← MTG Rules

Rules guide · Legendary Creature

Minn, Wily IllusionistHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Forgotten Realms Commander· July 23, 2021
Carte Magic Minn, Wily Illusionist

Minn, Wily Illusionist is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This token gets +1/+0 for each other Illusion you control." Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.

Complete guide

Meet Minn, Wily Illusionist, a powerful Gnome Wizard that turns card draw into an ever-growing army of phantasms. This commander rewards you for being clever with your draws and turns the loss of your Illusions into a shortcut for high-value permanents.

Creating the Phantasmal Army

Minn's first ability triggers specifically when you draw your second card in a single turn. It doesn't matter if you drew them one at a time or both at once; the moment the second card hits your hand, you create a blue Illusion token. These tokens share a communal strength, gaining +1/+0 for every other Illusion you have on the battlefield. The more phantasms you summon, the more lethal each individual token becomes.

From Death Comes Progress

When an Illusion you control dies, Minn allows you to put a permanent card from your hand onto the battlefield. To determine the maximum mana value allowed, you check the Illusion's power as it last existed on the battlefield. If a 1/1 Illusion token was boosted to a 5/1 because you controlled four other Illusions, you can put a permanent with mana value 5 or less into play. This includes lands, which have a mana value of 0.

Strategic Timing

Since Minn triggers on the second card drawn 'each turn,' you should look for ways to draw on your opponents' turns to maximize token production. Additionally, because the death trigger relies on 'power as it last existed,' losing multiple Illusions to a single board wipe can be beneficial. If they all see each other before dying, they all have higher power for the resulting triggers, letting you dump your hand onto the table.

Interaction examples

Drawing into Defense

If you have Minn, Wily Illusionist on the battlefield and your Solemn Simulacrum dies, its trigger lets you draw a card. If this is the second card you've drawn this turn, Minn triggers to create a new Illusion token. If an opponent then kills that Illusion while it is a 1/1, Minn's second ability triggers, allowing you to put a permanent with mana value 1 or less from your hand onto the battlefield.

Doubling the Illusions

With Roaming Throne on the battlefield naming 'Gnome' or 'Wizard,' Minn's abilities trigger an additional time. When you draw your second card, you create two Illusion tokens instead of one. Because they boost each other, each token enters with more power. If one of those Illusions dies, Minn triggers twice, potentially letting you put two large permanents from your hand onto the battlefield back-to-back.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Minn, Wily Illusionist

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Minn's last ability uses the Illusion's power the last time it existed on the battlefield to determine what cards you may put onto the battlefield.

    Card named in this ruling

02

Popular combos

Real combos played by the community, sorted by popularity.

Meloku the Clouded Mirror
+Minn, Wily Illusionist
+Ashnod's Altar
#1

Meloku the Clouded Mirror + Minn, Wily Illusionist + Ashnod's Altar

Infinite colorless manaInfinite death triggersInfinite creature ETBInfinite landfall triggers
  1. 1Optionally, activate a land by tapping it, adding at least {1}.
  2. 2Activate Meloku by paying {1} and returning a land you control to your hand, creating a 1/1 Illusion creature token.
  3. 3Activate Ashnod's Altar by sacrificing the Illusion token, adding {C}{C}.
  4. 4When the Illusion dies, Minn's second ability triggers, putting a land from your hand onto the battlefield.
  5. 5Repeat.
Meloku the Clouded Mirror
+Minn, Wily Illusionist
+Altar of Dementia
#2

Meloku the Clouded Mirror + Minn, Wily Illusionist + Altar of Dementia

Infinite death triggersInfinite creature ETBInfinite landfall triggersInfinite creature LTB
  1. 1Activate the land by tapping it, adding at least {1}.
  2. 2Activate Meloku by paying {1} and returning a land you control to your hand, creating a 1/1 Illusion creature token.
  3. 3Activate Altar of Dementia by sacrificing the Illusion token.
  4. 4The Illusion dies, triggering Minn's second ability, putting a land from your hand onto the battlefield.
  5. 5Resolve the Altar of Dementia ability, causing target player to mill cards equal to the Illusion's power.
  6. 6Repeat.
Meloku the Clouded Mirror
+Minn, Wily Illusionist
+Phyrexian Altar
#3

