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Rules guide · Legendary Artifact

The EndstoneHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Edge of Eternities· August 1, 2025
Carte Magic The Endstone

The Endstone is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever you play a land or cast a spell, draw a card. At the beginning of your end step, your life total becomes half your starting life total, rounded up.

Complete guide

The Endstone is a powerful legendary artifact that offers unparalleled card advantage at a dangerous cost. By rewarding every land play and spell cast with a fresh card, it can quickly cycle through your deck, but it demands a heavy toll on your life total every single turn. This double-edged sword is perfect for decks that can win fast or leverage life loss into a tactical advantage.

Unrivaled Knowledge and Its Price

The Endstone features two distinct abilities. The first is a triggered ability that triggers whenever you play a land or cast a spell, ensuring your hand stays full. The second is a mandatory triggered ability that triggers at the beginning of your end step, setting your life total to half of your starting life total (typically 10 in Standard or 20 in Commander), rounded up.

Step-by-Step Resolution

When you cast a spell, The Endstone's draw ability is put on the stack above that spell. The draw ability resolves first, meaning you get the card before your spell actually takes effect. Even if your opponent counters your spell, you still keep the card you drew. During your end step, the life-total change resolves by causing you to gain or lose the exact amount of life needed to reach the target number. If you have 25 life and a starting total of 20, you will lose 15 life to reach 10.

Common Mistakes to Avoid

Players often forget that the life total change counts as life loss or life gain. If you have an effect that prevents life loss, your life total will not change if you are currently above half your starting total. Furthermore, the draw trigger occurs when you 'play' a land, which includes playing a land as your turn action, but does not include putting a land onto the battlefield via an effect like a ramp spell.

When to Deploy The Endstone

Due to its high mana cost and the significant life penalty, The Endstone is best used when you already have a board presence or can protect yourself from immediate death. It is most effective in decks that can mitigate the life loss or use the massive card draw to find a win condition in a single turn.

Interaction examples

Guaranteeing the Draw

With Chimil, the Inner Sun on the battlefield, your spells cannot be countered. When you cast a spell, The Endstone triggers, letting you draw a card. Even if the spell is later exiled or removed from the stack by other means, The Endstone's trigger has already provided you with card advantage.

Immediate Impact

After you have The Endstone in play, you cast Meteor Golem. The Endstone's ability triggers immediately upon casting. You draw a card first, then Meteor Golem resolves and enters the battlefield, triggering its own ability to destroy a nonland permanent. This sequence ensures you replace the Golem in your hand before it even hits the board.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : The Endstone

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    For your life total to become a certain value, you will gain or lose the appropriate amount of life. For example, if your starting life total is 20 and your life total is 17 when The Endstone’s last ability resolves, you will lose 7 life and your life total will become 10. Other abilities that interact with life gain or life loss will interact with this effect accordingly.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The Endstone’s first ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.

    No other card is named in this ruling.

02

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemyduel
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