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Rules guide · Legendary Creature

Spider-Man, Web-SpinnerHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Marvel Super Heroes Commander· June 26, 2026
Carte Magic Spider-Man, Web-Spinner

Spider-Man, Web-Spinner is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Double strike (This creature deals both first-strike and regular combat damage.) Haste (This creature can attack and {T} as soon as he comes under your control.) Whenever Spider-Man attacks, target creature can't block this turn.

Complete guide

Spider-Man, Web-Spinner swings into action as a high-impact legendary creature that combines speed with tactical evasion. With his ability to disable blockers and strike twice, he can quickly turn the tide of any combat phase.

Double Strike and Haste

Spider-Man, Web-Spinner possesses two powerful keywords. Haste allows him to ignore 'summoning sickness,' meaning he can attack or tap the same turn he enters the battlefield. Double strike means he deals damage in two separate combat steps: the first-strike damage step and the regular damage step. If his 2 power isn't blocked, he effectively deals a total of 4 damage to the player or planeswalker he is attacking.

The Web-Spinning Trigger

When Spider-Man, Web-Spinner is declared as an attacker, his triggered ability goes on the stack. You must choose a target creature to be 'webbed up.' Once this ability resolves, that target creature is legally unable to be declared as a blocker for the remainder of the turn. Note that this happens during the Declare Attackers step, which is before your opponent gets the chance to choose blockers.

Strategy and Timing

To maximize his effectiveness, you should target your opponent's most dangerous blocker. Because he has Haste, you can surprise your opponent by playing him and immediately removing their only flying or reach creature's ability to block, clearing the path for Spider-Man or your other attackers.

Interaction examples

Clearing the Path

You control Spider-Man, Web-Spinner and your opponent controls Solemn Simulacrum. When you declare Spider-Man as an attacker, his ability triggers. You target Solemn Simulacrum. The ability resolves, and now the Simulacrum cannot block this turn. Spider-Man then deals first-strike damage and regular damage directly to the opponent.

Doubling the Webbing

If you control Roaming Throne with 'Spider' or 'Human' chosen as the creature type, Spider-Man's attack ability will trigger twice. This allows you to target two different creatures and prevent both from blocking, making it even harder for your opponent to mount a defense.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Spider-Man, Web-Spinner

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

historictimelessgladiatorlegacyvintagecommanderoathbreakerbrawlcompetitivebrawlduel
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