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Rules guide · Artifact

Psychic PaperHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Doctor Who· October 13, 2023
Carte Magic Psychic Paper

Psychic Paper is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

As this Equipment becomes attached to a creature, choose a creature card name and a creature type. Equipped creature has ward {1}, it can't be blocked, and its name and creature type are the last chosen name and creature type. Equip {2}

How it works : Psychic Paper

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You must choose an existing creature type, such as Time Lord, Vampire, or Warrior. Card types (such as artifact) and supertypes (such as legendary) can't be chosen.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Malcolm, Keen-Eyed Navigator
+Reckless Fireweaver
+Psychic Paper
#1

Malcolm, Keen-Eyed Navigator + Reckless Fireweaver + Psychic Paper

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Cause an artifact to enter the battlefield under your control.
  2. 2Reckless Fireweaver triggers, dealing 1 damage to each opponent.
  3. 3Malcolm triggers, as Reckless Fireweaver is a Pirate due to Psychic Paper, creating a Treasure token for each opponent dealt damage this way.
  4. 4When the Treasure(s) enter, Reckless Fireweaver triggers that many times.
  5. 5Resolve the first Reckless Fireweaver trigger, dealing 1 damage to each opponent.
  6. 6Repeat from step 3.
Malcolm, Keen-Eyed Navigator
+Ingenious Artillerist
+Psychic Paper
#2

Malcolm, Keen-Eyed Navigator + Ingenious Artillerist + Psychic Paper

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Cause an artifact to enter the battlefield under your control.
  2. 2Ingenious Artillerist triggers, dealing 1 damage to each opponent.
  3. 3Malcolm triggers, as Ingenious Artillerist is a Pirate due to Psychic Paper, creating a Treasure token for each opponent dealt damage this way.
  4. 4When the Treasure(s) enter, Ingenious Artillerist triggers that many times.
  5. 5Resolve the first Ingenious Artillerist trigger, dealing 1 damage to each opponent.
  6. 6Repeat from step 3.
Shao Jun
+Malcolm, Keen-Eyed Navigator
+Psychic Paper
#3

Shao Jun + Malcolm, Keen-Eyed Navigator + Psychic Paper

Near-infinite damageNear-infinite tapped Treasure tokens
  1. 1Activate Shao Jun by tapping two artifacts, dealing 1 damage to each opponent.
  2. 2Malcolm triggers, creating a Treasure for each opponent dealt damage this way.
  3. 3Repeat.
Malcolm, Keen-Eyed Navigator
+Weftstalker Ardent
+Psychic Paper
#4

Malcolm, Keen-Eyed Navigator + Weftstalker Ardent + Psychic Paper

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Cause an artifact to enter the battlefield under your control.
  2. 2Weftstalker Ardent triggers, dealing 1 damage to each opponent.
  3. 3Malcolm triggers, as Weftstalker Ardent is a Pirate due to Psychic Paper, creating a Treasure token for each opponent dealt damage this way.
  4. 4When the Treasure(s) enter, Weftstalker Ardent triggers that many times.
  5. 5Resolve the first Weftstalker Ardent trigger, dealing 1 damage to each opponent.
  6. 6Repeat from step 3.
Malcolm, Keen-Eyed Navigator
+Psychic Paper
+HYDRA Assault Robot
#5

Malcolm, Keen-Eyed Navigator + Psychic Paper + HYDRA Assault Robot

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Cause an artifact to enter the battlefield under your control.
  2. 2HYDRA Assault Robot triggers, dealing 1 damage to target opponent.
  3. 3Malcolm triggers, as HYDRA Assault Robot is a Pirate due to Psychic Paper, creating a Treasure token
  4. 4When the Treasure enters, HYDRA Assault Robot triggers, dealing 1 damage to target opponent.
  5. 5Repeat from step 3.
Malcolm, Keen-Eyed Navigator
+Magmaw
+Academy Manufactor
+Psychic Paper
#6

Malcolm, Keen-Eyed Navigator + Magmaw + Academy Manufactor + Psychic Paper

Infinite artifact tokensInfinite damageInfinite Clue tokensInfinite Food tokens
  1. 1Activate Magmaw by paying {1} and sacrificing another nonland permanent, dealing 1 damage to an opponent.
  2. 2Malcolm triggers, creating a Treasure, Food and Clue token.
  3. 3Activate the Treasure by tapping and sacrificing it, adding {1}.
  4. 4Repeat.
Malcolm, Keen-Eyed Navigator
+Magmaw
+Xorn
+Psychic Paper
#7

Malcolm, Keen-Eyed Navigator + Magmaw + Xorn + Psychic Paper

Infinite damage
  1. 1Activate Magmaw by paying {1} and sacrificing another nonland permanent, dealing 1 damage to an opponent.
  2. 2Malcolm triggers, creating two Treasure tokens.
  3. 3Activate a Treasure by tapping and sacrificing it, adding {1}.
  4. 4Repeat.
Wirewood Lodge
+Ley Weaver
+Nykthos, Shrine to Nyx
+Psychic Paper
#8

Wirewood Lodge + Ley Weaver + Nykthos, Shrine to Nyx + Psychic Paper

Infinite mana lands you control can produceInfinite untap of lands you control
  1. 1Activate Nykthos, Shrine to Nyx by paying {2} and tapping it, adding an amount of {G} equal to your devotion to green.
  2. 2Activate Ley Weaver by tapping it, untapping Wirewood Lodge and Nykthos, Shrine to Nyx.
  3. 3Activate Wirewood Lodge's second ability by paying {G} and tapping it, untapping Ley Weaver.
  4. 4Repeat.
03

Legal formats

legacyvintagecommanderoathbreakerdueltlr
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Meta decks with Psychic Paper

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