Slimy Dualleech is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
At the beginning of combat on your turn, target creature you control with power 2 or less gets +1/+0 and gains deathtouch until end of turn.
Complete guide
Slimy Dualleech is a specialized support creature that turns small threats into deadly attackers. By rewarding your low-power creatures with deathtouch, it ensures that even the smallest Golem or Leech can take down the mightiest foes on the battlefield.
Empowering the Small
Slimy Dualleech features a triggered ability that occurs at the beginning of combat on your turn. It specifically targets a creature you control with power 2 or less. Upon resolution, that creature gains a +1/+0 power boost and the deathtouch keyword until the end of the turn. This makes it an excellent tool for aggressive decks that rely on utility creatures or tokens to push through damage or force unfavorable blocks.
The Timing of Power Checks
When you put the ability on the stack, you must choose a target that currently has power 2 or less. If the creature's power increases above 2 before the ability resolves, the target becomes illegal and the ability will fail to resolve. However, once the ability has resolved and the bonus is applied, the creature's power can increase further without losing the deathtouch or the +1/+0 bonus.
Synergy and Strategy
Because this effect triggers every combat on your turn, it provides consistent pressure. It is particularly effective with creatures that have 'enters the battlefield' or 'death' triggers, as your opponent will be hesitant to block a deathtouch creature that provides value regardless of whether it survives combat. Use this to turn your utility creatures into legitimate combat threats.
Interaction examples
If you have Furgul, Quag Nurturer and Slimy Dualleech on the battlefield, Furgul's end step trigger sees that you already control a Leech. Instead of conjuring a new one, Furgul puts a +1/+1 counter on Slimy Dualleech. As long as Slimy Dualleech stays at power 2 or less (perhaps through its base stats), it can target itself during combat to become a 3/1 with deathtouch.
With Roaming Throne on the battlefield naming 'Leech,' Slimy Dualleech's combat ability triggers an additional time. You can choose two different creatures with power 2 or less (or the same creature twice) to receive the +1/+0 and deathtouch bonuses. This allows you to threaten multiple blocks or spread the power across your board.
Solemn Simulacrum enters as a 2/2. At the beginning of your combat, Slimy Dualleech targets it. The Simulacrum becomes a 3/2 with deathtouch. Now, your opponent must decide: take 3 damage, or block it and lose their creature while allowing you to draw a card from the Simulacrum's death trigger.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Slimy Dualleech
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
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Meta decks with Slimy Dualleech
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Furgul, Quag Nurturer
Roaming Throne
Solemn Simulacrum