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Rules guide · Legendary Planeswalker

Teferi, Who Slows the SunsetHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Innistrad: Midnight Hunt· September 24, 2021
Carte Magic Teferi, Who Slows the Sunset

Teferi, Who Slows the Sunset is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

+1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life. −2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. −7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."

Complete guide

Teferi, Who Slows the Sunset is a powerful planeswalker that excels at manipulating the flow of time and resources. By managing your permanents and your opponent's threats simultaneously, he provides steady lifegain and card selection to stabilize your game. Whether you are looking for specific answers or preparing for a game-winning emblem, Teferi is a master of tactical pacing.

Tactical Time Manipulation

Teferi's first ability is highly versatile, allowing you to choose up to one artifact, one creature, and one land. Note that these are separate categories; you can target one of each. If you control the targeted permanent, it untaps, effectively giving you extra mana or a fresh blocker. If your opponent controls the targeted permanent, it becomes tapped, which can remove a blocker or freeze their utility artifacts and lands.

Resolving the Sunset

When using the +1 ability, the targets are checked upon resolution. Even if some targets become illegal (for example, if a creature is sacrificed in response), the ability still affects the remaining legal targets and you will still gain 2 life. The -2 ability is a simple selection process: you look at the top three cards of your library, keep one, and tuck the others. The ultimate -7 ability creates an emblem that changes the fundamental rules of the game, letting you act during your opponent's turns with full resources.

Common Mistakes

A frequent error involves the timing of the emblem's effects. During an opponent's untap step, your permanents untap at the exact same time as theirs. Similarly, in their draw step, they draw first, and then you draw. No player receives priority to cast spells or activate abilities between these two draws. Additionally, remember that Teferi's first ability says 'up to one' for each category, meaning you can choose zero targets for any category if you wish.

When to Play Teferi

Teferi is best played when you have high-impact permanents to untap, such as mana rocks or creatures with tap abilities. He is also a great defensive tool when you are behind on life, as his +1 ability provides a consistent 2-life buffer every turn. Use the -2 ability when you are searching for a specific answer or land drop, but aim for the emblem if the board state is stalled, as it provides overwhelming card advantage and mana availability.

Interaction examples

Untapping for Defense

You activate Teferi's +1 ability, targeting your own Island and your own creature that just attacked. Upon resolution, both the land and the creature untap, you gain 2 life, and you now have a blocker and mana ready for your opponent's turn.

The Ultimate Lockdown

After reaching 7 loyalty, you activate Teferi's -7. You gain the Teferi, Who Slows the Sunset Emblem. On your opponent's next turn, all your lands and creatures untap during their untap step, and you draw a card during their draw step, allowing you to play spells as if it were your own turn.

Drawing Through Restrictions

If your opponent controls Narset, Parter of Veils, her static ability prevents you from drawing more than one card each turn. If you have already drawn a card during your opponent's draw step due to your Teferi emblem, you will not be able to draw any additional cards through other spells or abilities for the rest of that turn.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Teferi, Who Slows the Sunset

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If you create an emblem with the last ability, your permanents will untap at the same time as your opponent's permanents during their untap step. They will draw a card during their draw step and then you will draw a card during their draw step. No player gets priority to cast spells or activate abilities between those card draws.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If one or more targets are illegal as the first ability resolves, but at least one target is still legal, the ability will affect only the remaining legal targets and you'll gain 2 life.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Teferi, Who Slows the Sunset
+The Chain Veil
#1

Teferi, Who Slows the Sunset + The Chain Veil

Infinite activations of most planeswalkersInfinite lifegainInfinite lifegain triggersInfinite mana permanents you control can produce
  1. 1Activate Teferi's first loyalty ability by putting a loyalty counter on it, untapping The Chain Veil and the creature and/or land that can produce at least {5}, and causing you to gain two life.
  2. 2Activate the creature and/or land by tapping it, adding at least {5}.
  3. 3Activate The Chain Veil by paying {4} and tapping it, allowing each Planeswalker to activate their loyalty abilities an extra time this turn.
  4. 4Repeat.
Teferi, Who Slows the Sunset
+The Peregrine Dynamo
#2

Teferi, Who Slows the Sunset + The Peregrine Dynamo

Infinite untap of permanents you controlInfinite lifegainInfinite lifegain triggersInfinite mana permanents you control can produce
  1. 1Activate Teferi's first loyalty ability by putting a loyalty counter on it.
  2. 2Holding priority, activate the mana-producing permanents by tapping them, adding at least {2}.
  3. 3Activate The Peregrine Dynamo by paying {1} and tapping it, copying Teferi's ability.
  4. 4Resolve the copy of Teferi's ability, untapping The Peregrine Dynamo and the mana producing artifact/land, and causing you to gain two life.
  5. 5Repeat from step 2.
Teferi, Who Slows the Sunset
+Lithoform Engine
#3

