← MTG Rules

Rules guide · Enchantment

Season of GrowthHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Core Set 2020· July 12, 2019
Carte Magic Season of Growth

Season of Growth is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Whenever you cast a spell that targets a creature you control, draw a card.

Complete guide

Season of Growth is a powerful engine for creature-heavy decks that love to enhance their board state. This two-mana enchantment ensures that every creature arrival helps you filter your draws and every targeted spell replenishes your hand. It is a staple for strategies that focus on 'heroic' style interactions and creature consistency.

Filtering and Refueling

Season of Growth has two distinct triggered abilities. The first triggers whenever a creature enters the battlefield under your control, allowing you to scry 1. The second triggers whenever you cast a spell—such as an Aura, an Instant, or a Sorcery—that targets at least one creature you control. This allows you to draw a card, ensuring you don't run out of steam while buffing your army.

The Step-by-Step Resolution

When a creature enters the battlefield, the scry trigger is put on the stack. If multiple creatures enter at once, you put multiple scry 1 triggers on the stack; you resolve them one by one, scrying 1, then deciding whether to keep the card or move it before performing the next scry 1. For the drawing ability, the trigger happens the moment you finish casting the spell. The draw happens before the spell that triggered it actually resolves. Even if your opponent counters your spell, you still get to keep the card you drew from Season of Growth.

Common Mistakes to Avoid

A common misconception is that targeting multiple creatures with one spell results in multiple draws. Even if a spell targets three creatures you control, you only draw one card. Additionally, remember that the scry trigger applies to tokens as well as creature cards. Finally, note that the draw trigger only happens when you *cast* a spell; abilities from permanents already on the battlefield that target your creatures will not trigger the draw.

Strategic Timing

To maximize value, play Season of Growth early in the game before you start committing your creatures to the board. This allows you to sculpt your future turns with the scry ability. It is particularly effective in decks that use cheap protection spells or combat tricks, as it turns those defensive plays into card advantage.

Interaction examples

The Entry Engine

If you have both enchantments out and a creature with power 4 or greater enters, two triggers go on the stack. You can choose the order. Typically, you should resolve the Season of Growth scry 1 first to look at the top card, then resolve the Garruk's Uprising draw trigger to ensure you draw the specific card you want or a fresh one from the library.

Buffing and Drawing

If you cast a spell like 'Basri's Solidarity' that targets a creature you control to put a +1/+1 counter on it, Season of Growth triggers immediately upon casting, allowing you to draw a card. When the spell later resolves, Hardened Scales will apply its replacement effect to increase the number of counters placed, showing how Season of Growth provides the card draw to find your synergy pieces.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Season of Growth

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Season of Growth’s last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If multiple creatures enter the battlefield under your control simultaneously, you’ll scry 1 for each of those creatures. You won’t look at more than one card from your library at once.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Season of Growth’s last ability triggers when you cast a spell that has multiple targets, as long as at least one of those targets is a creature you control. It doesn’t trigger multiple times if you cast a spell that targets a creature you control multiple times or that targets multiple creatures you control.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Arwen Undómiel
+Season of Growth
+Herd Baloth
#1

Arwen Undómiel + Season of Growth + Herd Baloth

Infinite +1/+1 counters on a creatureInfinite creature tokensInfinite creature ETBInfinite scry 1
  1. 1Cause a creature to enter the battlefield under your control.
  2. 2Season of Growth's first ability triggers, causing you to scry 1.
  3. 3Arwen Undómiel triggers, putting a +1/+1 counter on Herd Baloth.
  4. 4Herd Baloth triggers, creating a 4/4 Beast creature token.
  5. 5Repeat from step 2.
Elrond, Master of Healing
+Season of Growth
+Herd Baloth
#2

Elrond, Master of Healing + Season of Growth + Herd Baloth

Infinite +1/+1 counters on a creatureInfinite creature tokensInfinite creature ETBInfinite scry 1
  1. 1Cause a creature to enter the battlefield under your control.
  2. 2Season of Growth's first ability triggers, causing you to scry 1.
  3. 3Elrond's first ability triggers, putting a +1/+1 counter on Herd Baloth.
  4. 4Herd Baloth triggers, creating a 4/4 Beast creature token.
  5. 5Repeat from step 2.
Arwen Undómiel
+Season of Growth
+Scurry Oak
#3

