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Moonveil RegentHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Innistrad: Midnight Hunt· September 24, 2021
Carte Magic Moonveil Regent

Moonveil Regent is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flying Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors. When this creature dies, it deals X damage to any target, where X is the number of colors among permanents you control.

How it works : Moonveil Regent

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If you cast a colorless spell, you may choose to discard your hand and draw no cards. Less great plan?

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The colors of a nonmodal double-faced card that was cast with the disturb keyword ability are determined by its color indicator, not the mana cost on the front face of the card.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If you have no cards in hand as Moonveil Regent's first ability resolves, you may still choose to discard your hand. You'll just draw a card for each of that spell's colors. Great plan!

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Moonveil Regent's last ability triggers even if you control no permanents that are one or more colors when it dies. The amount of damage is calculated as the ability resolves. Consider only the permanents you control at that time to determine how much damage Moonveil Regent deals.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Moonveil Regent
+Flame Jab
+Dakmor Salvage
+Birgi, God of Storytelling // Harnfel, Horn of Bounty
#1

Moonveil Regent + Flame Jab + Dakmor Salvage + Birgi, God of Storytelling // Harnfel, Horn of Bounty

Infinite self-discard triggersInfinite self-millNear-infinite damageNear-infinite magecraft triggers
  1. 1Cast Flame Jab from your graveyard by paying {R} and discarding Dakmor Salvage.
  2. 2Birgi and Moonveil Regent trigger.
  3. 3Resolve the Birgi trigger, adding {R}.
  4. 4Resolve the Moonveil Regent trigger, causing you to discard your hand, mill two cards and return Dakmor Salvage from your graveyard to your hand.
  5. 5Resolve Flame Jab, dealing 1 damage to any target.
  6. 6Repeat.
Moonveil Regent
+Flame Jab
+Dakmor Salvage
+Runaway Steam-Kin
#2

Moonveil Regent + Flame Jab + Dakmor Salvage + Runaway Steam-Kin

Infinite self-discard triggersInfinite self-millNear-infinite damageNear-infinite magecraft triggers
  1. 1Cast Flame Jab from your graveyard by paying {R} and discarding Dakmor Salvage.
  2. 2Runaway Steam-Kin and Moonveil Regent trigger.
  3. 3Resolve the Runaway Steam-Kin trigger, putting a +1/+1 counter on it.
  4. 4Resolve the Moonveil Regent trigger, causing you to discard your hand, mill two cards and return Dakmor Salvage from your graveyard to your hand.
  5. 5Resolve Flame Jab, dealing 1 damage to any target.
  6. 6Repeat two additional times.
  7. 7Activate Runaway Steam-Kin by removing three +1/+1 counters from it, adding {R}{R}{R}.
  8. 8Repeat.
Raven's Crime
+Dakmor Salvage
+Bone Miser
+Moonveil Regent
#3

Raven's Crime + Dakmor Salvage + Bone Miser + Moonveil Regent

Infinite self-millNear-infinite black manaNear-infinite magecraft triggersNear-infinite self-discard triggers
  1. 1Cast Raven's Crime from your graveyard by paying {B} and discarding Dakmor Salvage, targeting any player.
  2. 2Bone Miser's second ability and Moonveil Regent's first ability trigger.
  3. 3Resolve the Bone Miser trigger, adding {B}{B}.
  4. 4Resolve the Moonveil Regent trigger, causing you to discard your hand, then mill two cards and return Dakmor Salvage from your graveyard to your hand.
  5. 5Resolve Raven's Crime, causing target player to discard a card.
  6. 6Repeat.
Psychic Miasma
+Dakmor Salvage
+Bone Miser
+Moonveil Regent
#4

Psychic Miasma + Dakmor Salvage + Bone Miser + Moonveil Regent

Infinite self-millNear-infinite magecraft triggersNear-infinite self-discard triggersNear-infinite storm count
  1. 1Cast Psychic Miasma by paying {1}{B}, targeting yourself.
  2. 2Moonveil Regent's first ability triggers, causing you to discard your hand, then mill two cards and return Dakmor Salvage from your graveyard to your hand.
  3. 3Resolve Psychic Miasma, discarding Dakmor Salvage and returning Psychic Miasma to your hand.
  4. 4Bone Miser's second ability triggers, adding {B}{B}.
  5. 5Repeat.
Moonveil Regent
+Flame Jab
+Dakmor Salvage
+Storm-Kiln Artist
#5

Moonveil Regent + Flame Jab + Dakmor Salvage + Storm-Kiln Artist

Infinite self-discard triggersInfinite self-millNear-infinite damageNear-infinite magecraft triggers
  1. 1Cast Flame Jab from your graveyard by paying {R} and discarding Dakmor Salvage.
  2. 2Storm-Kiln Artist and Moonveil Regent trigger.
  3. 3Resolve the Storm-Kiln Artist trigger, creating a Treasure token.
  4. 4Resolve the Moonveil Regent trigger, causing you to discard your hand, mill two cards and return Dakmor Salvage from your graveyard to your hand.
  5. 5Resolve Flame Jab, dealing 1 damage to any target.
  6. 6Activate the Treasure by tapping and sacrificing it, adding {R}.
  7. 7Repeat.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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