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Rules guide · Enchantment

Path to the World TreeHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Dominaria United Commander· September 9, 2022
Carte Magic Path to the World Tree

Path to the World Tree is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When this enchantment enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. {2}{W}{U}{B}{R}{G}, Sacrifice this enchantment: You gain 2 life and draw two cards. Target opponent loses 2 life. This enchantment deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token.

Complete guide

Path to the World Tree is a versatile enchantment that provides early mana fixing and late-game dominance. It serves as both a gateway to your resources and a powerful ritual to swing the momentum of the game in your favor.

What It Does

Path to the World Tree has two distinct roles. First, when it enters the battlefield, it searches your library for any basic land card and puts it into your hand, ensuring you hit your land drops. Later, for a cost of one mana of every color, you can sacrifice it to trigger a massive suite of effects including life gain, card draw, direct damage to an opponent, creature removal, and token creation.

Resolving the Activated Ability

When you activate the five-color ability, you must choose a target opponent and you may choose up to one target creature. If you choose both, and both targets become illegal (for example, if the opponent gains Hexproof and the creature is sacrificed), the entire ability fails to resolve. You will not gain life, draw cards, or create your Bear token. However, if at least one target remains legal, the ability resolves as fully as possible.

Strategic Timing

Because this enchantment requires seven mana total to activate, including one of every color, it is best played in 'Five-Color' decks. You should use the initial entry effect to grab the specific basic land color you are missing. Save the sacrifice ability for when you need to refill your hand or remove a problematic blocker to finish the game.

Interaction examples

Finding Your Bearings

You pay {2}{W}{U}{B}{R}{G} and sacrifice Path to the World Tree, targeting an opponent and their creature. Upon resolution, you draw two cards and gain 2 life, your opponent loses 2 life, their creature takes 2 damage, and you put a 2/2 green Bear creature token onto the battlefield.

Drawing Through Obstacles

Path to the World Tree is an enchantment. If you cast it while an opponent has Rhystic Study in play, they will trigger their study. Regardless of whether you pay {1}, if the spell resolves, Path to the World Tree enters the battlefield and its search ability triggers, which cannot be stopped by Rhystic Study.

Trampling Over

If you have Garruk's Uprising on the field, your creatures gain trample. While the Bear token created by Path to the World Tree is only a 2/2 and won't trigger the Uprising's draw ability, the enchantment itself helps you find the lands needed to cast the 4-power creatures that Garruk's Uprising craves.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Path to the World Tree

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The last ability of Path to the World Tree always targets an opponent and may target a creature. As the ability tries to resolve, if all its targets are illegal, the ability won't resolve and none of its effects will happen. You won't do any of the cool stuff that ability tells you to do.

    No other card is named in this ruling.

Related cards and tokens

02

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
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