← MTG Rules

Rules guide · Artifact Land

Power DepotHow it works & interactions with other cards

By the ManaCount desk· 7 min read· Modern Horizons 2· June 18, 2021
Carte Magic Power Depot

Power Depot is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

This land enters tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts. Modular 1

Complete guide

Power Depot is a versatile artifact land that bridges the gap between mana production and creature reinforcement. As a unique piece of utility, it supports artifact-heavy decks while carrying the powerful Modular keyword usually reserved for creatures.

A Multipurpose Resource

Power Depot functions as an Artifact Land, meaning it counts as both an artifact and a land for effects that check for permanent types. It enters the battlefield tapped and offers two mana options: a colorless mana for any use, or one mana of any color specifically reserved for artifact spells or the activated abilities of artifacts. Because it is a land, you play it as your turn's land drop; it is never cast as a spell and cannot be countered.

Understanding Modular on a Land

The Modular 1 ability means Power Depot enters the battlefield with a +1/+1 counter. Under normal circumstances, this counter does nothing while Power Depot is a land. However, if Power Depot is put into a graveyard from the battlefield, its triggered ability allows you to move that +1/+1 counter onto a target artifact creature. This trigger happens regardless of whether Power Depot was a creature or just a land at the time it left the battlefield.

Spending the Mana Correctlty

When using the second ability for colored mana, you must be careful about your targets. You can spend it to cast an artifact spell or activate an ability of an artifact currently on the battlefield. You cannot use this colored mana to pay for costs of artifact cards in other zones, such as the Cycling or Unearth abilities found on cards in your hand or graveyard.

Strategic Placement

Since it enters tapped, Power Depot is best played when you don't need immediate mana. Its true value lies in its resilience; if an opponent uses land destruction on it, you still get to pass its counter to one of your artifact creatures, ensuring your board presence remains strong.

Interaction examples

Accelerating Artifact Production

You play Power Depot as your land for the turn, and it enters tapped. On your next turn, you can tap Power Depot for colorless mana to pay the generic mana cost of Sol Ring. Alternatively, if you had a colored artifact spell, you could use Power Depot's second ability to provide the specific color needed, while Sol Ring provides the generic volume.

Equipping for Victory

Suppose you have a Skullclamp on the battlefield. You can tap Power Depot for its second ability to generate one mana of any color. This mana is valid to pay the {1} Equip cost of Skullclamp because equipping is an activated ability of an artifact. If Power Depot is later destroyed by an effect like Demolition Field, its Modular 1 ability triggers, allowing you to put its +1/+1 counter onto an artifact creature you control.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Power Depot

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Power Depot is a land, so it can only be played as a land. It cannot be cast as a spell.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Yes, this land enters the battlefield with a +1/+1 counter, which does nothing while it's a land. When it's put into the graveyard from the battlefield, you may put its +1/+1 counters onto target artifact creature, no matter what Power Depot's card types are at the time.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If Power Depot is a creature and gets enough -1/-1 counters put on it to cause it to go to the graveyard, modular will put a number of +1/+1 counters on the target artifact creature equal to the number of +1/+1 counters on this creature before it left the battlefield.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    The mana produced by the last activated ability can't be spent to activate abilities of artifact cards in other zones, such as cycling or unearth costs.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Bootleggers' Stash
+Academy Manufactor
+Clock of Omens
+Power Depot
#1

Bootleggers' Stash + Academy Manufactor + Clock of Omens + Power Depot

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Activate Power Depot by tapping it, creating a Food, a Clue, and a Treasure artifact token.
  2. 2Activate Clock of Omens by tapping two artifact tokens, untapping Power Depot.
  3. 3Repeat.
Peregrin Took
+Bootleggers' Stash
+Clock of Omens
+Power Depot
#2

Peregrin Took + Bootleggers' Stash + Clock of Omens + Power Depot

Infinite artifact ETBInfinite artifact tokensInfinite tapped Food tokensInfinite tapped Treasure tokens
  1. 1Activate Power Depot by tapping it, creating a Food and a Treasure artifact token.
  2. 2Activate Clock of Omens by tapping the Food and Treasure, untapping Power Depot.
  3. 3Repeat.
Toph, Greatest Earthbender
+Power Depot
+Crystalline Crawler
+Goblin Bombardment
#3

Toph, Greatest Earthbender + Power Depot + Crystalline Crawler + Goblin Bombardment

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite +1/+1 counters on creatures you control
  1. 1Play Power Depot, which will enter with a +1/+1 counter on it due to its modular ability
  2. 2Cast Toph either from your hand or from the command zone by paying {2}{R}{G} plus commander tax if applicable.
  3. 3When Toph enters, it triggers, earthbending Power Depot and putting a number of +1/+1 counters on Power Depot equal to the mana spent to cast Toph, increased by Branching Evolution.
  4. 4Activate Goblin Bombardment by sacrificing Power Depot.
  5. 5When Power Depot dies, its modular ability and Toph trigger.
  6. 6Resolve the modular trigger, putting the +1/+1 counters that were on Power Depot onto Crystalline Crawler, increased by Branching Evolution.
  7. 7Resolve the Toph trigger, returning Power Depot from your graveyard to the battlefield tapped. Power Depot will enter with a +1/+1 counter on it due to its modular ability
  8. 8Resolve the Goblin Bombardment ability.
Toph, Greatest Earthbender
+Power Depot
+Crystalline Crawler
+Goblin Bombardment
#4

Toph, Greatest Earthbender + Power Depot + Crystalline Crawler + Goblin Bombardment

