Sakashima's Student is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Ninjutsu(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) You may have this creature enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.
How it works : Sakashima's Student
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Because you return the unblocked attacking creature to its owner's hand while activating the ninjutsu ability, you can't have Sakashima's Student enter as a copy of that creature.
No other card is named in this ruling.
- #2· Wizards of the Coast
Sakashima's Student copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below) and it is a Ninja in addition to its other types. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
No other card is named in this ruling.
- #3· Wizards of the Coast
If the chosen creature has
in its mana cost, X is zero.
No other card is named in this ruling.
- #4· Wizards of the Coast
If the chosen creature is copying something else (for example, if the chosen creature is another Sakashima's Student), then your Sakashima's Student enters as whatever the chosen creature copied.
No other card is named in this ruling.
- #5· Wizards of the Coast
If the chosen creature is a token, Sakashima's Student copies the original characteristics of that token as stated by the effect that put the token onto the battlefield. Sakashima's Student is not a token.
No other card is named in this ruling.
- #6· Wizards of the Coast
Any "enters" abilities of the copied creature will trigger when Sakashima's Student enters. Any "as [this creature] enters" or "[this creature] enters with" abilities of the chosen creature (like devour) will also work.
No other card is named in this ruling.
- #7· Wizards of the Coast
If Sakashima's Student somehow enters at the same time as another creature, Sakashima's Student can't become a copy of that creature. You may choose only a creature that's already on the battlefield.
No other card is named in this ruling.
- #8· Wizards of the Coast
You can choose not to copy anything. In that case, Sakashima's Student enters as a 0/0 creature, and is probably put into the graveyard immediately.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Felidar Guardian + Sakashima's Student
- 1Cast Sakashima's Student by paying its mana cost, choosing to have it enter the battlefield as a copy of Felidar Guardian
- 2When Sakashima's Student enters the battlefield, it triggers, blinking Felidar Guardian.
- 3When Felidar Guardian enters the battlefield, it triggers, blinking Sakashima's Student. Choose to have Sakashima's Student enter the battlefield as a copy of Felidar Guardian.
- 4Repeat from step 2.
Cloud of Faeries + Sakashima's Student + Thousand-Faced Shadow + Silver-Fur Master
- 1Declare Silver-Fur Master, Cloud of Faeries and an additional creature as an attacker.
- 2When they aren't blocked, activate up to two lands you control by tapping them, adding at least
.
- 3Activate Sakashima's Student's ninjutsu ability by paying
and returning the additional creature from the battlefield to your hand, putting Sakashima's Student from your hand on the battlefield tapped and attacking as a copy of Cloud of Faeries.
- 4When Sakashima's Student enters the battlefield, it triggers, untapping up to two lands.
- 5Activate up to two lands you control by tapping them, adding at least
.
- 6Activate Thousand-Faced Shadow's ninjutsu ability by paying
and returning Sakashima's Student from the battlefield to your hand, putting Thousand-Faced Shadow onto the battlefield from your hand tapped and attacking.
- 7When Thousand-Faced Shadow enters the battlefield, it triggers, creating a token copy of Silver-Fur Master that is tapped and attacking.
- 8Repeat steps 3 through 5 one additional time, returning Thousand-Faced Shadow to your hand instead.
Satoru Umezawa + Great Whale + Sakashima's Student
- 1Declare Sakashima's Student as an attacker.
- 2When it isn't blocked, activate up to seven lands you control by tapping them, adding at least
.
- 3Activate Great Whale's ninjutsu ability by paying
and returning Sakashima's Student from the battlefield to your hand, putting Great Whale onto the battlefield from your hand tapped and attacking.
- 4When Great Whale enters the battlefield, it triggers, untapping up to seven lands.
- 5Activate Sakashima's Student's ninjutsu ability by paying
and returning Great Whale from the battlefield to your hand, putting Sakashima's Student onto the battlefield from your hand tapped and attacking as a copy of any nonlegendary creature you control.
- 6Repeat from step 2.
- 7If you control up to seven lands that can tap to produce at least
, this combo nets infinite mana.
Satoru Umezawa + Palinchron + Sakashima's Student
- 1Declare Sakashima's Student as an attacker.
- 2When it isn't blocked, activate up to seven lands you control by tapping them, adding at least
.
- 3Activate Palinchron's ninjutsu ability by paying
and returning Sakashima's Student from the battlefield to your hand, putting Palinchron onto the battlefield from your hand tapped and attacking.
- 4When Palinchron enters the battlefield, it triggers, untapping up to seven lands.
- 5Activate Sakashima's Student's ninjutsu ability by paying
and returning Palinchron from the battlefield to your hand, putting Sakashima's Student onto the battlefield from your hand tapped and attacking as a copy of any nonlegendary creature you control.
- 6Repeat from step 2.
- 7If you control up to seven lands that can tap to produce at least
, this combo nets infinite mana.
Kiki-Jiki, Mirror Breaker + Sakashima's Student
- 1Activate Kiki-Jiki by tapping it, creating a token copy of Sakashima's Student that has haste. Choose to have Sakashima's Student enter as a copy of Kiki-Jiki.
- 2Put the oldest Kiki-Jiki into the graveyard due to the legend rule.
- 3Repeat step 1 using the Sakashima's Student token instead.
Princess Yue + Wormfang Newt + Sakashima's Student
- 1Cast Sakashima's Student by paying its mana cost. Choose to have it enter as a copy of Princess Yue.
- 2Put Sakashima's Student into your graveyard due to the legend rule.
- 3When Sakashima's Student dies, it triggers, returning it from your graveyard to the battlefield as a land named Moon. Choose to have it enter as a copy of Wormfang Newt, gaining its abilities.
- 4When Sakashima's Student enters, its first ability triggers, exiling it.
- 5When Sakashima's Student leaves the battlefield, its second ability triggers, returning Sakashima's Student from exile to the battlefield. Choose to have it enter as a copy of Princess Yue.
- 6Repeat from step 2.
Princess Yue + Astral Dragon + Sakashima's Student
- 1Cast Sakashima's Student by paying its mana cost. Choose to have it enter as a copy of Princess Yue.
- 2Put Sakashima's Student into your graveyard due to the legend rule.
- 3When Sakashima's Student dies, it triggers, returning it from your graveyard to the battlefield as a land named Moon. Choose to have it enter as a copy of Astral Dragon, gaining its abilities.
- 4When Sakashima's Student enters, it triggers, creating two token copies of itself, thus creating two copies of Moon with Astral Dragon's abilities, that are 3/3 Dragon creatures in addition to its other types.
- 5Put all but one of the Sakashima's Students into your graveyard due to the legend rule.
- 6The Sakashima's Student tokens each trigger. Resolve a trigger, creating two token copies of itself, thus creating two copies of Moon with Astral Dragon's abilities, that are 3/3 Dragon creatures in addition to its other types.
- 7Repeat from step 5.
Princess Yue + Wormfang Turtle + Sakashima's Student
- 1Cast Sakashima's Student by paying its mana cost. Choose to have it enter as a copy of Princess Yue.
- 2Put Sakashima's Student into your graveyard due to the legend rule.
- 3When Sakashima's Student dies, it triggers, returning it from your graveyard to the battlefield as a land named Moon. Choose to have it enter as a copy of Wormfang Turtle, gaining its abilities.
- 4When Sakashima's Student enters, its first ability triggers, exiling it.
- 5When Sakashima's Student leaves the battlefield, its second ability triggers, returning Sakashima's Student from exile to the battlefield. Choose to have it enter as a copy of Princess Yue.
- 6Repeat from step 2.
Legal formats
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