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Rules guide · Instant

Swat AwayHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Lorwyn Eclipsed· January 23, 2026
Carte Magic Swat Away

Swat Away is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

This spell costs {2} less to cast if a creature is attacking you. The owner of target spell or creature puts it on their choice of the top or bottom of their library.

How it works : Swat Away

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Approach of the Second Sun
+Leyline of Anticipation
+Swat Away
#1

Approach of the Second Sun + Leyline of Anticipation + Swat Away

Win the game
  1. 1During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Leyline of Anticipation.
  2. 2In response, cast Swat Away by paying its mana cost, putting Approach of the Sun on top of your library.
  3. 3In your draw step, draw Approach of the Second Sun.
  4. 4Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Approach of the Second Sun
+Heliod, the Radiant Dawn // Heliod, the Warped Eclipse
+Swat Away
#2

Approach of the Second Sun + Heliod, the Radiant Dawn // Heliod, the Warped Eclipse + Swat Away

Win the game
  1. 1During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Heliod, the Warped Eclipse.
  2. 2In response, cast Swat Away by paying its mana cost, putting Approach of the Sun on top of your library.
  3. 3In your draw step, draw Approach of the Second Sun.
  4. 4Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Approach of the Second Sun
+High Fae Trickster
+Swat Away
#3

Approach of the Second Sun + High Fae Trickster + Swat Away

Win the game
  1. 1During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using High Fae Trickster.
  2. 2In response, cast Swat Away by paying its mana cost, putting Approach of the Sun on top of your library.
  3. 3In your draw step, draw Approach of the Second Sun.
  4. 4Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Approach of the Second Sun
+Vedalken Orrery
+Swat Away
#4

Approach of the Second Sun + Vedalken Orrery + Swat Away

Win the game
  1. 1During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Vedalken Orrery.
  2. 2In response, cast Swat Away by paying its mana cost, putting Approach of the Sun on top of your library.
  3. 3In your draw step, draw Approach of the Second Sun.
  4. 4Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Approach of the Second Sun
+Tidal Barracuda
+Swat Away
#5

Approach of the Second Sun + Tidal Barracuda + Swat Away

Win the game
  1. 1During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Tidal Barracuda.
  2. 2In response, cast Swat Away by paying its mana cost, putting Approach of the Sun on top of your library.
  3. 3In your draw step, draw Approach of the Second Sun.
  4. 4Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Approach of the Second Sun
+Wizards of Thay
+Swat Away
#6

Approach of the Second Sun + Wizards of Thay + Swat Away

Win the game
  1. 1During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Wizards of Thay.
  2. 2In response, cast Swat Away by paying its mana cost, putting Approach of the Sun on top of your library.
  3. 3In your draw step, draw Approach of the Second Sun.
  4. 4Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Approach of the Second Sun
+Kianne, Corrupted Memory
+Swat Away
#7

Approach of the Second Sun + Kianne, Corrupted Memory + Swat Away

Win the game
  1. 1During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Kianne.
  2. 2In response, cast Swat Away by paying its mana cost, putting Approach of the Sun on top of your library.
  3. 3In your draw step, draw Approach of the Second Sun.
  4. 4Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Approach of the Second Sun
+Gandalf, Friend of the Shire
+Swat Away
#8

Approach of the Second Sun + Gandalf, Friend of the Shire + Swat Away

Win the game
  1. 1During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Gandalf.
  2. 2In response, cast Swat Away by paying its mana cost, putting Approach of the Sun on top of your library.
  3. 3In your draw step, draw Approach of the Second Sun.
  4. 4Cast Approach of the Second Sun by paying {6}{W}, winning the game.
03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemyduel
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