Teferi, Who Slows the Sunset + Lithoform Engine

Infinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite mana lands you control can produce
  1. 1Activate Teferi's first ability by putting a loyalty counter on it.
  2. 2Holding priority, activate the creature and/or land by tapping it, adding at least {3}.
  3. 3Activate Lithoform Engine's first ability by paying {2} and tapping it, copying Teferi's ability.
  4. 4Resolve the copy of Teferi's ability, untapping Lithoform Engine and the creature and/or land that can produce at least {3}, and causing you to gain two life.
  5. 5Repeat from step 2.
The Chain Veil
+Chandra, Hope's Beacon
+Chandra, Torch of Defiance
+Teferi, Who Slows the Sunset
#4

The Chain Veil + Chandra, Hope's Beacon + Chandra, Torch of Defiance + Teferi, Who Slows the Sunset

Infinite untap of permanents you controlInfinite activations of most planeswalkersInfinite colored manaInfinite damage
  1. 1Activate Chandra, Torch of Defiance's second ability by putting a loyalty counter on it, adding {R}{R}.
  2. 2Activate Chandra, Hope's Beacon's first ability by putting two loyalty counters on it, adding two mana of any color.
  3. 3Activate The Chain Veil by paying {4} and tapping it, allowing you an additional activation of your planeswalkers' loyalty abilities this turn.
  4. 4Activate Teferi's first ability by putting a loyalty counter on it, untapping The Chain Veil and causing you to gain two life.
  5. 5Repeat.
Coretapper
+Magistrate's Scepter
+Teferi, Who Slows the Sunset
#5

Coretapper + Magistrate's Scepter + Teferi, Who Slows the Sunset

Infinite turnsLock
  1. 1Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  2. 2Activate Magistrate's Scepter's first ability by paying {4} and tapping it, putting a charge counter on it.
  3. 3Activate Teferi's first loyalty ability by putting a loyalty counter on it, untapping Coretapper and Magistrate's Scepter and causing you to gain two life.
  4. 4Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  5. 5Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  6. 6Repeat each turn.
Aminatou, the Fateshifter
+Spark Double
+Rings of Brighthearth
+Teferi, Who Slows the Sunset
#6

Aminatou, the Fateshifter + Spark Double + Rings of Brighthearth + Teferi, Who Slows the Sunset

Infinite untap of permanents you controlInfinite blinkingInfinite card drawInfinite lifegain
  1. 1Activate an artifact, land and/or creature you control by tapping them, adding at least {2}.
  2. 2Activate Aminatou's second loyalty ability by removing a loyalty counter from it, targeting Teferi.
  3. 3Rings of Brighthearth triggers, causing you to pay {2} to copy Aminatou's ability, targeting Spark Double.
  4. 4Resolve both Aminatou abilities, blinking Teferi and Spark Double, choosing to have Spark Double enter the battlefield as a copy of Aminatou.
  5. 5Activate Teferi's first loyalty ability by putting a loyalty counter on it, targeting up to one land, artifact and/or creature.
  6. 6Rings of Brighthearth triggers, choose not to pay for the trigger.
  7. 7Resolve the Teferi ability, untapping up to land, artifact and/or creature you control and causing you to gain two life.
  8. 8Activate an artifact, land and/or creature you control by tapping them, adding at least {2}.
The Sixth Doctor
+Romana II
+Teferi, Who Slows the Sunset
#7

The Sixth Doctor + Romana II + Teferi, Who Slows the Sunset

Infinite lifegain triggersInfinite lifegain
  1. 1Cast Teferi by paying {2}{W}{U}.
  2. 2The Sixth Doctor triggers, copying the Teferi spell, with the copy being nonlegendary.
  3. 3Resolve both Teferi spells.
  4. 4Activate a mana-producing land or artifact by tapping it, adding at least {1}.
  5. 5Activate Romana II by paying {1} and tapping it, creating a copy of the Teferi token.
  6. 6Activate a Teferi token's first loyalty ability by putting a loyalty counter on it, untapping Romana II, the mana-producing land or artifact and up to one other land or artifact, and causing you to gain 2 life.
  7. 7Repeat from step 4.
The Chain Veil
+Chandra, Torch of Defiance
+Chandra, Bold Pyromancer
+Teferi, Who Slows the Sunset
#8

The Chain Veil + Chandra, Torch of Defiance + Chandra, Bold Pyromancer + Teferi, Who Slows the Sunset

Infinite untap of permanents you controlInfinite activations of most planeswalkersInfinite damageInfinite lifegain
  1. 1Activate Chandra, Torch of Defiance's second ability by putting a loyalty counter on it, adding {R}{R}.
  2. 2Activate Chandra, Bold Pyromancer's first ability by putting a loyalty counter on it, adding {R}{R} and dealing 2 damage to a player.
  3. 3Activate The Chain Veil by paying {4} and tapping it, allowing you an additional activation of your planeswalkers' loyalty abilities this turn.
  4. 4Activate Teferi's first ability by putting a loyalty counter on it, untapping The Chain Veil and causing you to gain two life.
  5. 5Repeat.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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