Pegasus Guardian // Rescue the Foal is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying. Exile target creature you control, then return that card to the battlefield under its owner's control. (Then exile this card. You may cast the creature later from exile.)
How it works : Pegasus Guardian // Rescue the Foal
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Pegasus Guardian's triggered ability will trigger even if Pegasus Guardian wasn't under your control at the time the permanent you controlled left the battlefield.
Card named in this ruling
- #2· Wizards of the Coast
When the card exiled by Rescue the Foal returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
No other card is named in this ruling.
- #3· Wizards of the Coast
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
No other card is named in this ruling.
- #4· Wizards of the Coast
An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
No other card is named in this ruling.
- #5· Wizards of the Coast
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
No other card is named in this ruling.
- #6· Wizards of the Coast
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.
No other card is named in this ruling.
- #7· Wizards of the Coast
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
No other card is named in this ruling.
- #8· Wizards of the Coast
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
No other card is named in this ruling.
- #9· Wizards of the Coast
You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.
No other card is named in this ruling.
- #10· Wizards of the Coast
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.
No other card is named in this ruling.
- #11· Wizards of the Coast
An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
No other card is named in this ruling.
- #12· Wizards of the Coast
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
No other card is named in this ruling.
- #13· Wizards of the Coast
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
No other card is named in this ruling.
- #14· Wizards of the Coast
Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Abdel Adrian, Gorion's Ward + Restoration Angel + Pegasus Guardian // Rescue the Foal
- 1Cast Abdel Adrian either from your hand or from the command zone by paying
and commander tax, if applicable.
- 2When Abdel Adrian enters the battlefield, it triggers, exiling Restoration Angel and creating a 1/1 Soldier creature token.
- 3Cast Rescue the Foal by paying
, blinking Abdel Adrian and exiling Rescue the Foal.
- 4Abdel Adrian leaves and enters the battlefield, causing Restoration Angel to return to the battlefield from exile, and triggering Abdel Adrian and Restoration Angel's enters-the-battlefield abilities.
- 5Resolve the Abdel Adrian trigger, exiling Restoration Angel and creating a 1/1 Soldier creature token.
- 6Resolve the Restoration Angel trigger, blinking Abdel Adrian.
- 7Repeat from step 4.
Abdel Adrian, Gorion's Ward + Felidar Guardian + Pegasus Guardian // Rescue the Foal
- 1Cast Abdel Adrian either from your hand or from the command zone by paying
and commander tax, if applicable.
- 2When Abdel Adrian enters the battlefield, it triggers, exiling Felidar Guardian and creating a 1/1 Soldier creature token.
- 3Cast Rescue the Foal by paying
, blinking Abdel Adrian and exiling Rescue the Foal.
- 4Abdel Adrian leaves and enters the battlefield, causing Felidar Guardian to return to the battlefield from exile, and triggering Abdel Adrian and Felidar Guardian's enters-the-battlefield abilities.
- 5Resolve the Abdel Adrian trigger, exiling Felidar Guardian and creating a 1/1 Soldier creature token.
- 6Resolve the Felidar Guardian trigger, blinking Abdel Adrian.
- 7Repeat from step 4.
Preston, the Vanisher + Felidar Guardian + Pegasus Guardian // Rescue the Foal
- 1Cast Rescue the Foal by paying its mana cost, blinking Felidar Guardian.
- 2Felidar Guardian and Preston trigger.
- 3Resolve the Felidar Guardian trigger, blinking another permanent you control.
- 4Resolve the Preston trigger, creating a token copy of Felidar Guardian that is a 0/1 Illusion.
- 5When the Felidar Guardian token enters the battlefield, it triggers, blinking the nontoken Felidar Guardian.
- 6Repeat from step 2.
Abdel Adrian, Gorion's Ward + Wispweaver Angel + Pegasus Guardian // Rescue the Foal
- 1Cast Abdel Adrian either from your hand or from the command zone by paying
and commander tax, if applicable.
