Stinkweed Imp is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying Whenever this creature deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
Complete guide
Stinkweed Imp is a graveyard-synergy powerhouse that doubles as a lethal defensive deterrent. Whether it is acting as a pseudo-deathtouch blocker or filling your graveyard with its high Dredge count, this Imp is a staple for any black deck looking to manipulate its deck size.
Lethal Combat and Dredge Mechanics
Stinkweed Imp features a triggered ability that destroys any creature it deals combat damage to, effectively acting like deathtouch but functioning as a trigger. Additionally, its Dredge 5 ability allows you to replace any card draw by milling exactly five cards from your library to return the Imp from your graveyard to your hand. This replacement effect can only be used if the Imp is already in your graveyard and you have at least five cards remaining in your library.
Resolving the Dredge Ability
Dredge is a replacement effect, not a triggered or activated ability. When you are instructed to draw a card, you decide whether to use Dredge at that moment; if you do, the draw is replaced entirely by the mill and the return of the Imp. Because players cannot respond once you decide to replace a draw, your opponent cannot exile the Imp in response to the Dredge choice itself.
Common Mistakes
The most common error is treating the combat ability as deathtouch. Because it is a triggered ability, there is a window where players can cast spells before the damaged creature is actually destroyed. Another mistake involves drawing multiple cards: remember that draws happen one at a time. If you mill a second card with Dredge during a 'draw two' effect, you can use that new card's Dredge ability for the second draw.
Interaction examples
If you control Roaming Throne with 'Imp' chosen as the creature type, Stinkweed Imp's combat damage ability will trigger twice. While a creature is usually destroyed by the first trigger, this can be relevant if the first destruction is prevented by a shield counter or an 'indestructible until end of turn' effect that might wear off.
When Solemn Simulacrum dies, its triggered ability allows you to draw a card. If Stinkweed Imp is in your graveyard at this time, you can replace that specific draw with Dredge 5. You mill five cards and put the Imp into your hand, effectively using the Golem's death to fuel your graveyard and retrieve your recursive blocker.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Stinkweed Imp
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
One card draw can't be replaced by multiple dredge abilities.
No other card is named in this ruling.
- #2· Wizards of the Coast
Dredge can replace any card draw, not only the one during your draw step.
No other card is named in this ruling.
- #3· Wizards of the Coast
If an effect puts a card into your hand without specifically using the word "draw," you're not drawing a card. Dredge can't replace this event.
No other card is named in this ruling.
- #4· Wizards of the Coast
If you're drawing multiple cards, each draw is performed one at a time. For example, if you're instructed to draw two cards and you replace the first draw with a dredge ability, another card with a dredge ability (including one that was milled by the first dredge ability) may be used to replace the second draw.
No other card is named in this ruling.
- #5· Wizards of the Coast
You can't attempt to use a dredge ability if you don't have enough cards in your library.
No other card is named in this ruling.
- #6· Wizards of the Coast
Once you've announced that you're applying a card's dredge ability to replace a draw, players can't take any actions until you've put that card into your hand and milled cards.
No other card is named in this ruling.
- #7· Wizards of the Coast
Notably, Stinkweed Imp's ability isn't deathtouch. It's a triggered ability that triggers only on combat damage.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Benthic Biomancer + The Wise Mothman + Stinkweed Imp
- 1Attempt to draw card, instead choosing to mill 5 cards and return Stinkweed Imp from your graveyard to your hand.
- 2If you milled a nonland card, The Wise Mothman triggers, putting a +1/+1 counter on Benthic Biomancer.
- 3Benthic Biomancer triggers, causing you to draw a card and discard Stinkweed Imp.
- 4Repeat.
Rhet-Tomb Mystic + New Perspectives + Stinkweed Imp
- 1Activate Stinkweed Imp's cycling ability by paying
and discarding it, causing you to mill a number of cards and return Stinkweed Imp from your graveyard to your hand due to its dredge ability.
- 2Repeat.
