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Rules guide · Legendary Creature

Nevinyrral, Urborg TyrantHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Commander Legends· November 20, 2020
Carte Magic Nevinyrral, Urborg Tyrant

Nevinyrral, Urborg Tyrant is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Hexproof from artifacts, creatures, and enchantments When Nevinyrral enters, create a tapped 2/2 black Zombie creature token for each creature that died this turn. When Nevinyrral dies, you may pay {1}. When you do, destroy all artifacts, creatures, and enchantments.

Complete guide

Nevinyrral, Urborg Tyrant is a powerhouse commander that embodies the destructive spirit of his namesake disk. This Zombie Wizard not only survives targeted removal from most permanents but can rebuild your board instantly after a massacre.

Protected and Destructive

Nevinyrral possesses a unique form of Hexproof that shields him specifically from artifacts, creatures, and enchantments. This includes targeted abilities from permanents on the battlefield and spells like Auras or Mutate cards on the stack. Furthermore, he features two triggered abilities: one that rewards you for creatures dying earlier in the turn by creating 2/2 Zombie tokens, and a death trigger that acts as a board wipe if you pay one generic mana.

Resolving the Death Trigger

When Nevinyrral, Urborg Tyrant dies, a triggered ability goes on the stack asking if you wish to pay {1}. If you choose to pay, a second 'reflexive' triggered ability is placed on the stack. This is the moment where permanents are actually destroyed. Players can respond to this second trigger after you have already paid the mana, but before the destruction occurs.

Timing and Strategy

To maximize Nevinyrral, you want him to enter the battlefield after a large combat or a board wipe to generate a massive army of tapped Zombies. Because his death trigger destroys artifacts, creatures, and enchantments, he effectively resets the game state while leaving your Planeswalkers and Lands untouched. Remember that his protection does not stop 'board wipes' like Wrath of God, as they do not target him.

Common Pitfalls

A common mistake is forgetting that Nevinyrral must actually die (go to the graveyard) to trigger his destruction ability. In Commander, if you move him to the Command Zone instead of the graveyard, the ability will still trigger due to state-based action rule changes, but he must hit the graveyard first. Also, note that the Zombies he creates enter tapped, meaning they cannot block immediately.

Interaction examples

The Ultimate Recovery

If Syr Konrad, the Grim and four other creatures die during combat, and you then cast Nevinyrral, Urborg Tyrant during your second main phase, Nevinyrral's enters-the-battlefield ability triggers. You will create five tapped 2/2 black Zombie tokens, immediately replenishing your board presence.

The Reflexive Wipe

If an opponent destroys your Nevinyrral, Urborg Tyrant, his death ability triggers. You pay {1}, putting the destruction effect on the stack. Before it resolves, Syr Konrad, the Grim's ability will trigger for each creature that dies. If you have Gray Merchant of Asphodel on board, it will be destroyed along with everything else, but only after Nevinyrral is already gone.

Protection in Action

Suppose an opponent tries to use a creature's ability to tap Nevinyrral or an artifact to deal damage to him. Because Nevinyrral has hexproof from artifacts and creatures, he cannot be targeted by these sources, forcing your opponents to rely on Instants or Sorceries to remove him.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Nevinyrral, Urborg Tyrant

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Nevinyrral can't be the target of artifact, creature, or enchantment spells your opponents control. (This is mostly Auras, but also includes mutating creature spells.) Nevinyrral can't be the target of abilities of artifacts, creatures, or enchantments your opponents control. Nevinyrral also can't be the target of abilities of artifact, creature, or enchantment cards in zones other than the battlefield if those abilities are controlled by an opponent.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If you choose to pay {1} for the last ability, a second triggered ability triggers. Players may respond to that reflexive triggered ability before artifacts, creatures, and enchantments are destroyed.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Nevinyrral, Urborg Tyrant
+Phyrexian Altar
#1

Nevinyrral, Urborg Tyrant + Phyrexian Altar

Infinite colored manaInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Cast Nevinyrral by paying {3}{W}{U}{B} plus commander tax.
  2. 2Nevinyrral enters the battlefield.
  3. 3In response, activate Phyrexian Altar by sacrificing Nevinyrral, adding {1}.
  4. 4Decline to pay for Nevinyrral's leave the battlefield trigger.
  5. 5Resolve Nevinyrral's ETB trigger, creating a tapped 2/2 Zombie creature token for each creature that died this turn.
  6. 6Activate Phyrexian Altar by sacrificing all Zombie tokens, adding {1} for each.
  7. 7Repeat.
Ashnod's Altar
+Nim Deathmantle
+Nevinyrral, Urborg Tyrant
#2