- 2When Abdel Adrian enters the battlefield, it triggers, exiling Wispweaver Angel and creating a 1/1 Soldier creature token.
- 3Cast Rescue the Foal by paying
, blinking Abdel Adrian and exiling Rescue the Foal.
- 4Abdel Adrian leaves and enters the battlefield, causing Wispweaver Angel to return to the battlefield from exile, and triggering Abdel Adrian and Wispweaver Angel's enters-the-battlefield abilities.
- 5Resolve the Abdel Adrian trigger, exiling Wispweaver Angel and creating a 1/1 Soldier creature token.
- 6Resolve the Wispweaver Angel trigger, blinking Abdel Adrian.
- 7Repeat from step 4.
Preston, the Vanisher + Abdel Adrian, Gorion's Ward + Fiend Hunter + Pegasus Guardian // Rescue the Foal
- 1Cast Rescue the Foal by paying
, blinking Fiend Hunter and exiling Rescue the Foal.
- 2When Fiend Hunter enters the battlefield, its first ability and Preston trigger.
- 3Resolve the Fiend Hunter trigger, exiling Abdel Adrian.
- 4Resolve the Preston trigger, creating a copy of Fiend Hunter that is a 0/1 Illusion.
- 5When the token Fiend Hunter enters the battlefield, its first ability triggers, exiling the nontoken Fiend Hunter until the token Fiend Hunter leaves the battlefield.
- 6When the nontoken Fiend Hunter leaves the battlefield, its second ability triggers, returning Abdel Adrian from exile to the battlefield.
- 7When Abdel Adrian enters the battlefield, it and Preston trigger.
- 8Resolve the Preston trigger, creating a token copy of Abdel Adrian that is a 0/1 Illusion.
Preston, the Vanisher + Wispweaver Angel + Pegasus Guardian // Rescue the Foal
- 1Cast Rescue the Foal by paying its mana cost, blinking Wispweaver Angel.
- 2Wispweaver Angel and Preston trigger.
- 3Resolve the Wispweaver Angel trigger, blinking another creature you control.
- 4Resolve the Preston trigger, creating a token copy of Wispweaver Angel that is a 0/1 Illusion.
- 5When the Wispweaver Angel token enters the battlefield, it triggers, blinking the nontoken Wispweaver Angel.
- 6Repeat from step 2.
Dualcaster Mage + Pegasus Guardian // Rescue the Foal
- 1Cast Pegasus Guardian // Rescue the Foal by paying its mana cost.
- 2Holding priority, cast Dualcaster Mage by paying its mana cost.
- 3When Dualcaster Mage enters, it triggers, copying Pegasus Guardian // Rescue the Foal, with the copy targeting Dualcaster Mage.
- 4Resolve the copy of Pegasus Guardian // Rescue the Foal, blinking Dualcaster Mage.
- 5Repeat from step 3.
Preston, the Vanisher + Fiend Hunter + Lumbering Battlement + Pegasus Guardian // Rescue the Foal
- 1Cast Rescue the Foal by paying
, blinking Lumbering Battlement and exiling Rescue the Foal.
- 2When Lumbering Battlement enters the battlefield, it and Preston trigger.
- 3Resolve the Lumbering Battlement trigger, exiling Fiend Hunter until Lumbering Battlement leaves the battlefield.
- 4When Fiend Hunter leaves the battlefield, its second ability triggers, returning any cards exiled with it to the battlefield under their owner's control.
- 5Resolve the Preston trigger, creating a copy of Lumbering Battlement that is a 0/1 Illusion.
- 6When the token Lumbering Battlement enters the battlefield, it triggers, exiling the nontoken Lumbering Battlement until the token Lumbering Battlement leaves the battlefield.
- 7The nontoken Lumbering Battlement leaves the battlefield, returning Fiend Hunter from exile to the battlefield.
- 8When Fiend Hunter enters the battlefield, its first ability and Preston trigger.
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Meta decks with Pegasus Guardian // Rescue the Foal
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