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Rules guide · Enchantment

Psychic NetworkHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Unglued· August 11, 1998
Carte Magic Psychic Network

Psychic Network is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Each player plays with the top card of their library held against their forehead, revealed to each other player.

Complete guide

Step into the world of high-stakes telepathy with Psychic Network, a unique blue enchantment that turns your library into a literal open book. By forcing players to display their future draws on their foreheads, this card completely changes the social dynamic and strategic depth of your game. It is a fantastic choice for players who want to ensure no secret remains hidden for long.

Unveiling the Future

Psychic Network creates a continuous effect that alters how the top card of every player's library is positioned. Instead of sitting face-down on the table, each player must pick up the top card and hold it against their forehead, making the card face outward. This means every opponent can see what you are about to draw, even if you cannot see it yourself.

Resolution and Maintenance

When Psychic Network enters the battlefield, its effect applies immediately to all players. As cards move from the library to other zones, such as being drawn or milled, the player must immediately replace the card on their forehead with the new top card of their library. If a player is required to shuffle their library, they should do so with the top card face down or away from their eyes, then place the new top card back on their forehead once the shuffle is complete.

Common Pitfalls

The most common mistake involves the visibility of the card. The rule specifies the card is 'revealed to each other player.' You are not allowed to peek at the card on your own forehead. Additionally, if an effect allows you to look at the top card of your library, you still cannot see it physically; you must rely on information provided by other players or effects that specifically bypass this physical restriction.

Strategic Timing

Play Psychic Network when you want to disrupt opponents who rely on the element of surprise. Knowing their next draw allows you to bait out counterspells or hold back threats. It also serves as a chaotic political tool in multiplayer games, as players can coordinate based on what they see coming for their rivals.

Interaction examples

Preparing for the Tax

With Psychic Network in play, you can see if your opponent is about to draw a noncreature spell. This allows you to decide whether to pay the cumulative upkeep for Mystic Remora. If you see they are drawing a creature, you might choose to let the Remora go; if a powerful Sorcery is on their forehead, you know the tax will likely trigger soon.

Tutoring the Unknown

When the third chapter of Urza's Saga triggers, you search your library. While Psychic Network is active, you perform the search, put the artifact into play, and shuffle. Immediately after the shuffle, you must take the new top card of your library and place it on your forehead before any further actions are taken. Your opponents will see your new top card before you even pass the turn.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Psychic Network

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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