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Rules guide · Sorcery

Flame JabHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Eternal Masters· June 10, 2016
Carte Magic Flame Jab

Flame Jab is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flame Jab deals 1 damage to any target. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

How it works : Flame Jab

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Casting a card by using its retrace ability works just like casting any other spell, with two exceptions: You’re casting it from your graveyard rather than your hand, and you must discard a land card in addition to any other costs.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    A retrace card cast from your graveyard follows the normal timing rules for its card type.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    When a retrace card you cast from your graveyard resolves, fails to resolve, or is countered, it’s put back into your graveyard. You may use the retrace ability to cast it again.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If the active player casts a spell that has retrace, that player may cast that card again after it resolves, before another player can remove the card from the graveyard. The active player has priority after the spell resolves, so they can immediately cast a new spell. Since casting a card with retrace from the graveyard moves that card onto the stack, no one else would have the chance to affect it while it’s still in the graveyard.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Moonveil Regent
+Flame Jab
+Dakmor Salvage
+Runaway Steam-Kin
#1

Moonveil Regent + Flame Jab + Dakmor Salvage + Runaway Steam-Kin

Infinite self-discard triggersInfinite self-millNear-infinite damageNear-infinite magecraft triggers
  1. 1Cast Flame Jab from your graveyard by paying {R} and discarding Dakmor Salvage.
  2. 2Runaway Steam-Kin and Moonveil Regent trigger.
  3. 3Resolve the Runaway Steam-Kin trigger, putting a +1/+1 counter on it.
  4. 4Resolve the Moonveil Regent trigger, causing you to discard your hand, mill two cards and return Dakmor Salvage from your graveyard to your hand.
  5. 5Resolve Flame Jab, dealing 1 damage to any target.
  6. 6Repeat two additional times.
  7. 7Activate Runaway Steam-Kin by removing three +1/+1 counters from it, adding {R}{R}{R}.
  8. 8Repeat.
Moonveil Regent
+Flame Jab
+Dakmor Salvage
+Birgi, God of Storytelling // Harnfel, Horn of Bounty
#2

Moonveil Regent + Flame Jab + Dakmor Salvage + Birgi, God of Storytelling // Harnfel, Horn of Bounty

Infinite self-discard triggersInfinite self-millNear-infinite damageNear-infinite magecraft triggers
  1. 1Cast Flame Jab from your graveyard by paying {R} and discarding Dakmor Salvage.
  2. 2Birgi and Moonveil Regent trigger.
  3. 3Resolve the Birgi trigger, adding {R}.
  4. 4Resolve the Moonveil Regent trigger, causing you to discard your hand, mill two cards and return Dakmor Salvage from your graveyard to your hand.
  5. 5Resolve Flame Jab, dealing 1 damage to any target.
  6. 6Repeat.
Flame Jab
+Polyraptor
+Mana Echoes
+Groundskeeper
#3

Flame Jab + Polyraptor + Mana Echoes + Groundskeeper

Infinite colored manaInfinite colorless manaInfinite creature tokensInfinite damage
  1. 1If Flame Jab is in your graveyard, cast it for its retrace cost by paying {1} and discarding a basic land card, targeting Polyraptor.
  2. 2Otherwise, cast it by paying {1}, targeting Polyraptor.
  3. 3Resolve Flame Jab, dealing 1 damage to Polyraptor.
  4. 4Polyraptor triggers, creating a token copy of itself.
  5. 5The Polyraptor token enters the battlefield, triggering Mana Echoes, adding {C} for each Dinosaur you control.
  6. 6If you cast Flame Jab from your graveyard, activate Groundskeeper by paying {2}, returning a basic land card from your graveyard to your hand.
  7. 7Repeat.
  8. 8Once you have infinite mana, you may instead target any other target using Flame Jab.
Flame Jab
+Polyraptor
+Mana Echoes
+Groundskeeper
#4

Flame Jab + Polyraptor + Mana Echoes + Groundskeeper

Infinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite storm count
  1. 1If Flame Jab is in your graveyard, cast it for its retrace cost by paying {1} and discarding a basic land card, targeting Polyraptor.
  2. 2Otherwise, cast it by paying {1}, targeting Polyraptor.
  3. 3Resolve Flame Jab, dealing 1 damage to Polyraptor.
  4. 4Polyraptor triggers, creating a token copy of itself.
  5. 5The Polyraptor token enters the battlefield, triggering Mana Echoes, adding {C} for each Dinosaur you control.
  6. 6If you cast Flame Jab from your graveyard, activate Groundskeeper by paying {2}, returning a basic land card from your graveyard to your hand.
  7. 7Repeat.
  8. 8Once you have infinite mana, you may instead target any other target using Flame Jab.
Selective Memory
+River Kelpie
+Storm-Kiln Artist
+Flame Jab
#5

Selective Memory + River Kelpie + Storm-Kiln Artist + Flame Jab

Near-infinite damageNear-infinite draw triggersNear-infinite magecraft triggersNear-infinite storm count
  1. 1Cast Selective Memory by paying {3}{U}.
  2. 2Storm-Kiln Artist triggers, creating a Treasure token.
  3. 3Resolve Selective Memory, exiling all nonland cards from your library.
  4. 4Activate the Treasure token by tapping and sacrificing it, adding {R}.
  5. 5Cast Flame Jab from your graveyard for its retrace cost by paying {R} and discarding a land card.
  6. 6Storm-Kiln Artist and River Kelpie trigger.
  7. 7Resolve the Storm-Kiln Artist trigger, creating a Treasure token.
  8. 8Resolve the River Kelpie trigger, causing you to draw a land card.
Selective Memory
+River Kelpie
+Birgi, God of Storytelling // Harnfel, Horn of Bounty
+Flame Jab
#6

Selective Memory + River Kelpie + Birgi, God of Storytelling // Harnfel, Horn of Bounty + Flame Jab

Near-infinite damageNear-infinite draw triggersNear-infinite magecraft triggersNear-infinite storm count
  1. 1Cast Selective Memory by paying {3}{U}.
  2. 2Birgi triggers, adding {R}.
  3. 3Resolve Selective Memory, exiling all nonland cards from your library.
  4. 4Cast Flame Jab from your graveyard for its retrace cost by paying {R} and discarding a land card.
  5. 5Birgi and River Kelpie trigger.
  6. 6Resolve the Birgi trigger, adding {R}.
  7. 7Resolve the River Kelpie trigger, causing you to draw a land card.
  8. 8Resolve Flame Jab, dealing 1 damage to any target.
Moonveil Regent
+Flame Jab
+Dakmor Salvage
+Storm-Kiln Artist
#7

Moonveil Regent + Flame Jab + Dakmor Salvage + Storm-Kiln Artist

Infinite self-discard triggersInfinite self-millNear-infinite damageNear-infinite magecraft triggers
  1. 1Cast Flame Jab from your graveyard by paying {R} and discarding Dakmor Salvage.
  2. 2Storm-Kiln Artist and Moonveil Regent trigger.
  3. 3Resolve the Storm-Kiln Artist trigger, creating a Treasure token.
  4. 4Resolve the Moonveil Regent trigger, causing you to discard your hand, mill two cards and return Dakmor Salvage from your graveyard to your hand.
  5. 5Resolve Flame Jab, dealing 1 damage to any target.
  6. 6Activate the Treasure by tapping and sacrificing it, adding {R}.
  7. 7Repeat.
03

Legal formats

modernlegacypaupervintagecommanderoathbreakerpaupercommanderduelpredhtlr
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