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Rules guide · Enchantment

Power BoostHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Marvel Super Heroes Commander· June 26, 2026
Carte Magic Power Boost

Power Boost is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Creatures you control get +1/+0.

Complete guide

Power Boost is a straightforward red enchantment that turns your board into a more aggressive force. By providing a static power increase to all your creatures, it ensures every attack packs a heavier punch and pressures your opponent's life total.

What Power Boost Does

Power Boost provides a continuous effect that increases the power of every creature you control by 1. Since it is an enchantment, it stays on the battlefield and applies this bonus automatically to any creature currently under your control, including those that enter the battlefield after Power Boost has resolved.

How it Resolves Step by Step

First, you pay the mana cost of {2}{R} to cast Power Boost. Once it resolves and enters the battlefield, its static ability immediately begins to apply to all creatures you control. This does not use the stack and cannot be responded to once the enchantment is in play. If a creature leaves your control or Power Boost is destroyed, the +1/+0 bonus is lost instantly.

Common Mistakes

A common mistake is thinking Power Boost increases toughness; it only grants +1/+0, so your creatures remain just as vulnerable to damage as before. Additionally, remember that this effect only applies to 'creatures.' Non-creature permanents like Vehicles or lands that can become creatures only receive the bonus while they are currently creatures.

When to Play It

This card is best utilized in aggressive 'Go-Wide' decks where you control many small creatures. The more creatures you have, the more total damage Power Boost adds to your combat phase. It is particularly effective when you plan to overwhelm the opponent before they can set up a defense.

Interaction examples

Scaling Damage with Impact Tremors

With both enchantments on the battlefield, every creature you play will deal 1 damage to each opponent via Impact Tremors and then sit on the battlefield with +1/+0 thanks to Power Boost. While the two cards don't trigger each other, they work together to provide both reach through direct damage and increased pressure through combat.

Reusing the Boost with Underworld Breach

If Power Boost has been destroyed or discarded, Underworld Breach allows you to cast it from your graveyard by paying {2}{R} and exiling three cards. This is useful if you need to re-establish your offensive presence during a turn where you are going for a win, though remember you must sacrifice Underworld Breach at the end of the turn.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Power Boost

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

historictimelessgladiatorlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
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