Slimy Kavu is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
: Target land becomes a Swamp until end of turn.
Complete guide
Slimy Kavu is a classic utility creature from the Invasion block that specializes in mana disruption and land manipulation. By tapping this Kavu, you can transform the very nature of your opponent's resources or fix your own colors. Understanding how land type changes affect the game is key to mastering this slippery creature.
What it Does
Slimy Kavu has an activated ability that targets a land and changes its subtype to Swamp until the end of the turn. This is a type-changing effect that replaces the land's existing subtypes and inherent mana abilities with the Swamp subtype and the ability '{T}: Add {B}'. It does not, however, change the name of the land or remove any other non-mana abilities the land might have printed on it.
Step-by-Step Resolution
First, you activate the ability by tapping Slimy Kavu and choosing a target land. When the ability resolves, the land gains the Swamp subtype. Because it is now a Swamp, it automatically loses any other land types it had (like Forest or Mountain) and loses any mana abilities it previously had from those types. It retains its name, supertypes (like Legendary or Basic), and any other text that isn't a mana ability. This effect lasts until the 'cleanup step' of the current turn.
Common Mistakes
A frequent error is assuming Slimy Kavu removes all text from a land. While it removes mana abilities associated with previous land types, it does not remove other triggered or static abilities. Another mistake is forgetting that this ability can be used defensively to 'color screw' an opponent by turning their only source of a specific color into a Swamp during their upkeep, preventing them from casting spells requiring that original color.
When to Play it
Slimy Kavu is best utilized in decks that care about 'Swampwalk' or in games where you need to disrupt a greedy mana base. It can also be used as a color fixer for your own deck if you are splashed into Black but haven't drawn a Swamp yet. Because it is a creature, it is also vulnerable to removal, so timing your activations is critical.
Interaction examples
If you tap Slimy Kavu targeting your own basic Mountain, that Mountain becomes a Swamp. It can no longer produce Red mana; it can only produce Black mana until the end of the turn. It is still a 'Basic Land' and its name remains 'Mountain'.
If your opponent controls a land and you use Slimy Kavu to turn it into a Swamp, you are only changing the land's type. This does not affect creatures like Solemn Simulacrum. Even if the land was fetched by Solemn Simulacrum earlier, its status as a Swamp is independent of the creature that put it onto the battlefield.
If you have Roaming Throne on the battlefield with 'Kavu' chosen as the creature type, it will not affect Slimy Kavu's ability. Roaming Throne specifically doubles triggered abilities. Slimy Kavu's ability is an activated ability (indicated by the colon), so it only resolves once per tap regardless of Roaming Throne's presence.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Slimy Kavu
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
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Meta decks with Slimy Kavu
No archived Top 8 deck with this card yet.



Solemn Simulacrum
Roaming Throne