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Rules guide · Land

Muraganda RacewayHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Aetherdrift· February 14, 2025
Carte Magic Muraganda Raceway

Muraganda Raceway is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {T}: Add {C}. Max speed — {T}: Add {C}{C}.

Complete guide

Muraganda Raceway is a unique land that introduces a high-octane mechanic to your Magic: The Gathering matches. By tracking your current 'speed,' you can transform this modest utility land into a powerful mana producer. It rewards aggressive strategies by unlocking its full potential as you successfully damage your opponents.

What It Does

Muraganda Raceway is a land that taps for one colorless mana, but it also features the 'Start your engines!' mechanic. This mechanic allows you to track a value called 'speed,' ranging from 1 to 4. As long as you reach a speed of 4, the Raceway gains a new ability, allowing it to tap for two colorless mana instead of one.

How It Resolves Step by Step

First, as soon as Muraganda Raceway enters the battlefield under your control, if you have no speed, it immediately becomes 1 as a state-based action. Second, during each of your turns, if an opponent loses life, a triggered ability increases your speed by 1. This can only happen once per turn. Finally, once your speed counter reaches 4, the 'Max speed' static ability becomes active, granting the land the ability to tap for two colorless mana.

Common Mistakes

A common mistake is thinking your speed resets if Muraganda Raceway leaves the battlefield; it does not. Once you have speed, you keep that speed for the rest of the game, even if you lose control of all permanents with 'Start your engines!' Additionally, remember that you only increase your speed if an opponent loses life during *your* turn. Damaging an opponent on their turn will not rev your engine.

When to Play It

This land is ideal for aggressive decks that can reliably ensure an opponent loses life every turn. Since it enters the battlefield untapped and provides mana immediately, there is very little downside to playing it early to start the speed tracking process as soon as possible.

Interaction examples

Gaining Speed

You play Muraganda Raceway on turn 1. Because you have no speed, your speed immediately becomes 1. On turn 2, you attack your opponent with a creature and they lose 2 life. This triggers the Raceway's ability, and your speed increases to 2.

Reaching Max Speed

It is turn 4 and your speed is currently 3. You cast a spell that causes your opponent to lose life. The 'Start your engines!' ability triggers and your speed increases to 4. Because you have reached max speed, Muraganda Raceway now has the ability to tap for two colorless mana.

Speed Persistence

You have a speed of 2 and an opponent destroys your Muraganda Raceway. You then play a Command Tower. Even though you no longer control a 'Start your engines!' permanent, you still have a speed of 2. If you play another Raceway later, you will start at speed 2 and can continue increasing it toward 4.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Muraganda Raceway

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    A player “has max speed” if their speed is 4.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    “Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Frantic Search
+Kitsa, Otterball Elite
+Minamo, School at Water's Edge
+Muraganda Raceway
#1

Frantic Search + Kitsa, Otterball Elite + Minamo, School at Water's Edge + Muraganda Raceway

Infinite self-discard triggersInfinite draw triggersInfinite lootingNear-infinite magecraft triggers
  1. 1Activate Muraganda Raceway and another land by tapping them, adding at least {2}{U}.
  2. 2Cast Frantic Search by paying {2}{U}.
  3. 3Kitsa's prowess ability triggers, giving it +1/+1 until end of turn.
  4. 4Holding priority, activate Kitsa's second ability by paying {2} and tapping it, copying Frantic Search.
  5. 5Resolve the copy of Frantic Search, causing you to loot twice and untap Minamo, Muraganda Raceway and another land.
  6. 6Activate Muraganda Raceway and another land by tapping them, adding at least {2}{U}.
  7. 7Activate Minamo's second ability by paying {U} and tapping it, untapping Kitsa.
  8. 8Repeat from step 4.
The Enigma Jewel // Locus of Enlightenment
+Deserted Temple
+Muraganda Raceway
#2

The Enigma Jewel // Locus of Enlightenment + Deserted Temple + Muraganda Raceway

Infinite mana lands you control can produceInfinite colorless manaInfinite untap of lands you control
  1. 1Activate Muraganda Raceway by tapping it, adding {C}{C}.
  2. 2Activate Deserted Temple's second ability by paying {1} and tapping it, targeting itself.
  3. 3Locus of Enlightenment triggers, copying Deserted Temple's ability, targeting Muraganda Raceway.
  4. 4Resolve both Deserted Temple abilities, untapping it and Muraganda Raceway.
  5. 5Repeat.
Staff of Domination
+Nyxbloom Ancient
+Portent Tracker
+Muraganda Raceway
#3