The Sibsig Ceremony + Phyrexian Altar + Stinkweed Imp + The Great Henge
- 1Cast Stinkweed Imp by paying
due to The Sibsig Ceremony.
- 2When Stinkweed Imp enters, The Sibsig Ceremony and The Great Henge trigger.
- 3Holding priority, activate Phyrexian Altar by sacrificing Stinkweed Imp, adding
.
- 4Resolve the Sibsig Ceremony trigger, failing to destroy Stinkweed Imp as it's no longer on the battlefield and creating a 2/2 Zombie Druid creature token.
- 5Resolve the The Great Henge trigger, causing you to mill five cards and return Stinkweed Imp from your graveyard to your hand due to Stinkweed Imp's dredge ability.
- 6Repeat.
Thran Vigil + Benthic Biomancer + Stinkweed Imp
- 1Put a +1/+1 counter on Benthic Biomancer.
- 2Benthic Biomancer triggers, causing you to mill five cards and return Stinkweed Imp from your graveyard to your hand, and then causing you to discard Stinkweed Imp.
- 3Thran Vigil triggers, putting a +1/+1 counter on Benthic Biomancer.
- 4Repeat from step 2.
The Sibsig Ceremony + Phyrexian Altar + Stinkweed Imp + Guardian Project
- 1Cast Stinkweed Imp by paying
due to The Sibsig Ceremony.
- 2When Stinkweed Imp enters, The Sibsig Ceremony and Guardian Project trigger.
- 3Holding priority, activate Phyrexian Altar by sacrificing Stinkweed Imp, adding
.
- 4Resolve the Sibsig Ceremony trigger, failing to destroy Stinkweed Imp as it's no longer on the battlefield and creating a 2/2 Zombie Druid creature token.
- 5Resolve the Guardian Project trigger, causing you to mill five cards and return Stinkweed Imp from your graveyard to your hand due to Stinkweed Imp's dredge ability.
- 6Repeat.
The Sibsig Ceremony + Phyrexian Altar + Stinkweed Imp + Kindred Discovery
- 1Cast Stinkweed Imp by paying
due to The Sibsig Ceremony.
- 2When Stinkweed Imp enters, The Sibsig Ceremony and Kindred Discovery trigger.
- 3Holding priority, activate Phyrexian Altar by sacrificing Stinkweed Imp, adding
.
- 4Resolve the Sibsig Ceremony trigger, failing to destroy Stinkweed Imp as it's no longer on the battlefield and creating a 2/2 Zombie Druid creature token.
- 5Resolve the Kindred Discovery trigger, causing you to mill five cards and return Stinkweed Imp from your graveyard to your hand due to Stinkweed Imp's dredge ability.
- 6Repeat.
Chains of Mephistopheles + Dredger's Insight + Drogskol Reaver + Stinkweed Imp
- 1Attempt to draw a card.
- 2The draw will be replaced by Chains of Mephistopheles, instead causing you to discard Stinkweed Imp. Then, the draw will be replaced by Stinkweed Imp's dredge ability, causing you to mill cards and return Stinkweed Imp from your graveyard to your hand.
- 3Dredger's Insight's first ability triggers, causing you to gain 1 life.
- 4Drogskol Reaver triggers, attempting to draw a card.
- 5Repeat from step 2.
Chains of Mephistopheles + Dredger's Insight + Stinkweed Imp + Marina Vendrell's Grimoire
- 1Attempt to draw a card.
- 2The draw will be replaced by Chains of Mephistopheles, instead causing you to discard Stinkweed Imp. Then, the draw will be replaced by Stinkweed Imp's dredge ability, causing you to mill cards and return Stinkweed Imp from your graveyard to your hand.
- 3Dredger's Insight's first ability triggers, causing you to gain 1 life.
- 4Marina Vendrell's Grimoire triggers, attempting to draw a card.
- 5Repeat from step 2.
Legal formats
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Meta decks with Stinkweed Imp
No archived Top 8 deck with this card yet.



Roaming Throne
Solemn Simulacrum












