Sakashima's Protege is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flash Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) You may have this creature enter as a copy of any permanent that entered this turn.
How it works : Sakashima's Protege
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The mana value of a split card is determined by the combined mana cost of its two halves. If cascade allows you to cast a split card, you may cast either half but not both halves.
No other card is named in this ruling.
- #2· Wizards of the Coast
Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.
No other card is named in this ruling.
- #3· Wizards of the Coast
When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.
No other card is named in this ruling.
- #4· Wizards of the Coast
If a spell with cascade is countered, the cascade ability will still resolve normally.
No other card is named in this ruling.
- #5· Wizards of the Coast
You exile the cards face up. All players will be able to see them.
No other card is named in this ruling.
- #6· Wizards of the Coast
If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.
No other card is named in this ruling.
- #7· Wizards of the Coast
If the card has
in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
No other card is named in this ruling.
- #8· Wizards of the Coast
Due to a 2021 rules change to cascade, not only do you stop exiling cards if you exile a nonland card with lesser mana value than the spell with cascade, but the resulting spell you cast must also have lesser mana value. Previously, in cases where a card's mana value differed from the resulting spell, such as with some modal double-faced cards or cards with an Adventure, you could cast a spell with a higher mana value than the exiled card.
No other card is named in this ruling.
- #9· Wizards of the Coast
A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.
No other card is named in this ruling.
- #10· Wizards of the Coast
Sakashima's Protege copies exactly what was printed on the original permanent (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
No other card is named in this ruling.
- #11· Wizards of the Coast
If Sakashima's Protege enters the battlefield as a copy of a planeswalker, it will enter with a number of loyalty counters on it equal to the loyalty printed in the lower right corner of the planeswalker. It won't copy the number of counters currently on that planeswalker.
No other card is named in this ruling.
- #12· Wizards of the Coast
If the chosen permanent is copying something else (for example, if the chosen permanent is another Sakashima's Protege), then Sakashima's Protege enters the battlefield as whatever the chosen permanent copied.
No other card is named in this ruling.
- #13· Wizards of the Coast
If the chosen permanent is a token, Sakashima's Protege copies the original characteristics of that token as stated by the effect that put that token onto the battlefield. Sakashima's Protege doesn't become a token in this case.
No other card is named in this ruling.
- #14· Wizards of the Coast
Any enters-the-battlefield abilities of the copied permanent will trigger when Sakashima's Protege enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the chosen permanent will also work.
No other card is named in this ruling.
- #15· Wizards of the Coast
If Sakashima's Protege somehow enters the battlefield at the same time as another creature, it can't become a copy of that creature. You may choose only a creature that's already on the battlefield and entered the battlefield this turn.
No other card is named in this ruling.
- #16· Wizards of the Coast
If you cast a permanent spell using the cascade ability of Sakashima's Protege, that permanent will be on the battlefield in time to be copied by Sakashima's Protege.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Sharuum the Hegemon + Sakashima's Protege
- 1Cast Sakashima's Protege by paying
.
- 2Sakashima's Protege enters as a copy of Sharuum.
- 3Put Sharuum into the graveyard due to the legend rule.
- 4Sakashima's Protege triggers, returning Sharuum from your graveyard to the battlefield.
- 5Put Sharuum into the graveyard due to the legend rule.
- 6Sharuum enters the battlefield triggers, returning itself from your graveyard to the battlefield.
- 7Repeat from step 5.
Trade Caravan + Stasis + Sakashima's Protege
- 1During your upkeep, Stasis, Trade Caravan and Sakashima's Protege trigger.
- 2Activate a basic Island by tapping it, adding
.
- 3Resolve the Stasis trigger, causing you to pay
.
- 4Resolve the Trade Caravan and Sakashima's Protege triggers, putting a currency counter on each of them.
- 5During an opponent's upkeep, activate either Trade Caravan or Sakashima's Protege by removing two currency counters from it, untapping a basic Island.
- 6Repeat.
Rite of Passage + Sakashima's Protege + Deathbringer Thoctar
- 1Activate Deathbringer Thoctar by removing a +1/+1 counter from it, dealing 1 damage to itself.
- 2Rite of Passage and Sakashima's Protege trigger, putting two +1/+1 counters on Deathbringer Thoctar.
- 3Repeat an arbitrarily large number of times.
- 4Move to the next turn, removing all damage marked on Deathbringer Thoctar.
- 5Activate Deathbringer Thoctar by removing a +1/+1 counter from it, dealing 1 damage to any target.
- 6Repeat step 5 as desired.
Rograkh, Son of Rohgahh + Myth Unbound + Goblin Bombardment + Sakashima's Protege
- 1Activate Goblin Bombardment by sacrificing Rograkh.
- 2Choose to have Rograkh return to the command zone from your graveyard.
- 3Myth Unbound and Sakashima's Protege trigger, causing you to draw two cards.
- 4Resolve the Goblin Bombardment ability.
- 5Cast Rograkh from the command zone by paying
due to the cost reductions from Myth Unbound and Sakashima's Protege.
- 6Repeat.
Rograkh, Son of Rohgahh + Myth Unbound + Altar of Dementia + Sakashima's Protege
- 1Activate Altar of Dementia by sacrificing Rograkh.
- 2Choose to have Rograkh return to the command zone from your graveyard.
- 3Myth Unbound and Sakashima's Protege trigger, causing you to draw two cards.
- 4Resolve the Altar of Dementia ability.
- 5Cast Rograkh from the command zone by paying
due to the cost reductions from Myth Unbound and Sakashima's Protege.
- 6Repeat.
Rograkh, Son of Rohgahh + Myth Unbound + Ashnod's Altar + Sakashima's Protege
- 1Activate Ashnod's Altar by sacrificing Rograkh.
- 2Choose to have Rograkh return to the command zone from your graveyard.
- 3Myth Unbound and Sakashima's Protege trigger, causing you to draw two cards.
- 4Cast Rograkh from the command zone by paying
due to the cost reductions from Myth Unbound and Sakashima's Protege.
- 5Repeat.
Rograkh, Son of Rohgahh + Myth Unbound + Thermopod + Sakashima's Protege
- 1Cast Myth Unbound by paying
.
- 2Cast Sakashima's Protege by paying
, choosing to have it enter the battlefield as a copy of Myth Unbound.
- 3Activate Thermopod by sacrificing Rograkh, adding
.
- 4Choose to have Rograkh return to the command zone from your graveyard.
- 5Both copies of Myth Unbound trigger, causing you to draw two cards.
- 6Resolve the ability from step 1.
- 7Cast Rograkh from the command zone by paying
due to the cost reductions from both copies of Myth Unbound.
- 8Repeat from step 3.
Rograkh, Son of Rohgahh + Myth Unbound + Evereth, Viceroy of Plunder + Sakashima's Protege
- 1Activate Evereth by sacrificing Rograkh.
- 2Choose to have Rograkh return to the command zone from your graveyard.
- 3Myth Unbound and Sakashima's Protege trigger, causing you to draw two cards.
- 4Resolve the Evereth ability.
- 5Cast Rograkh from the command zone by paying
due to the cost reductions from Myth Unbound and Sakashima's Protege.
- 6Repeat.
Legal formats
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Meta decks with Sakashima's Protege
No archived Top 8 deck with this card yet.
