Staff of Domination + Nyxbloom Ancient + Portent Tracker + Muraganda Raceway

Infinite card drawInfinite colorless manaInfinite draw triggersInfinite lifegain
  1. 1Activate Muraganda Raceway by tapping it, adding six {C} due to Nyxbloom Ancient.
  2. 2Activate Portent Tracker by tapping it, untapping Muraganda Raceway
  3. 3Activate Staff of Domination's third ability by paying {3} and tapping it, untapping Portent Tracker.
  4. 4Activate Staff of Domination's first ability by paying {1}, untapping it.
  5. 5Repeat.
Marvin, Murderous Mimic
+Toph, Hardheaded Teacher
+Toph, the First Metalbender
+Staff of Domination
#4

Marvin, Murderous Mimic + Toph, Hardheaded Teacher + Toph, the First Metalbender + Staff of Domination

Infinite card drawInfinite colorless manaInfinite draw triggersInfinite lifegain
  1. 1Cast Staff of Domination by paying {3}.
  2. 2Toph, Hardheaded Teacher triggers, earthbending Muraganda Raceway.
  3. 3Cast Marvin by paying {2}.
  4. 4Toph, Hardheaded Teacher triggers, earthbending Staff of Domination.
  5. 5At the beginning of your end step, Toph, the First Metalbender triggers, earthbending Marvin, thus giving it haste.
  6. 6Activate Marvin using Muraganda Raceway's ability by tapping it, adding {C}{C}
  7. 7Activate Marvin using Staff of Domination's first ability by paying {1}, untapping Marvin.
  8. 8Repeat from step 6.
Staff of Domination
+Nyxbloom Ancient
+Ioreth of the Healing House
+Muraganda Raceway
#5

Staff of Domination + Nyxbloom Ancient + Ioreth of the Healing House + Muraganda Raceway

Infinite card drawInfinite colorless manaInfinite draw triggersInfinite lifegain
  1. 1Activate Muraganda Raceway by tapping it, adding six {C} due to Nyxbloom Ancient.
  2. 2Activate Ioreth of the Healing House by tapping it, untapping Muraganda Raceway
  3. 3Activate Staff of Domination's third ability by paying {3} and tapping it, untapping Ioreth of the Healing House.
  4. 4Activate Staff of Domination's first ability by paying {1}, untapping it.
  5. 5Repeat.
Staff of Domination
+Nyxbloom Ancient
+Kelpie Guide
+Muraganda Raceway
#6

Staff of Domination + Nyxbloom Ancient + Kelpie Guide + Muraganda Raceway

Infinite card drawInfinite colorless manaInfinite draw triggersInfinite lifegain
  1. 1Activate Muraganda Raceway by tapping it, adding six {C} due to Nyxbloom Ancient.
  2. 2Activate Kelpie Guide by tapping it, untapping Muraganda Raceway
  3. 3Activate Staff of Domination's third ability by paying {3} and tapping it, untapping Kelpie Guide.
  4. 4Activate Staff of Domination's first ability by paying {1}, untapping it.
  5. 5Repeat.
Staff of Domination
+Nyxbloom Ancient
+Voyaging Satyr
+Muraganda Raceway
#7

Staff of Domination + Nyxbloom Ancient + Voyaging Satyr + Muraganda Raceway

Infinite card drawInfinite colorless manaInfinite draw triggersInfinite lifegain
  1. 1Activate Muraganda Raceway by tapping it, adding six {C} due to Nyxbloom Ancient.
  2. 2Activate Voyaging Satyr by tapping it, untapping Muraganda Raceway
  3. 3Activate Staff of Domination's third ability by paying {3} and tapping it, untapping Voyaging Satyr.
  4. 4Activate Staff of Domination's first ability by paying {1}, untapping it.
  5. 5Repeat.
Staff of Domination
+Nyxbloom Ancient
+Clever Conjurer
+Muraganda Raceway
#8

Staff of Domination + Nyxbloom Ancient + Clever Conjurer + Muraganda Raceway

Infinite card drawInfinite colorless manaInfinite draw triggersInfinite lifegain
  1. 1Activate Muraganda Raceway by tapping it, adding six {C} due to Nyxbloom Ancient.
  2. 2Activate Clever Conjurer by tapping it, untapping Muraganda Raceway
  3. 3Activate Staff of Domination's third ability by paying {3} and tapping it, untapping Clever Conjurer.
  4. 4Activate Staff of Domination's first ability by paying {1}, untapping it.
  5. 5Repeat.
03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemydueltlr
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