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Rules guide · Land

Prismatic VistaHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Modern Horizons· June 14, 2019
Carte Magic Prismatic Vista

Prismatic Vista is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.

Complete guide

Prismatic Vista is a premier fixing land that offers unparalleled flexibility for multicolored decks. By trading a small amount of life, you gain immediate access to any basic land in your library, ensuring your mana base remains stable throughout the game.

Understanding the Ability

Prismatic Vista features an activated ability that requires three costs: tapping the land, paying 1 life, and sacrificing the land itself. Because these are costs, they must be paid in full before the ability is put onto the stack. Once activated, the ability allows you to search your library for a card with the 'Basic' supertype, put it directly onto the battlefield untapped, and then shuffle your library.

Resolving Step by Step

First, announce you are activating Prismatic Vista and pay the costs, moving the card to your graveyard. Second, search your library for a basic land—this includes Plains, Island, Swamp, Mountain, or Forest, as well as their snow-covered counterparts and Wastes. Third, place that land onto the battlefield; unlike many other 'fetch lands,' Prismatic Vista does not force the land to enter tapped. Finally, shuffle your library to complete the resolution.

Common Mistakes to Avoid

The most common error is attempting to find a nonbasic land, such as a 'Triome' or a 'Shock land.' Even if those cards have basic land types like 'Forest' or 'Island,' they do not have the 'Basic' supertype, so Prismatic Vista cannot find them. Additionally, remember that you cannot activate this ability if you have 0 life, as you cannot pay a life cost you do not have.

Strategic Timing

You should generally hold Prismatic Vista until you know exactly which color of mana you are missing. Since the land it finds enters untapped, you can use it immediately to cast a spell on your turn, or hold it up during an opponent's turn to threaten interaction.

Interaction examples

Fixing Your Colors

If you have a Command Tower and a Prismatic Vista, you have great flexibility. You can tap Command Tower for any color in your Commander's identity, then sacrifice Prismatic Vista to find a Basic Forest. This ensures you have two distinct colors available for your next play.

Adapting to the Board

If your Exotic Orchard only produces Blue mana because of your opponent's lands, you can use Prismatic Vista to search for a Basic Mountain. This allows you to cast spells that require Red mana, which Exotic Orchard was unable to provide at that moment.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Prismatic Vista

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Tifa Lockhart
+Scale Up
+Prismatic Vista
#1

Tifa Lockhart + Scale Up + Prismatic Vista

Target opponent loses the game
  1. 1Cast Scale Up by paying {G}, targeting Tifa.
  2. 2Play Prismatic Vista.
  3. 3When Prismatic Vista enters, Tifa triggers, doubling its power until end of turn.
  4. 4Activate Prismatic Vista by paying 1 life, tapping and sacrificing it, searching your library for an applicable land and putting it onto the battlefield.
  5. 5When the land enters, Tifa triggers, doubling its power until end of turn
  6. 6Deal combat damage to an opponent using Tifa. That opponent loses the game due to being dealt 21 or more combat damage by your commander.
Kodama of the East Tree
+Ghost Town
+Tireless Provisioner
+Prismatic Vista
#2

Kodama of the East Tree + Ghost Town + Tireless Provisioner + Prismatic Vista

Infinite Food tokensInfinite Treasure tokensInfinite artifact ETBInfinite artifact LTB
  1. 1Fetch a land using Prismatic Vista.
  2. 2When the fetched land enters, Tireless Provisioner and Kodama trigger.
  3. 3Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
  4. 4When Ghost Town enters, Kodama and Tireless Provisioner trigger.
  5. 5Holding priority, activate Ghost Town's first abiltiy by tapping it, adding {C}.
  6. 6Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
  7. 7Resolve the Tireless Provisioner from step 4, creating a token.
  8. 8When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
Kodama of the East Tree
+Ghost Town
+Scute Swarm
+Prismatic Vista
#3

