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Rules guide · Sorcery

Relm's SketchingHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Final Fantasy· June 13, 2025
Carte Magic Relm's Sketching

Relm's Sketching is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Create a token that's a copy of target artifact, creature, or land.

How it works : Relm's Sketching

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The token copies exactly what was printed on the original permanent (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or any Auras or Equipment attached to it, or any non-copy effects that have changed its types, color, power and toughness, and so on.

    Card named in this ruling

  2. #2· Wizards of the Coast

    If the permanent copied by the token had any "when [this permanent] enters" abilities, the token also has those abilities, and they'll trigger when it's created. Similarly, any "as [this permanent] enters" or "[this permanent] enters with" abilities that the token has copied will also work.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If the copied permanent has {X} in its mana cost, X is 0.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If the copied permanent is a token, the new token that's created copies the original characteristics of that token as stated by the effect that created the token.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If the copied permanent is copying something else, then the token enters as whatever that permanent copied.

    Card named in this ruling

02

Popular combos

Real combos played by the community, sorted by popularity.

Dualcaster Mage
+Relm's Sketching
#1

Dualcaster Mage + Relm's Sketching

Infinite creature ETBInfinite creature tokensInfinite magecraft triggers
  1. 1Cast Relm's Sketching by paying its mana cost, targeting a creature you control.
  2. 2Holding priority, cast Dualcaster Mage by paying {1}{R}{R}.
  3. 3When Dualcaster Mage enters the battlefield, it triggers, copying Relm's Sketching, targeting Dualcaster Mage.
  4. 4Resolve the copy of Relm's Sketching, creating a token copy of Dualcaster Mage.
  5. 5Repeat from step 3.
Urza, Lord High Artificer
+Worldwalker Helm
+Relm's Sketching
#2

Urza, Lord High Artificer + Worldwalker Helm + Relm's Sketching

Infinite artifact tokensInfinite blue manaExile your libraryCast all spells in your library
  1. 1Cast Relm's Sketching by paying {2}{U}{U}, creating a token copy of Worldwalker Helm and a Map token.
  2. 2Activate Urza's first ability twice by tapping a Worldwaker Helm and a Map, adding {U}{U}.
  3. 3Activate a Worldwalker Helm by paying {1}{U} and tapping it, creating a token copy of the Worldwalker Helm token plus a Map token for each Worldwalker Helm you control.
  4. 4Activate Urza's first ability twice by tapping two Maps, adding {U}{U}.
  5. 5Repeat from step 3.
Naru Meha, Master Wizard
+Relm's Sketching
#3

Naru Meha, Master Wizard + Relm's Sketching

Infinite creature LTBInfinite creature ETBInfinite death triggersInfinite magecraft triggers
  1. 1Cast Relm's Sketching by paying its mana cost, targeting a creature you control.
  2. 2Holding priority, cast Naru Meha either from your hand or from the command zone by paying {2}{U}{U} plus commander tax, if applicable.
  3. 3When Naru Meha enters the battlefield, it triggers, copying Relm's Sketching, targeting Naru Meha.
  4. 4Resolve the copy of Relm's Sketching, creating a token copy of Naru Meha.
  5. 5Put either Naru Meha into your graveyard due to the legend rule.
  6. 6Repeat from step 3.
Mirror-Mad Phantasm
+Relm's Sketching
#4

Mirror-Mad Phantasm + Relm's Sketching

Infinite self-mill
  1. 1Cast Relm's Sketching by paying its mana cost, creating a token copy of Mirror-Mad Phantasm.
  2. 2Activate the Mirror-Mad Phantasm token by paying {1}{U}, shuffling the token into your library and milling your entire library due to it not having a card named Mirror-Mad Phantasm in it.
Biovisionary
+Echo Mage
+Relm's Sketching
#5

Biovisionary + Echo Mage + Relm's Sketching

Win the game
  1. 1Cast Relm's Sketching by paying its mana cost, targeting Biovisionary.
  2. 2Holding priority, activate Echo Mage by tapping it, copying Relm's Sketching twice, with both copies targeting Biovisionary.
  3. 3Resolve all Relm's Sketching spells, creating three token copies of Biovisionary.
  4. 4At the beginning of your end step, each Biovisionary triggers. Resolve the first trigger, causing you to win the game.
Biovisionary
+Thunderclap Drake
+Relm's Sketching
#6

Biovisionary + Thunderclap Drake + Relm's Sketching

Win the game
  1. 1Activate Thunderclap Drake by paying {2}{U} and sacrificing it.
  2. 2Cast Relm's Sketching by paying its mana cost, targeting Biovisionary.
  3. 3Thunderclap Drake triggers, copying Relm's Sketching at least twice, with all copies targeting Biovisionary.
  4. 4Resolve all Relm's Sketching spells, creating at least three copies of Biovisionary.
  5. 5At the beginning of your end step, each Biovisionary triggers, causing you to win the game.
Summon: G.F. Cerberus
+Biovisionary
+Relm's Sketching
#7

Summon: G.F. Cerberus + Biovisionary + Relm's Sketching

Win the game
  1. 1At the beginning of your precombat main phase. Summon: G.F. Cerberus triggers, putting a lore counter on it and triggering its third chapter ability, copying the next instant or sorcery spell you cast twice.
  2. 2Cast Relm's Sketching by paying its mana cost, targeting Biovisionary.
  3. 3Summon: G.F. Cerberus triggers, copying Relm's Sketching twice, with the copies targeting Biovisionary.
  4. 4Resolve all Relm's Sketchings, copying Biovisionary three times.
  5. 5At the beginning of your end step, each Biovisionary triggers. Resolve the first trigger, causing you to win the game.
Gogo, Master of Mimicry
+High Tide
+Retreat to Coralhelm
+Swarm Intelligence
#8

Gogo, Master of Mimicry + High Tide + Retreat to Coralhelm + Swarm Intelligence

Infinite magecraft triggersInfinite landfall triggersInfinite tapped Island tokens
  1. 1Cast High Tide by paying {U}.
  2. 2Cast Relm's Sketching by paying its mana cost, targeting an Island you control.
  3. 3Swarm Intelligence triggers.
  4. 4Holding priority, activate Gogo by paying {2} and tapping it, copying the Swarm Intelligence ability.
  5. 5Resolve the copy of Swarm Intelligence's ability, copying the Relm's Sketching spell, targeting an Island you control that enters the battlefield untapped.
  6. 6Resolve the copy of Relm's Sketching, creating a token copy of the targeted Island.
  7. 7When the Island token enters, Retreat to Coralhelm triggers, untapping Gogo.
  8. 8Activate the Island token by tapping it, adding {U}.

Related cards and tokens

03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemyduel
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