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Rules guide · Legendary Planeswalker

Tezzeret, Artifice MasterHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Core Set 2019· July 13, 2018
Carte Magic Tezzeret, Artifice Master

Tezzeret, Artifice Master is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

+1: Create a 1/1 colorless Thopter artifact creature token with flying. 0: Draw a card. If you control three or more artifacts, draw two cards instead. −9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."

Complete guide

Tezzeret, Artifice Master is a powerhouse planeswalker designed to dominate the board with a swarm of artifacts and massive card advantage. Whether you are building a fleet of Thopters or digging for your ultimate win condition, this Tezzeret variant provides the tools to outpace your opponents through pure efficiency. Harness the power of etherium and watch your library become your most powerful weapon.

Token Production and Card Advantage

Tezzeret's primary function is to protect himself while building your resource base. His +1 ability creates a 1/1 Thopter token, providing a flying blocker and increasing your artifact count. This synergizes perfectly with his 0 ability, which allows you to draw a card, or two cards if you control three or more artifacts. Since the Thopters he creates are artifacts, he effectively fuels his own draw engine over just a couple of turns.

The Path to the Emblem

If you manage to activate Tezzeret's -9 ability, you gain an emblem that triggers at the beginning of every one of your end steps. This ability searches your library for any permanent card and puts it directly onto the battlefield. Because it happens every turn for free, it quickly creates an insurmountable advantage by tutoring for your best creatures, enchantments, or other planeswalkers.

Timing and Triggers

It is important to understand the timing of the emblem's effect. The ability triggers 'at the beginning of your end step.' If you put a permanent onto the battlefield using this effect, and that permanent has an ability that also triggers 'at the beginning of your end step,' it will not trigger during that specific turn. The window for beginning-of-end-step triggers has already passed by the time the new permanent enters.

Strategic Deployment

Tezzeret is best played in decks that can reliably maintain at least two other artifacts to ensure his 0 ability always draws two cards. He is a high-priority target for opponents because he generates flyers and card draw simultaneously. Use his +1 ability immediately if you need blockers, or his 0 ability if you are hunting for answers in your deck.

Interaction examples

Building the Thopter Swarm

You cast Tezzeret, Artifice Master and use his +1 ability. This creates a 1/1 colorless Thopter artifact creature token with flying. On your next turn, you can use the +1 again to create a second Thopter. With two Thopters and Tezzeret on board, you are one artifact away from unlocking his 'draw two cards' bonus for the 0 ability.

Mastering Card Draw

If you control two Thopter tokens and Ugin, the Ineffable, you have three artifacts (as tokens are permanents). When you activate Tezzeret's 0 ability, the game checks your artifact count. Since you meet the requirement of three or more, you draw two cards instead of one, all without losing any loyalty counters.

End Step Tutoring

During your end step, the Tezzeret, Artifice Master Emblem triggers. You search your library for a permanent card, such as Jace, Wielder of Mysteries, and put it onto the battlefield. You then shuffle your library. Jace is now on the field ready to be used on your next turn, or to provide a passive victory condition if your library is empty.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Tezzeret, Artifice Master

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If you put a permanent onto the battlefield with Tezzeret’s emblem’s ability, any triggered abilities of that permanent that trigger during your end step won’t trigger during that same end step.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Time Sieve
+Myr Battlesphere
+Teleportation Circle
+Tezzeret, Artifice Master
#1

Time Sieve + Myr Battlesphere + Teleportation Circle + Tezzeret, Artifice Master

Infinite turnsLock
  1. 1Activate Tezzeret's first loyalty ability by putting a loyalty counter on it, creating a 1/1 Thopter artifact creature token.
  2. 2At the beginning of your end step, Teleportation Circle triggers, blinking Myr Battlesphere.
  3. 3When Myr Battlesphere enters the battlefield, its first ability triggers, creating four 1/1 Myr artifact creature tokens.
  4. 4Activate Time Sieve by tapping it and sacrificing the Myrs and Thopter, causing you to take an extra turn after this one.
  5. 5Repeat each turn.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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