The Eleventh Doctor is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.: Target creature with power 3 or less can't be blocked this turn.
Complete guide
The Eleventh Doctor brings the cleverness of the TARDIS to the battlefield, allowing you to manipulate time and guarantee your attacks. As a legendary Time Lord Doctor, he ensures that your most powerful spells are just a few turns away while making sure your allies slip past enemy lines.
I. AM. TALKING!
The Eleventh Doctor's primary ability triggers whenever he deals combat damage to a player. You may choose a card in your hand and exile it with time counters equal to its mana value. If the card doesn't already have suspend, it gains it. This allows you to 'program' spells to arrive in future turns, effectively casting them for free once the last time counter is removed during your upkeep.
Resolving Suspend Step by Step
Once a card is exiled with time counters via The Eleventh Doctor, it follows the standard suspend rules. 1. At the beginning of your upkeep, a time counter is removed. 2. When the last counter is removed, a triggered ability goes on the stack allowing you to cast the card without paying its mana cost. 3. You may ignore timing restrictions based on card type (like casting a Sorcery during your upkeep). 4. If the spell requires targets, you choose them now. 5. If you choose not to cast it, or the ability is countered, the card remains in exile indefinitely.
Sneaking Past Defenses
The Doctor's activated ability costs two generic mana and makes a creature with power 3 or less unblockable for the turn. Importantly, this check only happens when the ability is activated and resolves. If the creature's power increases to 4 or more later in the turn (perhaps due to a pump spell or equipment), it remains unblockable.
Common Pitfalls
Remember that cards with {X} in their mana cost must have X defined as 0 when cast through suspend. Additionally, while you cast the spell for free, you must still pay any mandatory additional costs required by the card. Finally, the card is only considered a 'suspended card' as long as it is in exile with at least one time counter on it.
Interaction examples
With four mana available, you can activate The Eleventh Doctor's ability targeting himself. Since his power is 3, he becomes unblockable. Once he deals combat damage to the player, his triggered ability allows you to exile a high-cost card from your hand to be suspended.
If Roaming Throne enters the battlefield naming 'Time Lord', The Eleventh Doctor's combat damage ability will trigger twice. This allows you to exile two different cards from your hand, each gaining suspend and time counters equal to their mana values.
After The Eleventh Doctor deals combat damage, you may exile Solemn Simulacrum. It receives 4 time counters. Four turns later, during your upkeep, the last counter is removed and you cast it for free, triggering its land-search ability upon entry.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : The Eleventh Doctor
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.
No other card is named in this ruling.
- #2· Wizards of the Coast
If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.
No other card is named in this ruling.
- #3· Wizards of the Coast
Due to a recent rules change to suspend, you are no longer required to cast the suspended card as the second triggered ability of suspend resolves. Instead, as the second triggered ability resolves, you may cast the card. Timing permissions based on the card's type are ignored. If you don't cast the card, it remains exiled with no time counters on it, and it's no longer suspended.
No other card is named in this ruling.
- #4· Wizards of the Coast
If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.
No other card is named in this ruling.
- #5· Wizards of the Coast
If the card has
in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
No other card is named in this ruling.
- #6· Wizards of the Coast
Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that gives you the option to cast the card when the last time counter is removed.
No other card is named in this ruling.
- #7· Wizards of the Coast
You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.
No other card is named in this ruling.
- #8· Wizards of the Coast
Cards exiled with suspend are exiled face up.
No other card is named in this ruling.
- #9· Wizards of the Coast
Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.
No other card is named in this ruling.
- #10· Wizards of the Coast
If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.
No other card is named in this ruling.
- #11· Wizards of the Coast
If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.
No other card is named in this ruling.
- #12· Wizards of the Coast
If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.
No other card is named in this ruling.
- #13· Wizards of the Coast
When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.
No other card is named in this ruling.
- #14· Wizards of the Coast
Unlike other creature types in Magic that are each only one word, the two words "Time Lord" represent a single creature subtype. Time Lord is the only two-word creature type.
No other card is named in this ruling.
- #15· Wizards of the Coast
Neither "Time" nor "Lord" are creature types. Some older cards were printed with the subtype "Lord," but all of those cards have updated Oracle card text that removed that type.
No other card is named in this ruling.
- #16· Wizards of the Coast
If an effect instructs you to choose a creature type, you may choose Time Lord.
No other card is named in this ruling.
- #17· Wizards of the Coast
After The Eleventh Doctor's last ability resolves, that creature can't be blocked this turn even if its power later increases to greater than 3.
No other card is named in this ruling.
Legal formats
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Meta decks with The Eleventh Doctor
No archived Top 8 deck with this card yet.



Roaming Throne
Solemn Simulacrum