Snapping Voidcraw is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Devoid (This card has no color.): Add
.
,
: Draw a card.
Complete guide
Meet Snapping Voidcraw, a unique Eldrazi Turtle that provides both significant mana acceleration and late-game card advantage. Despite its green and blue mana cost, its Devoid ability ensures it remains a colorless presence on the battlefield. This creature is a versatile tool for any deck looking to bridge the gap between early development and massive threats.
Understanding Devoid
The Devoid keyword means Snapping Voidcraw has no color, regardless of the mana used to cast it. This attribute applies in all zones, including the library and graveyard. While it is colorless, its color identity for Commander remains green and blue, meaning it still requires a deck of those colors to be played in that format.
Generating and Spending Resources
Snapping Voidcraw features two activated abilities. The first allows you to tap it to add two colorless mana ({C}{C}) to your mana pool, which is excellent for casting high-cost Eldrazi. The second ability costs four mana (one of which must be colorless) and tapping the creature to draw a card, ensuring you never run out of gas in the late game.
Common Pitfalls
A frequent mistake is assuming Snapping Voidcraw becomes colored if it loses the Devoid ability. Due to how layers work in Magic rules, color-changing effects like Devoid are processed before abilities are lost, so it remains colorless even under effects like Humility. Additionally, remember that the draw ability requires a specific colorless mana symbol ({C}), so generic mana from basic lands like Forests or Islands won't satisfy that specific part of the cost unless they are producing colorless mana through other effects.
When to Deploy
Cast Snapping Voidcraw early to maximize its mana-generating potential. It acts as a 'mana dork' on steroids, jumping you from three mana to six on the following turn. Once you have enough lands or no longer need the extra mana, transition to using its second ability during your opponent's end step to keep your hand full.
Interaction examples
On turn three, you play Snapping Voidcraw. On turn four, you tap Snapping Voidcraw for {C}{C} and use two other lands to cast Solemn Simulacrum. This sequence allows you to develop your board and search for a land simultaneously, putting you far ahead on resources.
If you have Sakura-Tribe Elder on the battlefield, you can sacrifice it to find a basic land. If that land provides the mana needed for Snapping Voidcraw's activated ability, you can use the Turtle to draw a card during your opponent's turn, effectively replacing the resource you spent while thinning your deck.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Snapping Voidcraw
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
A card with devoid is just colorless. It's not colorless and the colors of mana in its mana cost.
No other card is named in this ruling.
- #2· Wizards of the Coast
Other cards and abilities can give a card with devoid a color. If that happens, it's just the new color, not that color and colorless.
No other card is named in this ruling.
- #3· Wizards of the Coast
Devoid works in all zones, not just on the battlefield.
No other card is named in this ruling.
- #4· Wizards of the Coast
If a card loses devoid, it will still be colorless. This is because effects that change an object's color (like the one created by devoid) are considered before the object loses devoid.
No other card is named in this ruling.
- #5· Wizards of the Coast
Devoid doesn't affect the color identity of the card for the purposes of the Commander variant. For example, while Abstruse Appropriation is colorless because it has devoid, its color identity is still white and black, and it can't be included in a Commander deck where the commander's color identity doesn't include both white and black.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Monk Gyatso + Lightning Greaves + Snapping Voidcraw
- 1Activate Lightning Greaves' equip ability by paying
, targeting Snapping Voidcraw.
- 2Monk Gyatso triggers. Choose not to airbend Snapping Voidcraw.
- 3Resolve Lightning Greaves' ability, attaching it to Snapping Voidcraw.
- 4Activate Snapping Voidcraw by tapping it, adding
- 5Activate Lightning Greaves' equip ability by paying
, attaching it to Monk Gyatso.
- 6Activate Lightning Greaves' equip ability by paying
, targeting Snapping Voidcraw.
- 7Monk Gyatso triggers, airbending Snapping Voidcraw.
- 8The Lightning Greaves ability fizzles due to no longer having a legal target.
Marvin, Murderous Mimic + Pili-Pala + Snapping Voidcraw
- 1Activate Marvin using Snapping Voidcraw's first ability by tapping it, adding
.
- 2Activate Marvin using Pili-Pala's ability by paying
and untapping it, adding one mana of any color.
- 3Repeat.
Arcanis the Omnipotent + Tolarian Kraken + Snapping Voidcraw
- 1Activate Snapping Voidcraw by tapping it, adding
.
- 2Activate Arcanis's first ability by tapping it, causing you to draw three cards.
- 3Tolarian Kraken triggers three times. Resolve the first two triggers, causing you to pay
to untap Arcanis and Snapping Voidcraw.
- 4Resolve the last Tolarian Kraken trigger, choosing not to pay.
- 5Repeat.
Marvin, Murderous Mimic + Farmstead Gleaner + Snapping Voidcraw
- 1Activate Marvin using Snapping Voidcraw's ability by tapping it, adding
.
- 2Activate Marvin using Farmstead Gleaner's ability by paying
and untapping it, putting a +1/+1 counter on Marvin.
- 3Repeat.
Battlemage's Bracers + Snapping Voidcraw + Aphetto Alchemist
- 1Activate Snapping Voidcraw by tapping it, adding
- 2Activate Aphetto Alchemist by tapping it, targeting Snapping Voidcraw.
- 3Battlemage's Bracers triggers, causing you to pay
to copy Aphetto Alchemist's ability, targeting Aphetto Alchemist.
- 4Resolve both Aphetto Alchemist abilities, untapping it and Snapping Voidcraw.
- 5Repeat.
Sword of the Paruns + Power Artifact + Snapping Voidcraw
- 1Activate Snapping Voidcraw by tapping it, adding
.
- 2Activate Sword of the Paruns by paying
, untapping Snapping Voidcraw.
- 3Repeat.
Battlemage's Bracers + Snapping Voidcraw + Tidewater Minion
- 1Activate Snapping Voidcraw by tapping it, adding
- 2Activate Tidewater Minion by tapping it, targeting Snapping Voidcraw.
- 3Battlemage's Bracers triggers, causing you to pay
to copy Tidewater Minion's ability, targeting Tidewater Minion.
- 4Resolve both Tidewater Minion abilities, untapping it and Snapping Voidcraw.
- 5Repeat.
Rex, Cyber-Hound + Pili-Pala + Snapping Voidcraw
- 1Activate Rex using Snapping Voidcraw's first ability by tapping it, adding
.
- 2Activate Rex using Pili-Pala's ability by paying
and untapping it, adding one mana of any color.
- 3Repeat.
Legal formats
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Meta decks with Snapping Voidcraw
No archived Top 8 deck with this card yet.



Solemn Simulacrum
Sakura-Tribe Elder











