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Rules guide · Legendary Creature

Spider-Man, To the RescueHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Marvel Super Heroes· June 26, 2026
Carte Magic Spider-Man, To the Rescue

Spider-Man, To the Rescue is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Flash Reach, vigilance No One Dies! — When Spider-Man enters, you may tap him. When you do, another target nonattacking creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Complete guide

Spider-Man, To the Rescue is a versatile legendary creature that embodies the spirit of a neighborhood protector. With the ability to jump into the fray at a moment's notice, he ensures your team stays safe even when the odds are stacked against them.

What it Does

This creature features Flash, allowing you to cast it during any player's turn when you have priority. It boasts Reach and Vigilance, making it a powerful defender that can block flyers and remain untapped for defense after attacking. Its 'No One Dies!' ability provides a reflexive trigger: when he enters, you choose whether to tap him to grant another nonattacking creature you control Indestructible until the end of the turn.

Resolving the Ability

When Spider-Man, To the Rescue enters the battlefield, his first ability triggers. You choose whether to tap him as that ability resolves. If you do, the second 'reflexive' part of the ability triggers, and you choose a target nonattacking creature. Note that because this is a triggered ability, your opponent can respond to the initial entry trigger or the subsequent target selection.

Common Mistakes

Players often forget that the target must be a 'nonattacking' creature. This means you cannot use Spider-Man to grant Indestructible to a creature that has already been declared as an attacker during the current turn's combat phase. Additionally, remember that Indestructible does not prevent a creature from being sacrificed or having its toughness reduced to zero.

When to Play It

Because of Flash, this card is best played as a combat trick or in response to a board wipe. You can wait for your opponent to cast a destruction spell, flash in Spider-Man, and tap him to save your most valuable creature while simultaneously putting a blocker on the board.

Interaction examples

Saving the Scout

Your opponent casts a spell to destroy your Sakura-Tribe Elder. You cast Spider-Man, To the Rescue with Flash. As he enters, you choose to tap him, targeting Sakura-Tribe Elder. The Elder becomes Indestructible, causing the opponent's spell to resolve with no effect. You can still sacrifice the Elder later for a land if needed.

Protecting the Golem

If your opponent attempts to destroy Solemn Simulacrum before you can utilize it, you can flash in Spider-Man. By tapping him upon entry, you grant Solemn Simulacrum Indestructible. This allows you to keep your creature on the board to block or use for other purposes, delaying the 'dies' trigger until a more opportunistic time.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Spider-Man, To the Rescue

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemydueltlr
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