Tannuk, Steadfast Second is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Other creatures you control have haste. Artifact cards and red creature cards in your hand have warp. (You may cast a card from your hand for its warp cost. Exile that permanent at the beginning of the next end step, then you may cast it from exile on a later turn.)
Complete guide
Tannuk, Steadfast Second is a powerful Kavu Pilot that grants your board immediate speed and introduces a unique way to cheat out permanents. By utilizing the warp ability, you can deploy threats early to gain tactical advantages before they return for a second appearance later in the game.
Haste and Hand Manipulation
Tannuk provides a static ability that gives other creatures you control haste, allowing them to attack or use tap abilities the turn they enter the battlefield. Additionally, Tannuk grants a warp cost to all artifact cards and red creature cards in your hand. This alternative casting cost allows you to play high-value cards for just three mana, though they won't stay on the battlefield for long.
The Warp Cycle Explained
When you cast a card for its warp cost, it enters the battlefield normally, triggering any 'enters' effects. At the beginning of the next end step, a delayed triggered ability forces you to exile that permanent. Crucially, the warp keyword includes a special permission: you may cast that card from exile on a later turn by paying its normal mana cost, effectively giving you two uses of the same card.
Strategic Timing and Common Pitfalls
It is important to remember that if the warped permanent leaves the battlefield before the end step (for example, if it is destroyed or bounced), the delayed trigger to exile it will fail to find it, and you won't be able to cast it from exile later. Also, note that Tannuk must be on the battlefield for the cards in your hand to have the warp ability; if Tannuk leaves play, the cards in your hand revert to their normal casting costs.
Interaction examples
With Tannuk on the battlefield, you cast Solemn Simulacrum for its warp cost of {2}{R}. It enters, and you search for a basic land. Because of Tannuk, the Simulacrum has haste and can attack immediately. At the end step, it is exiled. On a subsequent turn, you can cast it again from exile for its normal {4} cost to search for a second land.
You use Tannuk's ability to warp in Roaming Throne for {2}{R}. As it enters, you choose 'Kavu'. The Throne now has haste and Ward {2}. If you activate an ability of another Kavu, it will trigger an additional time. At the beginning of the end step, the Throne is exiled, but you retain the option to cast it from exile later to permanently double your Kavu triggers.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Tannuk, Steadfast Second
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Breath of Fury + Tannuk, Steadfast Second
- 1Declare the creature with Breath of Fury attached and the creature with mobilize as attackers, triggering the creature with mobilize, creating at least one 1/1 Warrior creature token that is tapped and attacking.
- 2Deal combat damage using the creature that has Breath of Fury attached.
- 3Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Warrior token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
- 4Repeat each combat phase.
Krenko, Mob Boss + Skirk Prospector + Tannuk, Steadfast Second
- 1Activate Krenko by tapping it, creating a number of 1/1 Goblin creature tokens equal to the number of Goblins you control.
- 2Activate Skirk Prospector by sacrificing Krenko, adding
.
- 3Choose to return Krenko to the command zone from your graveyard.
- 4Activate Skirk Prospector by sacrificing a Goblin, adding
.
- 5Repeat step 4 until you have enough mana to cast Krenko.
- 6Cast Krenko from the command zone by paying
plus commander tax.
- 7Repeat.
Sword of Hearth and Home + Combat Celebrant + Tannuk, Steadfast Second
- 1Declare the creature with Sword of Hearth and Home and Combat Celebrant as attackers, choosing to exert Combat Celebrant as it attacks.
- 2Combat Celebrant triggers, untapping all other creatures you control and causing you to get an additional combat phase after this one.
- 3Deal combat damage to an opponent using the creature that has Sword of Hearth and Home attached.
- 4Sword of Hearth and Home triggers, exiling Combat Celebrant, then causing you to search your library for a basic land card, then put the land and Combat Celebrant onto the battlefield.
- 5Repeat each combat phase.
Temur Sabertooth + Selvala, Heart of the Wilds + Tannuk, Steadfast Second
- 1Activate Selvala by paying
and tapping it, adding at least
- 2Activate Temur Sabertooth by paying
, returning Selvala from the battlefield to your hand.
- 3Cast Selvala by paying its mana cost.
- 4Repeat.
Selvala, Heart of the Wilds + Emiel the Blessed + Tannuk, Steadfast Second
- 1Activate Selvala by paying
and tapping it, adding at least
- 2Activate Emiel the Blessed by paying
, blinking Selvala.
- 3Repeat.
Godo, Bandit Warlord + Sword of Hearth and Home + Tannuk, Steadfast Second
- 1Declare Godo and the Samurai with Sword of Hearth and Home attached as attackers.
- 2Godo's second ability triggers, untapping it and all Samurai you control, and causing you to get an additional combat phase after this one.
- 3Deal combat damage using Godo and the Samurai that has Sword of Hearth and Home attached.
- 4Sword of Hearth and Home triggers, causing you to exile Godo, then search your library for a basic land card and exile it, then put the land and Godo from exile onto the battlefield.
- 5When Godo enters the battlefield, its first ability triggers, causing you to search your library for an Equipment card and put it onto the battlefield.
- 6Repeat each combat phase.
Temur Sabertooth + Fanatic of Rhonas + Tannuk, Steadfast Second
- 1Activate Fanatic of Rhonas by tapping it, adding
- 2Activate Temur Sabertooth by paying
, returning Fanatic of Rhonas from the battlefield to your hand.
- 3Cast Fanatic of Rhonas by paying its mana cost.
- 4Repeat.
Hullbreaker Horror + Selvala, Heart of the Wilds + Tannuk, Steadfast Second
- 1Activate Selvala by paying
and tapping it, adding at least
plus enough mana to cast a creature card from your hand.
- 2Cast a creature card by paying its mana cost.
- 3Hullbreaker Horror triggers, returning Selvala from the battlefield to your hand.
- 4Cast Selvala by paying
.
- 5Hullbreaker Horror triggers, returning the creature cast in step 2 from the battlefield to your hand.
- 6Repeat.
Legal formats
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