}{U}, targeting Rod of Absorption.
  3. 3Echo Storm triggers, copying itself for each time you've cast your commander from the command zone this game, with each copy targeting Dreamstone Hedron.
  4. 4Resolve all copies of Echo Storm, creating that many token copies of Dreamstone Hedron.
  5. 5Resolve the original Echo Storm, creating a token copy of Rod of Absorption and exiling Echo Storm due to Rod of Absorption.
  6. 6Activate two Dreamstone Hedron tokens' first abilities by tapping them, adding six {C}.
  7. 7Activate the original Rod of Absorption by paying {5}, tapping and sacrificing it, causing you to cast Echo Storm from exile without paying its mana cost, targeting the Rod of Absorption token.
  8. 8Repeat from step 3.
Brenard, Ginger Sculptor
+Biovisionary
+Echo Storm
#6

Brenard, Ginger Sculptor + Biovisionary + Echo Storm

Win the game
  1. 1Kill Biovisionary.
  2. 2When Biovisionary dies, Brenard triggers, creating a token copy of Biovisionary that is a 1/1 Food Golem.
  3. 3Cast Echo Storm by paying {3}{U}{U}, targeting the Biovisionary token.
  4. 4Echo Storm triggers, copying it for each time you've cast from the command zone this game, with each copy targeting the Biovisionary token.
  5. 5Resolve all Echo Storms, creating that make copies of the Biovisionary token.
  6. 6At the beginning of your end step, each Biovisionary triggers.
  7. 7Resolve the first trigger, causing you to win the game.
Dualcaster Mage
+Echo Storm
+Mycosynth Lattice
#7

Dualcaster Mage + Echo Storm + Mycosynth Lattice

Infinite creature tokensInfinite creature ETBInfinite magecraft triggers
  1. 1Cast Echo Storm by paying {3}{U}{U}, targeting Dualcaster Mage.
  2. 2Echo Storm triggers, creating a copy of itself, targeting Dualcaster Mage.
  3. 3Resolve the copy of Echo Storm, creating a token copy of Dualcaster Mage.
  4. 4When the Dualcaster Mage token enters the battlefield, it triggers, creating a copy of Echo Storm, targeting Dualcaster Mage.
  5. 5Repeat from step 3.
Biovisionary
+Echo Storm
+Liquimetal Torque
#8

Biovisionary + Echo Storm + Liquimetal Torque

Win the game
  1. 1Activate Liquimetal Torque's second ability by tapping it, causing Biovisionary to become an artifact until end of turn.
  2. 2Cast Echo Storm by paying {3}{U}{U}, targeting Biovisionary.
  3. 3Echo Storm triggers, copying it for each time you've cast from the command zone this game, with each copy targeting Biovisionary.
  4. 4Resolve all Echo Storms, creating that make copies of Biovisionary.
  5. 5At the beginning of your end step, each Biovisionary triggers.
  6. 6Resolve the first trigger, causing you to win the game.

Related cards and tokens

03

Legal formats

legacyvintagecommanderoathbreakerduel
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