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Rules guide · Instant

Psychic PuppetryHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Champions of Kamigawa· October 1, 2004
Carte Magic Psychic Puppetry

Psychic Puppetry is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

You may tap or untap target permanent. Splice onto Arcane {U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Complete guide

Psychic Puppetry is a versatile blue Arcane instant from the Kamigawa block that offers utility for a low cost. Its true power lies in the Splice onto Arcane keyword, allowing you to repeatedly use its effect without ever losing the card from your hand.

Manipulating the Battlefield

At its core, Psychic Puppetry allows you to either tap or untap any permanent on the battlefield. This can be used defensively to neutralize an opponent's attacker or offensively to untap your own resources, such as a mana-producing land or a creature with a powerful activated ability.

Understanding Splice onto Arcane

When you cast an Arcane spell, you can reveal Psychic Puppetry from your hand and pay its splice cost of one blue mana. This adds 'You may tap or untap target permanent' to the text of the spell on the stack. The physical card remains in your hand, meaning you can splice it onto subsequent Arcane spells in later turns.

Resolution and Targeting

Targets for spliced effects are chosen as the spell is cast. If you splice Psychic Puppetry onto another spell, the combined spell now has multiple targets. If all targets for the combined spell become illegal before resolution, the entire spell—including the spliced effect—fails to resolve.

Strategic Timing

You should use Psychic Puppetry during your opponent's beginning of combat step to tap down their largest threat. Alternatively, if you are splicing it, use it to untap a land to ensure you have mana available for protection like Counterspell during your opponent's turn.

Interaction examples

Solo Manipulation

You cast Psychic Puppetry targeting an opponent's creature. Upon resolution, you choose to tap that creature, preventing it from being able to attack during their next turn.

Interaction with Countermagic

If you cast Psychic Puppetry as a standalone spell, your opponent may cast Counterspell targeting it. If Counterspell resolves, Psychic Puppetry is moved to the graveyard and its effect does not happen.

Splicing Risks

If you cast an Arcane spell and splice Psychic Puppetry onto it, your opponent can use An Offer You Can't Refuse to counter the entire spell. Because the spliced spell is countered, you do not get to tap or untap a permanent, though the Psychic Puppetry card itself remains safely in your hand.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Psychic Puppetry

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You reveal all cards you intend to splice at the same time. Each individual card can be spliced only once onto any one spell.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    A card with a splice ability can’t be spliced onto itself because the spell is on the stack (and not in your hand) when you reveal the cards you want to splice onto it.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    You choose all targets for the spell after revealing cards you want to splice, including any targets required by the text of any of those cards. You may choose a different target for each instance of the word “target” on the resulting spell.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If all of the spell’s targets are illegal when the spell tries to resolve, it won’t resolve and none of its effects will happen.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Dual Casting
+Psychic Puppetry
+Desperate Ritual
#1

Dual Casting + Psychic Puppetry + Desperate Ritual

Infinite magecraft triggersInfinite red mana
  1. 1Cast Desperate Ritual by paying {1}{R}.
  2. 2As you cast Desperate Ritual, reveal Psychic Puppetry from your hand and pay {U} to add its effects to Desperate Ritual.
  3. 3Holding priority, activate the creature with Dual Casting attached by paying {R} and tapping it, copying Desperate Ritual, with the copy also having the effects of Psychic Puppetry.
  4. 4Resolve the Desperate Ritual copy, untapping the creature with Dual Casting attached and adding {R}{R}{R}.
  5. 5Repeat from step 3.
Orvar, the All-Form
+Petals of Insight
+Psychic Puppetry
+Coveted Jewel
#2

Orvar, the All-Form + Petals of Insight + Psychic Puppetry + Coveted Jewel

Near-infinite artifact ETBInfinite card drawNear-infinite storm countNear-infinite copies of a specific artifact
  1. 1Cast Petals of Insight and splice Psychic Puppetry onto it, paying {4}{U}{U}, targeting Coveted Jewel.
  2. 2Orvar triggers, creating a copy of Coveted Jewel.
  3. 3The Coveted Jewel copy enters the battlefield, drawing three cards.
  4. 4Resolve Petals of Insight, untapping the original Coveted Jewel, putting the top three cards of your library on the bottom of your library, and returning Petals of Insight to your hand.
  5. 5Tap Coveted Jewel for {U}{U}{U}.
  6. 6Tap the Coveted Jewel copy for {U}{U}{U}.
  7. 7Repeat.
Mizzix of the Izmagnus
+Petals of Insight
+Psychic Puppetry
+Chromatic Orrery
#3