Kodama of the East Tree + Ghost Town + Scute Swarm + Prismatic Vista

Infinite colorless manaInfinite creature ETBInfinite creature tokensInfinite landfall triggers
  1. 1Fetch a land using Prismatic Vista.
  2. 2When the fetched land enters, Scute Swarm and Kodama trigger.
  3. 3Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
  4. 4When Ghost Town enters, Kodama and Scute Swarm trigger.
  5. 5Holding priority, activate Ghost Town's first abiltiy by tapping it, adding {C}.
  6. 6Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
  7. 7Resolve the Scute Swarm from step 4, creating a token.
  8. 8When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
Kodama of the East Tree
+Ghost Town
+Field of the Dead
+Prismatic Vista
#4

Kodama of the East Tree + Ghost Town + Field of the Dead + Prismatic Vista

Infinite colorless manaInfinite creature ETBInfinite creature tokensInfinite landfall triggers
  1. 1Fetch a land using Prismatic Vista.
  2. 2When the fetched land enters, Field of the Dead and Kodama trigger.
  3. 3Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
  4. 4When Ghost Town enters, Kodama and Field of the Dead trigger.
  5. 5Holding priority, activate Ghost Town's first abiltiy by tapping it, adding {C}.
  6. 6Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
  7. 7Resolve the Field of the Dead from step 4, creating a token.
  8. 8When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
Kodama of the East Tree
+Ghost Town
+Rampaging Baloths
+Prismatic Vista
#5

Kodama of the East Tree + Ghost Town + Rampaging Baloths + Prismatic Vista

Infinite colorless manaInfinite creature ETBInfinite creature tokensInfinite landfall triggers
  1. 1Fetch a land using Prismatic Vista.
  2. 2When the fetched land enters, Rampaging Baloths and Kodama trigger.
  3. 3Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
  4. 4When Ghost Town enters, Kodama and Rampaging Baloths trigger.
  5. 5Holding priority, activate Ghost Town's first abiltiy by tapping it, adding {C}.
  6. 6Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
  7. 7Resolve the Rampaging Baloths from step 4, creating a token.
  8. 8When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
Kodama of the East Tree
+Ghost Town
+Omnath, Locus of Rage
+Prismatic Vista
#6

Kodama of the East Tree + Ghost Town + Omnath, Locus of Rage + Prismatic Vista

Infinite colorless manaInfinite creature ETBInfinite creature tokensInfinite landfall triggers
  1. 1Fetch a land using Prismatic Vista.
  2. 2When the fetched land enters, Omnath and Kodama trigger.
  3. 3Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
  4. 4When Ghost Town enters, Kodama and Omnath trigger.
  5. 5Holding priority, activate Ghost Town's first abiltiy by tapping it, adding {C}.
  6. 6Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
  7. 7Resolve the Omnath from step 4, creating a token.
  8. 8When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
Kodama of the East Tree
+Ghost Town
+Springheart Nantuko
+Prismatic Vista
#7

Kodama of the East Tree + Ghost Town + Springheart Nantuko + Prismatic Vista

Infinite colorless manaInfinite creature ETBInfinite creature tokensInfinite landfall triggers
  1. 1Fetch a land using Prismatic Vista.
  2. 2When the fetched land enters, Springheart Nantuko and Kodama trigger.
  3. 3Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
  4. 4When Ghost Town enters, Kodama and Springheart Nantuko trigger.
  5. 5Holding priority, activate Ghost Town's first abiltiy by tapping it, adding {C}.
  6. 6Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
  7. 7Resolve the Springheart Nantuko from step 4, creating a token.
  8. 8When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
Kodama of the East Tree
+Ghost Town
+Tireless Tracker
+Prismatic Vista
#8

Kodama of the East Tree + Ghost Town + Tireless Tracker + Prismatic Vista

Infinite Clue tokensInfinite artifact tokensInfinite card drawInfinite colorless mana
  1. 1Fetch a land using Prismatic Vista.
  2. 2When the fetched land enters, Tireless Tracker and Kodama trigger.
  3. 3Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
  4. 4When Ghost Town enters, Kodama and Tireless Tracker trigger.
  5. 5Holding priority, activate Ghost Town's first abiltiy by tapping it, adding {C}.
  6. 6Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
  7. 7Resolve the Tireless Tracker from step 4, creating a token.
  8. 8When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
03

Legal formats

historictimelessgladiatormodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
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Meta decks with Prismatic Vista

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