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Rules guide · Legendary Creature

Ravos, SoultenderHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Commander 2016· November 11, 2016
Carte Magic Ravos, Soultender

Ravos, Soultender is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flying Other creatures you control get +1/+1. At the beginning of your upkeep, you may return target creature card from your graveyard to your hand. Partner (You can have two commanders if both have partner.)

How it works : Ravos, Soultender

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to creatures you control may become lethal if Ravos leaves the battlefield during that turn.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Ravos, Soultender
+Time Sieve
+Myr Battlesphere
#1

Ravos, Soultender + Time Sieve + Myr Battlesphere

Infinite turnsLock
  1. 1At the beginning of your upkeep, Ravos triggers, returning Myr Battlesphere from your graveyard to your hand.
  2. 2Cast Myr Battlesphere by paying {7}.
  3. 3When Myr Battlesphere enters the battlefield, it triggers, creating four 1/1 Myr artifact creature tokens.
  4. 4Activate Time Sieve by tapping it, sacrificing Myr Battlesphere and sacrificing the four Myr tokens, causing you to take an extra turn after this one.
  5. 5Repeat each turn.
Fauna Shaman
+Timestream Navigator
+Ravos, Soultender
#2

Fauna Shaman + Timestream Navigator + Ravos, Soultender

Infinite turnsLock
  1. 1At the beginning of your upkeep, Ravos triggers, causing you to return a creature card from your graveyard to your hand.
  2. 2Activate Timestream Navigator by paying {2}{U}{U}, tapping it, and putting it from the battlefield onto the bottom of your library, causing you to take an extra turn after this one.
  3. 3Activate Fauna Shaman by paying {G}, tapping it and discarding a creature card, searching your library for Timestream Navigator and putting it into your hand.
  4. 4Cast Timestream Navigator by paying {1}{U}.
  5. 5Repeat each turn.
03

Legal formats

legacyvintagecommanderoathbreakerduel
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Official source