Notorious Throng is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Prowl(You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Complete guide
Notorious Throng is a high-impact Kindred Sorcery that rewards aggressive Rogue strategies with an overwhelming board presence. By utilizing the Prowl keyword, you can transition from a successful combat phase into an extra turn, sealing the fate of your opponents. Whether you are playing Faerie tribal or a dedicated Rogue deck, this spell is a game-ending powerhouse.
Understanding Prowl and Kindred
Notorious Throng carries the Kindred card type, meaning it has the Rogue subtype despite not being a creature. This allows it to interact with effects that care about Rogue spells. The Prowl cost is an alternative casting cost; you may pay 5U instead of 3U if you have dealt combat damage to a player this turn with a Rogue. Paying this higher cost is the only way to trigger the extra turn effect.
Calculating the Swarm
When Notorious Throng resolves, it checks the total amount of damage dealt to all opponents throughout the entire turn, not just combat damage. This includes noncombat damage from spells or abilities. You then create a number of 1/1 black Faerie Rogue creature tokens with flying equal to that total damage. Even if an opponent has left the game, the damage dealt to them before they exited still counts toward the value of X.
Resolution Step-by-Step
First, you must cast the spell, choosing whether to pay the Prowl cost if the condition was met. Upon resolution, the game calculates X by summing all damage dealt to opponents this turn. Next, you place X Faerie Rogue tokens onto the battlefield. Finally, the game checks if the Prowl cost was paid; if it was, you schedule an extra turn to occur immediately after the current one.
Common Pitfalls
A common mistake is assuming that any damage allows you to pay the Prowl cost. Remember, Prowl specifically requires combat damage dealt by a Rogue. Additionally, if the spell is countered, you get neither the tokens nor the extra turn, even if you paid the Prowl cost. Make sure to track all damage sources, as forgetting noncombat damage can lead to creating fewer tokens than you are entitled to.
Interaction examples
If you attack with five 1/1 Faerie Rogue tokens and they all deal combat damage, you have dealt 5 damage to an opponent. You can then cast Notorious Throng for its Prowl cost. It will resolve, creating five more 1/1 Faerie Rogue tokens and granting you an extra turn to attack with your new army.
While Fabricate is used to search for artifacts, in a deck running Notorious Throng, you might use it to find a equipment like a Cloak and Dagger to ensure your Rogues can deal damage safely, setting up the conditions needed to pay the Prowl cost on a following turn.
If you have dealt damage with a Rogue but lack the resources to finish the game, you could cast Windfall to refresh your hand. If you draw into Notorious Throng, you can still cast it for its Prowl cost as long as it is the same turn the Rogue damage was dealt.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Notorious Throng
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
This cards was originally printed with the "tribal" card type. That card type has been replaced with "kindred". This change does not affect the gameplay function of this card.
No other card is named in this ruling.
- #2· Wizards of the Coast
Kindred is a card type that allows noncreature cards to have creature types. For example, Echoes of Eternity is an Eldrazi (although not a creature) while on the battlefield and an Eldrazi card (although not a creature card) in zones other than the battlefield.
No other card is named in this ruling.
- #3· Wizards of the Coast
While it appears only on cards that already have other card types, kindred is a card type and will be counted by effects that refer to the number of card types among cards in a zone.
No other card is named in this ruling.
- #4· Wizards of the Coast
To determine the value of X, this spell looks back over the course of the turn and counts all damage dealt by all sources to players who are currently your opponents, as well as damage dealt by all sources to players who were your opponents at the time they left the game.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Emeritus of Abundance // Regrowth + Notorious Throng
- 1Declare Emeritus of Abundance and a Rogue as an attacker, triggering Emeritus of Abundance's ability, causing it to become prepared.
- 2Deal combat damage using the Rogue.
- 3Cast Notorious Throng by paying its prowl cost, causing you to take an extra turn after this one.
- 4Cast a copy of Regrowth by paying
, returning Notorious Throng from your graveyard to your hand.
- 5Repeat each turn.
Ghostly Flicker + Mystic Sanctuary + Archaeomancer + Notorious Throng
- 1Deal combat damage to an opponent using a Rogue.