Ashnod's Altar + Nim Deathmantle + Nevinyrral, Urborg Tyrant

Infinite tapped creature tokensInfinite colorless manaInfinite death triggersInfinite creature ETB
  1. 1Activate Ashnod's Altar by sacrificing Nevinyrral, adding {C}{C}.
  2. 2When Nevinyrral dies, its second ability and Nim Deathmantle trigger.
  3. 3Resolve the Nevinyrral trigger, choosing not to pay.
  4. 4Resolve the Nim Deathmantle trigger, causing you to pay {4} to return Nevinyrral to the battlefield from your graveyard, and attach Nim Deathmantle to it.
  5. 5When Nevinyrral enters the battlefield, its first ability triggers, creating a tapped 2/2 Zombie creature token for each creature that has died this turn.
  6. 6Activate Ashnod's Altar by sacrificing a Zombie token, adding {C}{C}.
  7. 7Repeat.
Nevinyrral, Urborg Tyrant
+Phyrexian Altar
+Nim Deathmantle
#3

Nevinyrral, Urborg Tyrant + Phyrexian Altar + Nim Deathmantle

Infinite colored manaInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Activate Phyrexian Altar by sacrificing Nevinyrral, adding {1}.
  2. 2When Nevinyrral dies, its second ability and Nim Deathmantle trigger.
  3. 3Resolve the Nevinyrral trigger, choosing not to pay.
  4. 4Resolve the Nim Deathmantle trigger, causing you to pay {4} to return Nevinyrral to the battlefield from your graveyard, and attach Nim Deathmantle to it.
  5. 5When Nevinyrral enters the battlefield, its first ability triggers, creating a tapped 2/2 Zombie creature token for each creature that has died this turn.
  6. 6Activate Phyrexian Altar three times by sacrificing three Zombie tokens, adding {3}.
  7. 7Repeat.
Nevinyrral, Urborg Tyrant
+Deadeye Navigator
+Phyrexian Altar
#4

Nevinyrral, Urborg Tyrant + Deadeye Navigator + Phyrexian Altar

Infinite blinkingInfinite colored manaInfinite death triggersInfinite creature ETB
  1. 1Activate Nevinyrral by paying {1}{U}, blinking itself.
  2. 2Nevinyrral enters the battlefield, triggering itself and Deadeye Navigator's soulbond ability.
  3. 3Resolve the Nevinyrral trigger, creating a tapped 2/2 Zombie creature token for each creature that's died this turn.
  4. 4Resolve the Deadeye Navigator trigger, repairing it and Nevinyrral.
  5. 5Activate Phyrexian Altar twice by sacrificing two Zombies, adding {1}{U}.
  6. 6Repeat.
Eldrazi Displacer
+Ashnod's Altar
+Nevinyrral, Urborg Tyrant
#5

Eldrazi Displacer + Ashnod's Altar + Nevinyrral, Urborg Tyrant

Infinite blinkingInfinite creature ETBInfinite creature LTBInfinite colorless mana
  1. 1Activate Eldrazi Displacer by paying {2}{C}, blinking Nevinyrral.
  2. 2When Nevinyrral enters, it triggers, creating two creature tokens.
  3. 3Activate Ashnod's Altar by sacrificing two creature tokens, adding {C}{C}{C}{C}.
  4. 4Repeat.
Nevinyrral, Urborg Tyrant
+Rooftop Storm
+Cloudstone Curio
#6

Nevinyrral, Urborg Tyrant + Rooftop Storm + Cloudstone Curio

Infinite creature ETBInfinite creature LTBInfinite storm countInfinite tapped creature tokens
  1. 1Cast Nevinyrral either from your hand or the command zone by paying {0} plus commander tax, if applicable.
  2. 2Nevinyrral enters the battlefield, triggering itself and Cloudstone Curio.
  3. 3Resolve the Cloudstone Curio trigger, choosing to return nothing to your hand from the battlefield.
  4. 4Resolve the Nevinyrral trigger, creating a tapped 2/2 Zombie creature token for each creature that has died this turn.
  5. 5Each Zombie enters the battlefield, triggering Cloudstone Curio that many times.
  6. 6Resolve the first Cloudstone Curio trigger, returning Nevinyrral to your hand from the battlefield.
  7. 7Resolve each remaining Cloudstone Curio trigger, choosing to return nothing to your hand from the battlefield.
  8. 8Repeat.
Nine Lives
+Fractured Identity
+Nevinyrral, Urborg Tyrant
#7

Nine Lives + Fractured Identity + Nevinyrral, Urborg Tyrant

Each opponent loses the game
  1. 1Cast Fractured Identity by paying {3}{W}{U}, exiling Nine Lives and causing each opponent to create a token copy of it.
  2. 2Nine Lives triggers. Holding priority, kill Nevinyrral at instant speed.
  3. 3When Nevinyrral dies, it triggers, destroying all creatures, artifacts and/or enchantments.
  4. 4Each opponent's Nine Lives leaves the battlefield, causing them to lose the game.
Biorhythm
+Nevinyrral, Urborg Tyrant
#8

Biorhythm + Nevinyrral, Urborg Tyrant

Draw the gameEach opponent loses the game
  1. 1Kill Nevinyrral. When it dies, it triggers, causing you to pay {1} to destroy all artifacts, creatures and enchantments.
  2. 2Cast Biorhythm by paying its mana cost, causing each player's life total to become equal to the number of creatures they control.
  3. 3Each player that controls no creatures loses the game due to having 0 life.

Related cards and tokens

03

Legal formats

legacyvintagecommanderoathbreakerduel
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