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Slimy PiperHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Foundations Jumpstart· November 15, 2024
Carte Magic Slimy Piper

Slimy Piper is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Whenever this creature attacks, it gets +1/+1 until end of turn. If you control four or more creatures, it gets +2/+2 and gains indestructible until end of turn instead. (Damage and effects that say "destroy" don't destroy it.)

Complete guide

Slimy Piper is a versatile Fungus Bard that rewards players for building a wide board of creatures. As it charges into battle, its power scales based on the size of your army, potentially becoming a resilient threat that is hard to remove. Understanding the timing of its trigger is key to maximizing its impact on the battlefield.

Scaling Power through Numbers

Slimy Piper has a triggered ability that activates whenever it is declared as an attacker. The ability checks the number of creatures you control at the moment the trigger resolves. If you control three or fewer creatures, it receives a modest +1/+1 buff. however, if you control four or more creatures, the bonus increases to +2/+2 and the Piper gains indestructible until the end of the turn.

Step-by-Step Resolution

First, you declare Slimy Piper as an attacker during the Declare Attackers step. This puts the ability on the stack. Before the ability resolves, players have a chance to cast spells or activate abilities. When the ability begins to resolve, the game counts how many creatures you control. If the count is four or more, the 'instead' clause takes effect, granting the larger bonus and indestructible. This happens before blockers are chosen, ensuring the Piper is protected during combat.

Common Mistakes to Avoid

A frequent error is counting the number of creatures at the time the Piper is declared as an attacker rather than when the ability resolves. If your opponent destroys one of your other creatures in response to the trigger, and you fall below the four-creature threshold, the Piper will only receive +1/+1. Additionally, remember that indestructible only lasts until the end of the turn; it will not protect the Piper from board wipes during your opponent's subsequent turn.

When to Play Slimy Piper

This card shines in aggressive 'go-wide' strategies where mana dorks and low-cost utility creatures populate the board early. Because it costs only two mana, it can be played early and start attacking once you have established a presence. It is best utilized when you can reliably trigger the indestructible clause, allowing you to attack into larger blockers without fear of losing your creature.

Interaction examples

Basic Attack Buff

If you attack with Slimy Piper while it is the only creature you control, the ability triggers. Upon resolution, the game sees you control only one creature. Slimy Piper gets +1/+1, becoming a 3/3 creature until the end of the turn.

Reaching the Threshold

Suppose you control Slimy Piper, two copies of Llanowar Elves, and one Birds of Paradise. When Slimy Piper attacks, the ability triggers. When it resolves, the game counts four creatures under your control. The Piper gets +2/+2 and gains indestructible, making it a 4/4 that cannot be destroyed by combat damage or 'destroy' effects this turn.

Responding to the Trigger

You attack with Slimy Piper while controlling two Llanowar Elves and one Birds of Paradise (four creatures total). In response to the trigger, your opponent casts a spell to destroy your Birds of Paradise. When the Piper's ability resolves, you only control three creatures. The 'instead' clause does not apply, and Slimy Piper only gets +1/+1 and does not gain indestructible.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Slimy Piper

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

historictimelessgladiatorlegacypaupervintagecommanderoathbreakerbrawlcompetitivebrawlpaupercommanderdueltlr
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