Arwen Undómiel + Season of Growth + Scurry Oak

Infinite +1/+1 counters on a creatureInfinite creature tokensInfinite creature ETBInfinite scry 1
  1. 1Cause a creature to enter the battlefield under your control.
  2. 2Season of Growth's first ability triggers, causing you to scry 1.
  3. 3Arwen Undómiel triggers, putting a +1/+1 counter on Scurry Oak.
  4. 4Scurry Oak triggers, creating a 1/1 Squirrel creature token.
  5. 5Repeat from step 2.
Elrond, Master of Healing
+Season of Growth
+Scurry Oak
#4

Elrond, Master of Healing + Season of Growth + Scurry Oak

Infinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature tokensInfinite scry 1
  1. 1Cause a creature to enter the battlefield under your control.
  2. 2Season of Growth's first ability triggers, causing you to scry 1.
  3. 3Elrond's first ability triggers, putting a +1/+1 counter on Scurry Oak.
  4. 4Scurry Oak triggers, creating a 1/1 Squirrel creature token.
  5. 5Repeat from step 2.
Llanowar Mentor
+Season of Growth
+Eligeth, Crossroads Augur
+Intruder Alarm
#5

Llanowar Mentor + Season of Growth + Eligeth, Crossroads Augur + Intruder Alarm

Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite creature tokens
  1. 1Activate the mana-producing creature by tapping it, adding at least {G}.
  2. 2Activate Llanowar Mentor by paying {G}, tapping it and discarding a card, creating a 1/1 Llanowar Elves creature token.
  3. 3The Llanowar Elves token enters the battlefield, triggering Intruder Alarm and Season of Growth.
  4. 4Resolve the Intruder Alarm trigger, untapping all creatures.
  5. 5Resolve the Season of Growth trigger, causing you to draw a card.
  6. 6Repeat from step 2.
Eligeth, Crossroads Augur
+Nadir Kraken
+Season of Growth
+Phyrexian Altar
#6

Eligeth, Crossroads Augur + Nadir Kraken + Season of Growth + Phyrexian Altar

Infinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite death triggers
  1. 1Draw a card.
  2. 2Nadir Kraken triggers, causing you to pay {1} to put a +1/+1 counter on it and create a 1/1 Tentacle creature token.
  3. 3The Tentacle enters the battlefield, triggering Season of Growth.
  4. 4Holding priority, activate Phyrexian Altar by sacrificing the Tentacle, adding {1}.
  5. 5Resolve the Season of Growth trigger, causing you to draw a card.
  6. 6Repeat from step 2.
Eligeth, Crossroads Augur
+Nadir Kraken
+Season of Growth
+Ashnod's Altar
#7

Eligeth, Crossroads Augur + Nadir Kraken + Season of Growth + Ashnod's Altar

Infinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite colorless mana
  1. 1Draw a card.
  2. 2Nadir Kraken triggers, causing you to pay {1} to put a +1/+1 counter on it and create a 1/1 Tentacle creature token.
  3. 3The Tentacle enters the battlefield, triggering Season of Growth.
  4. 4Holding priority, activate Ashnod's Altar by sacrificing the Tentacle, adding {C}{C}.
  5. 5Resolve the Season of Growth trigger, causing you to draw a card.
  6. 6Repeat from step 2.
Eligeth, Crossroads Augur
+Nadir Kraken
+Season of Growth
+Earthcraft
#8

Eligeth, Crossroads Augur + Nadir Kraken + Season of Growth + Earthcraft

Infinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite creature ETB
  1. 1Draw a card.
  2. 2Nadir Kraken triggers, holding priority, activate a basic land you control by tapping it, adding {1}.
  3. 3Resolve the Nadir Kraken trigger, causing you to pay {1} to put a +1/+1 counter on it and create a 1/1 Tentacle creature token.
  4. 4The Tentacle enters the battlefield, triggering Season of Growth.
  5. 5Holding priority, activate Earthcraft by tapping the Tentacle, untapping a basic land you control.
  6. 6Resolve the Season of Growth trigger, causing you to draw a card.
  7. 7Repeat from step 2.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Season of Growth

No archived Top 8 deck with this card yet.

Explore the meta
Official source