Meloku the Clouded Mirror + Minn, Wily Illusionist + Phyrexian Altar

Infinite colored manaInfinite death triggersInfinite creature ETBInfinite landfall triggers
  1. 1Optionally, activate a land by tapping it, adding at least {1}.
  2. 2Activate Meloku by paying {1} and returning a land you control to your hand, creating a 1/1 Illusion creature token.
  3. 3Activate Phyrexian Altar by sacrificing the Illusion token, adding {1}.
  4. 4When the Illusion dies, Minn's second ability triggers, putting a land from your hand onto the battlefield.
  5. 5Repeat.
Meloku the Clouded Mirror
+Minn, Wily Illusionist
+Blasting Station
#4

Meloku the Clouded Mirror + Minn, Wily Illusionist + Blasting Station

Infinite damageInfinite death triggersInfinite creature ETBInfinite landfall triggers
  1. 1Activate the land by tapping it, adding at least {1}.
  2. 2Activate Meloku by paying {1} and returning a land you control to your hand, creating a 1/1 Illusion creature token.
  3. 3When the Illusion enters the battlefield, Blasting Station triggers, untapping Blasting Station.
  4. 4Activate Blasting Station by tapping it and sacrificing the Illusion token.
  5. 5When the Illusion dies, Minn's second ability triggers, putting a land from your hand onto the battlefield.
  6. 6Resolve the Blasting Station ability, dealing 1 damage to any target.
  7. 7Repeat.
Meloku the Clouded Mirror
+Minn, Wily Illusionist
+Lazotep Quarry
#5

Meloku the Clouded Mirror + Minn, Wily Illusionist + Lazotep Quarry

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Activate Lazotep Quarry's second ability by tapping it and sacrificing an Illusion, adding {1}.
  2. 2When the Illusion dies, Minn's second ability triggers.
  3. 3Holding priority, activate Meloku by paying {1} and returning Lazotep Quarry from the battlefield to your hand, creating a 1/1 Illusion creature token.
  4. 4Resolve the Minn trigger, putting Lazotep Quarry from your hand onto the battlefield.
  5. 5Repeat.
Minn, Wily Illusionist
+Meloku the Clouded Mirror
+High Market
+Nykthos, Shrine to Nyx
#6

Minn, Wily Illusionist + Meloku the Clouded Mirror + High Market + Nykthos, Shrine to Nyx

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Activate Nykthos's second ability by paying {2} and tapping it, adding at least {U}{U}{U}{U}{U}.
  2. 2Activate Meloku by paying {1} and returning Nykthos from the battlefield to your hand, creating a 1/1 Illusion creature token.
  3. 3Activate High Market's second ability by tapping it and sacrificing the Illusion.
  4. 4When the Illusion dies, Spark Double and Minn's second abilities trigger.
  5. 5Holding priority, activate Meloku by paying {1} and returning High Market from the battlefield to your hand, creating a 1/1 Illusion creature token.
  6. 6Resolve the Spark Double and Minn triggers, putting Nykthos and High Market from your hand onto the battlefield.
  7. 7Repeat.
Meloku the Clouded Mirror
+Minn, Wily Illusionist
+Grafted Wargear
#7

Meloku the Clouded Mirror + Minn, Wily Illusionist + Grafted Wargear

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Activate a land by tapping it, adding at least {1}.
  2. 2Activate Meloku by paying {1} and returning the land from the battlefield to your hand, creating a 1/1 Illusion creature token.
  3. 3Activate Grafted Wargear's equip ability by paying {0}, attaching it to a different Illusion.
  4. 4Grafted Wargear triggers, causing you to sacrifice the Illusion it was initially attached to.
  5. 5When the Illusion dies, Minn's second ability triggers, putting a land from your hand onto the battlefield.
  6. 6Repeat.
Minn, Wily Illusionist
+Meloku the Clouded Mirror
+High Market
+High Tide
#8

Minn, Wily Illusionist + Meloku the Clouded Mirror + High Market + High Tide

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Cast High Tide by paying {U}.
  2. 2Activate an Island by tapping it, adding {U}.
  3. 3High Tide triggers, adding {U}.
  4. 4Activate Meloku by paying {1} and returning the tapped Island from the battlefield to your hand, creating a 1/1 Illusion creature token.
  5. 5Activate High Market's second ability by tapping it and sacrificing the Illusion.
  6. 6When the Illusion dies, Spark Double and Minn's second abilities trigger.
  7. 7Holding priority, activate Meloku by paying {1} and returning High Market from the battlefield to your hand, creating a 1/1 Illusion creature token.
  8. 8Resolve the Spark Double and Minn triggers, putting an Island and High Market from your hand onto the battlefield.

Related cards and tokens

03

Legal formats

legacyvintagecommanderoathbreakerdueltlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Minn, Wily Illusionist

Explore the meta
Official source