Soul of the Harvest is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Trample Whenever another nontoken creature you control enters, you may draw a card.
Complete guide
Soul of the Harvest is a powerhouse in green decks, serving as a massive trampling threat that keeps your hand full. By rewarding you for every creature that joins your battlefield, it ensures you never run out of steam during a long match. Understanding how this Elemental interacts with different types of permanents is key to maximizing your card advantage.
What It Does
Soul of the Harvest features a triggered ability that triggers whenever another nontoken creature you control enters the battlefield. It is important to note that this ability is optional, as indicated by the word 'may,' allowing you to decline the draw if your library is running low. Furthermore, the creature must be 'nontoken,' meaning typical creature tokens created by spells or abilities will not trigger the Soul.
Step-by-Step Resolution
First, Soul of the Harvest must already be on the battlefield for its ability to function. When another nontoken creature enters under your control, the ability triggers and is placed on the stack. You can respond to this trigger with other instant-speed effects. Once the trigger resolves, you decide whether to draw a card. If the entering creature is a copy of a token but is represented by a physical card, it still counts as a nontoken creature and will trigger the ability.
Common Mistakes
The most frequent error is trying to draw cards off of creature tokens. If an effect says 'create a token,' Soul of the Harvest will ignore it. Additionally, remember that Soul of the Harvest says 'another' nontoken creature; it does not trigger for itself when it enters the battlefield. Lastly, the creature must actually enter the battlefield; casting a creature spell that gets countered will not result in a draw.
When to Play It
This card is best utilized in creature-heavy strategies where you can cast multiple threats per turn. Because it has Trample, it also serves as a reliable finisher once you have drawn into your other utility creatures. It is especially potent in formats like Commander where high-mana permanents can survive long enough to generate massive value.
Interaction examples
With Soul of the Harvest on the battlefield, you cast Seedborn Muse. As Seedborn Muse is a nontoken creature, its entry triggers the Soul. You draw a card, and now you have a new creature that untaps all your permanents every turn, giving you the mana to cast even more creatures and draw more cards.
When you cast Avenger of Zendikar, it enters the battlefield and triggers Soul of the Harvest, allowing you to draw one card. However, the 0/1 Plant tokens created by Avenger of Zendikar's own triggered ability are tokens. Therefore, Soul of the Harvest will not trigger for any of the Plants, no matter how many lands you control.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Soul of the Harvest
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
A creature card that enters as a copy of a token creature is still a nontoken creature. You'll be able to draw a card.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Tangleroot + Words of Wind + Kobolds of Kher Keep + Soul of the Harvest
- 1Cast Kobolds of Kher Keep by paying
.
- 2Tangleroot triggers, adding
.
- 3When Kobolds of Kher Keep enters the battlefield, Soul of the Harvest triggers.
- 4Holding priority, activate Words of Wind by paying
, replacing the next card you draw.
- 5Resolve the Soul of the Harvest trigger, causing you to return Kobolds of Kher Keep from the battlefield to your hand, and causing each opponent to return a permanent they control from the battlefield to your hand.
- 6Repeat.
Tangleroot + Words of Wind + Crimson Kobolds + Soul of the Harvest
- 1Cast Crimson Kobolds by paying
.
- 2Tangleroot triggers, adding
.
- 3When Crimson Kobolds enters the battlefield, Soul of the Harvest triggers.
- 4Holding priority, activate Words of Wind by paying
, replacing the next card you draw.
- 5Resolve the Soul of the Harvest trigger, causing you to return Crimson Kobolds from the battlefield to your hand, and causing each opponent to return a permanent they control from the battlefield to your hand.
- 6Repeat.
Tangleroot + Words of Wind + Ornithopter + Soul of the Harvest
- 1Cast Ornithopter by paying
.
- 2Tangleroot triggers, adding
.
- 3When Ornithopter enters the battlefield, Soul of the Harvest triggers.
- 4Holding priority, activate Words of Wind by paying
, replacing the next card you draw.
- 5Resolve the Soul of the Harvest trigger, causing you to return Ornithopter from the battlefield to your hand, and causing each opponent to return a permanent they control from the battlefield to your hand.
- 6Repeat.
Tangleroot + Words of Wind + Memnite + Soul of the Harvest
- 1Cast Memnite by paying
.
- 2Tangleroot triggers, adding
.
- 3When Memnite enters the battlefield, Soul of the Harvest triggers.
- 4Holding priority, activate Words of Wind by paying
, replacing the next card you draw.
- 5Resolve the Soul of the Harvest trigger, causing you to return Memnite from the battlefield to your hand, and causing each opponent to return a permanent they control from the battlefield to your hand.
- 6Repeat.
Tangleroot + Words of Wind + Crookshank Kobolds + Soul of the Harvest
- 1Cast Crookshank Kobolds by paying
.
- 2Tangleroot triggers, adding
.
- 3When Crookshank Kobolds enters the battlefield, Soul of the Harvest triggers.
- 4Holding priority, activate Words of Wind by paying
, replacing the next card you draw.
- 5Resolve the Soul of the Harvest trigger, causing you to return Crookshank Kobolds from the battlefield to your hand, and causing each opponent to return a permanent they control from the battlefield to your hand.
- 6Repeat.
Tangleroot + Words of Wind + Shield Sphere + Soul of the Harvest
- 1Cast Shield Sphere by paying
.
- 2Tangleroot triggers, adding
.
- 3When Shield Sphere enters the battlefield, Soul of the Harvest triggers.
- 4Holding priority, activate Words of Wind by paying
, replacing the next card you draw.
- 5Resolve the Soul of the Harvest trigger, causing you to return Shield Sphere from the battlefield to your hand, and causing each opponent to return a permanent they control from the battlefield to your hand.
- 6Repeat.
Tangleroot + Words of Wind + Rograkh, Son of Rohgahh + Soul of the Harvest
- 1Cast Rograkh either from your hand or from the command zone by paying
plus commander tax, if applicable.
- 2Tangleroot triggers, adding
.
- 3When Rograkh enters the battlefield, Soul of the Harvest triggers.
- 4Holding priority, activate Words of Wind by paying
, replacing the next card you draw.
- 5Resolve the Soul of the Harvest trigger, causing you to return Rograkh from the battlefield to your hand, and causing each opponent to return a permanent they control from the battlefield to your hand.
- 6Repeat.
Tangleroot + Words of Wind + Phyrexian Walker + Soul of the Harvest
- 1Cast Phyrexian Walker by paying
.
- 2Tangleroot triggers, adding
.
- 3When Phyrexian Walker enters the battlefield, Soul of the Harvest triggers.
- 4Holding priority, activate Words of Wind by paying
, replacing the next card you draw.
- 5Resolve the Soul of the Harvest trigger, causing you to return Phyrexian Walker from the battlefield to your hand, and causing each opponent to return a permanent they control from the battlefield to your hand.
- 6Repeat.
Legal formats
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Meta decks with Soul of the Harvest
No archived Top 8 deck with this card yet.



Seedborn Muse
Avenger of Zendikar








