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Rules guide · Sorcery

Savage StompHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Foundations Jumpstart· November 15, 2024
Carte Magic Savage Stomp

Savage Stomp is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

This spell costs {2} less to cast if it targets a Dinosaur you control. Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

How it works : Savage Stomp

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You can't cast Savage Stomp unless you choose both a creature you control and a creature you don't control as targets.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If either target is an illegal target as Savage Stomp resolves, neither creature will deal or be dealt damage.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If the creature you control is an illegal target as Savage Stomp tries to resolve, you won't put a +1/+1 counter on it. If that creature is a legal target but the other creature isn't, you'll still put the counter on the creature you control.

    No other card is named in this ruling.

02

Interactions with other cards

These cards' text mentions Savage Stomp.

Related cards and tokens

03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
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Meta decks with Savage Stomp

No archived Top 8 deck with this card yet.

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