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite +1/+1 counters on creatures you control
  1. 1Play Power Depot, which will enter with a +1/+1 counter on it due to its modular ability
  2. 2Cast Toph either from your hand or from the command zone by paying {2}{R}{G} plus commander tax if applicable.
  3. 3When Toph enters, it triggers, earthbending Power Depot and putting a number of +1/+1 counters on Power Depot equal to the mana spent to cast Toph, increased by Hardened Scales.
  4. 4Activate Goblin Bombardment by sacrificing Power Depot.
  5. 5When Power Depot dies, its modular ability and Toph trigger.
  6. 6Resolve the modular trigger, putting the +1/+1 counters that were on Power Depot onto Crystalline Crawler, increased by Hardened Scales.
  7. 7Resolve the Toph trigger, returning Power Depot from your graveyard to the battlefield tapped. Power Depot will enter with a +1/+1 counter on it due to its modular ability
  8. 8Resolve the Goblin Bombardment ability.
Toph, Greatest Earthbender
+Power Depot
+Crystalline Crawler
+Goblin Bombardment
#5

Toph, Greatest Earthbender + Power Depot + Crystalline Crawler + Goblin Bombardment

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite +1/+1 counters on creatures you control
  1. 1Play Power Depot, which will enter with a +1/+1 counter on it due to its modular ability
  2. 2Cast Toph either from your hand or from the command zone by paying {2}{R}{G} plus commander tax if applicable.
  3. 3When Toph enters, it triggers, earthbending Power Depot and putting a number of +1/+1 counters on Power Depot equal to the mana spent to cast Toph, increased by Solid Ground.
  4. 4Activate Goblin Bombardment by sacrificing Power Depot.
  5. 5When Power Depot dies, its modular ability and Toph trigger.
  6. 6Resolve the modular trigger, putting the +1/+1 counters that were on Power Depot onto Crystalline Crawler, increased by Solid Ground.
  7. 7Resolve the Toph trigger, returning Power Depot from your graveyard to the battlefield tapped. Power Depot will enter with a +1/+1 counter on it due to its modular ability
  8. 8Resolve the Goblin Bombardment ability.
Toph, Greatest Earthbender
+Power Depot
+Crystalline Crawler
+Ashnod's Altar
#6

Toph, Greatest Earthbender + Power Depot + Crystalline Crawler + Ashnod's Altar

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite +1/+1 counters on creatures you control
  1. 1Play Power Depot, which will enter with a +1/+1 counter on it due to its modular ability
  2. 2Cast Toph either from your hand or from the command zone by paying {2}{R}{G} plus commander tax if applicable.
  3. 3When Toph enters, it triggers, earthbending Power Depot and putting a number of +1/+1 counters on Power Depot equal to the mana spent to cast Toph, increased by The Earth Crystal.
  4. 4Activate Ashnod's Altar by sacrificing Power Depot.
  5. 5When Power Depot dies, its modular ability and Toph trigger.
  6. 6Resolve the modular trigger, putting the +1/+1 counters that were on Power Depot onto Crystalline Crawler, increased by The Earth Crystal.
  7. 7Resolve the Toph trigger, returning Power Depot from your graveyard to the battlefield tapped. Power Depot will enter with a +1/+1 counter on it due to its modular ability
  8. 8Activate Ashnod's Altar by sacrificing Toph. Choose to return Toph from your graveyard to the command zone.
Toph, Greatest Earthbender
+Power Depot
+Crystalline Crawler
+Altar of Dementia
#7

Toph, Greatest Earthbender + Power Depot + Crystalline Crawler + Altar of Dementia

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite +1/+1 counters on creatures you control
  1. 1Play Power Depot, which will enter with a +1/+1 counter on it due to its modular ability
  2. 2Cast Toph either from your hand or from the command zone by paying {2}{R}{G} plus commander tax if applicable.
  3. 3When Toph enters, it triggers, earthbending Power Depot and putting a number of +1/+1 counters on Power Depot equal to the mana spent to cast Toph, increased by Branching Evolution.
  4. 4Activate Altar of Dementia by sacrificing Power Depot.
  5. 5When Power Depot dies, its modular ability and Toph trigger.
  6. 6Resolve the modular trigger, putting the +1/+1 counters that were on Power Depot onto Crystalline Crawler, increased by Branching Evolution.
  7. 7Resolve the Toph trigger, returning Power Depot from your graveyard to the battlefield tapped. Power Depot will enter with a +1/+1 counter on it due to its modular ability
  8. 8Resolve the Altar of Dementia ability.
Toph, Greatest Earthbender
+Power Depot
+Crystalline Crawler
+Kami of Whispered Hopes
#8

Toph, Greatest Earthbender + Power Depot + Crystalline Crawler + Kami of Whispered Hopes

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite +1/+1 counters on creatures you control
  1. 1Play Power Depot, which will enter with a +1/+1 counter on it due to its modular ability
  2. 2Cast Toph either from your hand or from the command zone by paying {2}{R}{G} plus commander tax if applicable.
  3. 3When Toph enters, it triggers, earthbending Power Depot and putting a number of +1/+1 counters on Power Depot equal to the mana spent to cast Toph, increased by Kami of Whispered Hopes.
  4. 4Activate Ashnod's Altar by sacrificing Power Depot.
  5. 5When Power Depot dies, its modular ability and Toph trigger.
  6. 6Resolve the modular trigger, putting the +1/+1 counters that were on Power Depot onto Crystalline Crawler, increased by Kami of Whispered Hopes.
  7. 7Resolve the Toph trigger, returning Power Depot from your graveyard to the battlefield tapped. Power Depot will enter with a +1/+1 counter on it due to its modular ability
  8. 8Activate Ashnod's Altar by sacrificing Toph. Choose to return Toph from your graveyard to the command zone.
03

Legal formats

historictimelessgladiatormodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Power Depot

No archived Top 8 deck with this card yet.

Explore the meta
Official source