Shadow Puppeteers is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying, wardWhen this creature enters, create two 1/1 black Faerie Rogue creature tokens with flying. Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.
How it works : Shadow Puppeteers
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If the creature loses flying before Shadow Puppeteers's last ability resolves, the creature will still become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn. It won't gain flying.
No other card is named in this ruling.
- #2· Wizards of the Coast
If the creature stops being a creature before Shadow Puppeteers's last ability resolves, it will become red until end of turn in addition to its other colors. Since it's not a creature, it won't gain the Dragon subtype, and it won't have base power and toughness 4/4.
No other card is named in this ruling.
- #3· Wizards of the Coast
Shadow Puppeteers's last ability overwrites any previous effects that set the creature's power and/or toughness to specific values. Any power- or toughness-setting effects that start to apply after Shadow Puppeteers's last ability resolves will overwrite this effect.
No other card is named in this ruling.
- #4· Wizards of the Coast
Effects that modify a creature's power and/or toughness, such as the one created by Squeak By or a +1/+1 counter, will apply to the creature no matter when they started to take effect.
No other card is named in this ruling.
- #5· Wizards of the Coast
Shadow Puppeteers's last ability doesn't remove any abilities the creature has.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Nim Deathmantle + Ashnod's Altar + Shadow Puppeteers
- 1Activate Ashnod's Altar by sacrificing Shadow Puppeteers, adding
.
- 2When Shadow Puppeteers dies, Nim Deathmantle triggers, causing you to pay
to return Shadow Puppeteers from your graveyard to the battlefield, and attach Nim Deathmantle to it.
- 3When Shadow Puppeteers enters the battlefield, it triggers, creating two 1/1 Faerie Rogue creature tokens.
- 4Activate Ashnod's Altar by sacrificing a Faerie Rogue, adding
.
- 5Repeat.
Related cards and tokens
Legal formats
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Meta decks with Shadow Puppeteers
No archived Top 8 deck with this card yet.