Mizzix of the Izmagnus + Petals of Insight + Psychic Puppetry + Chromatic Orrery

Infinite card drawInfinite colored manaInfinite colorless manaInfinite draw triggers
  1. 1Activate Chromatic Orrery's first ability by tapping it, adding {5}.
  2. 2Cast Petals of Insight by paying at most {4}.
  3. 3If you have less than five experience counters, Mizzix triggers, causing you to get an experience counter.
  4. 4Holding priority, activate Psychic Puppetry's splice ability by paying {1} and revealing it from your hand, adding Psychic Puppetry's effects to Petals of Insight.
  5. 5Resolve Petals of Insight, looking at the top three cards of your library, putting them on the bottom of your library, untapping Chromatic Orrery, and returning Petals of Insight to your hand.
  6. 6Repeat.
  7. 7Once you have a large amount of mana, you may instead use Chromatic Orrery's second ability to draw infinite cards.
Isochron Scepter
+Psychic Puppetry
+Desperate Ritual
+Power Artifact
#4

Isochron Scepter + Psychic Puppetry + Desperate Ritual + Power Artifact

Infinite storm count
  1. 1Activate Isochron Scepter for {1}.
  2. 2Splice Desperate Ritual onto Psychic Puppetry for {1}{R}, and have Psychic Puppetry target Isochron Scepter.
  3. 3Resolve the spell, untapping Isochron Scepter and adding {R}{R}{R}.
  4. 4Repeat as necessary, using {R} to pay for the Isochron Scepter activation and {R}{R} for Desperate Ritual.
Mizzix of the Izmagnus
+Petals of Insight
+Psychic Puppetry
+Teferi's Isle
#5

Mizzix of the Izmagnus + Petals of Insight + Psychic Puppetry + Teferi's Isle

Infinite magecraft triggersInfinite storm count
  1. 1Activate Teferi's Isle by tapping it, adding {U}{U}.
  2. 2Cast Petals of Insight by paying {U}, and choosing to pay an additional {U} and reveal Psychic Puppetry from your hand, adding Psychic Puppetry's effects to Petals of Insight.
  3. 3Resolve Petals of Insight, looking at the top three cards of your library, putting them on the bottom of your library, untapping Teferi's Isle, and returning Petals of Insight to your hand.
  4. 4Repeat.
Vadrik, Astral Archmage
+Petals of Insight
+Psychic Puppetry
+Teferi's Isle
#6

Vadrik, Astral Archmage + Petals of Insight + Psychic Puppetry + Teferi's Isle

Infinite magecraft triggersInfinite storm count
  1. 1Activate Teferi's Isle by tapping it, adding {U}{U}.
  2. 2Cast Petals of Insight by paying {U}, and choosing to pay an additional {U} and reveal Psychic Puppetry from your hand, adding Psychic Puppetry's effects to Petals of Insight.
  3. 3Resolve Petals of Insight, looking at the top three cards of your library, putting them on the bottom of your library, untapping Teferi's Isle, and returning Petals of Insight to your hand.
  4. 4Repeat.
Mizzix of the Izmagnus
+Petals of Insight
+Psychic Puppetry
+Nykthos, Shrine to Nyx
#7

Mizzix of the Izmagnus + Petals of Insight + Psychic Puppetry + Nykthos, Shrine to Nyx

Infinite untap of permanents you controlInfinite magecraft triggersInfinite mana among colors with which you have devotionInfinite mana permanents you control can produce
  1. 1Activate Nykthos' second ability by paying {2} and tapping it, adding at least {U}{U}{U}{U}.
  2. 2Cast Petals of Insight by paying {U}, and choosing to pay an additional {U} and reveal Psychic Puppetry from your hand, adding Psychic Puppetry's effects to Petals of Insight.
  3. 3Resolve Petals of Insight, looking at the top three cards of your library, putting them on the bottom of your library, untapping Nykthos, and returning Petals of Insight to your hand.
  4. 4Repeat.
  5. 5If your devotion to blue is at least five, this combo nets infinite mana, and you may target any permanent using Psychic Puppetry's effect.
Isochron Scepter
+Psychic Puppetry
+Desperate Ritual
+Zirda, the Dawnwaker
#8

Isochron Scepter + Psychic Puppetry + Desperate Ritual + Zirda, the Dawnwaker

Infinite storm count
  1. 1Activate Isochron Scepter for {1}.
  2. 2Splice Desperate Ritual onto Psychic Puppetry for {1}{R}, and have Psychic Puppetry target Isochron Scepter.
  3. 3Resolve the spell, untapping Isochron Scepter and adding {R}{R}{R}.
  4. 4Repeat as necessary, using {R} to pay for the Isochron Scepter activation and {R}{R} for Desperate Ritual.
03

Legal formats

modernlegacypaupervintagecommanderoathbreakerpaupercommanderduelpredhtlr
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