- 2Activate Mystic Sanctuary by tapping it, adding
.
- 3Cast Notorious Throng by paying its mana cost, causing you to take an extra turn after this one.
- 4Cast Ghostly Flicker by paying
, blinking Mystic Sanctuary and Archaeomancer.
- 5When Archaeomancer and Mystic Sanctuary enter the battlefield, they trigger.
- 6Resolve the Archaeomancer trigger, returning Ghostly Flicker from your graveyard to your hand.
- 7Resolve the Mystic Sanctuary trigger, putting Notorious Throng from your graveyard onto the top of your library.
- 8Move to your next turn, drawing Notorious Throng during your draw step.
Conqueror's Galleon // Conqueror's Foothold + Notorious Throng
- 1Deal combat damage to an opponent using a Rogue.
- 2Cast Notorious Throng for its prowl cost by paying
, causing you to take an extra turn after this one.
- 3Activate Conqueror's Foothold's fourth ability by paying
and tapping it, returning Notorious Throng from your graveyard to your hand.
- 4Repeat each turn.
Dour Port-Mage + Archaeomancer + Notorious Throng
- 1Deal combat damage to an opponent using a Rogue.
- 2Cast Notorious Throng for its prowl cost by paying
, causing you to take an extra turn after this one.
- 3Cast Archaeomancer by paying its mana cost.
- 4When Archaeomancer enters the battlefield, it triggers, returning Notorious Throng from your graveyard to your hand.
- 5Move to your next turn.
- 6Activate Dour Port-Mage by paying
and tapping it, returning Archaeomancer from the battlefield to your hand.
- 7Dour Port-Mage triggers, causing you to draw a card.
- 8Repeat.
Hullbreaker Horror + Emet-Selch, Unsundered // Hades, Sorcerer of Eld + Notorious Throng
- 1Deal combat damage to an opponent using a Rogue.
- 2Cast Notorious Throng for its prowl cost by paying
, causing you to take an extra turn after this one
- 3Hullbreaker Horror triggers, returning Hades from the battlefield to your hand.
- 4Resolve Notorious Throng, causing you to take an extra turn after this one.
- 5Cast Emet-Selch by paying
.
- 6When Emet-Selch enters the battlefield, it triggers, causing you to loot.
- 7At the beginning of your upkeep during your extra turn, Emet-Selch triggers, transforming itself into Hades.
- 8Repeat.
Extravagant Replication + Archaeomancer + Notorious Throng
- 1Deal combat damage to an opponent using a Rogue.
- 2Cast Notorious Throng for its prowl cost by paying
, causing you to take an extra turn after this one.
- 3Move to your next turn.
- 4At the beginning of your upkeep, Extravagant Replication triggers, creating a token copy of Archaeomancer.
- 5When the Archaeomancer token enters the battlefield, it triggers, returning Notorious Throng from your graveyard to your hand.
- 6Repeat.
Ghostly Flicker + Scholar of the Ages + Notorious Throng
- 1Deal combat damage to an opponent using a Rogue
- 2Cast Notorious Throng by paying its mana cost, causing you to take an extra turn after this one.
- 3Cast Ghostly Flicker by paying
, blinking Scholar of the Ages.
- 4When Scholar of the Ages enters the battlefield, it triggers, returning Notorious Throng and Ghostly Flicker from your graveyard to your hand.
- 5Repeat.
Mystic Sanctuary + Vedalken Mastermind + Notorious Throng
- 1Deal combat damage using a Rogue.
- 2Cast Notorious Throng for its prowl cost by paying
, causing you to take an extra turn after this one.
- 3Play Mystic Sanctuary.
- 4When Mystic Sanctuary enters untapped, it triggers, putting Notorious Throng from your graveyard onto the top of your library.
- 5Move to your next turn, drawing Notorious Throng during your draw step.
- 6Activate Mystic Sanctuary by tapping it, adding
.
- 7Activate Vedalken Mastermind by paying
and tapping it, returning Mystic Sanctuary from the battlefield to your hand.
- 8Repeat.
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Meta decks with Notorious Throng
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Faerie Rogue
Fabricate
Windfall






