The Eleventh Hour is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle. II — Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast costless to cast." III — Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero.
How it works : The Eleventh Hour
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Food is an artifact type. Even though it appears on some creatures, it's never a creature type.
Card named in this ruling
- #2· Wizards of the Coast
You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate Maraleaf Rider's ability.
Card named in this ruling
- #3· Wizards of the Coast
Whatever you do, don't eat the delicious cards.
No other card is named in this ruling.
- #4· Wizards of the Coast
If the copied creature has
in its mana cost, X is considered to be 0.
No other card is named in this ruling.
- #5· Wizards of the Coast
If the copied creature is a token, the new token that's created copies the original characteristics of that token as stated by the effect that created that token, with the exceptions noted above.
No other card is named in this ruling.
- #6· Wizards of the Coast
The Eleventh Hour's first ability can find any card with the Doctor creature type, not cards with the word "Doctor" in the name.
No other card is named in this ruling.
- #7· Wizards of the Coast
Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the chosen creature will also work.
No other card is named in this ruling.
- #8· Wizards of the Coast
The token will still have any card types it normally has, such as creature or artifact, but it will lose any non-Alien subtypes it has, such as Human or Vehicle.
Card named in this ruling
- #9· Wizards of the Coast
If the copied creature is copying something else, then the token enters the battlefield as whatever that creature copied, with the exceptions noted above.
Card named in this ruling
- #10· Wizards of the Coast
The same is true for reducing the cost of Doctor spells.
No other card is named in this ruling.
- #11· Wizards of the Coast
Except for its name and types, the token copies exactly what was printed on the original creature and nothing else (unless that permanent is copying something else or it is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, and so on.
Card named in this ruling
Popular combos
Real combos played by the community, sorted by popularity.
Ioreth of the Healing House + The Eleventh Hour + Vizier of Tumbling Sands + Thousand-Year Elixir
- 1At the beginning of your precombat main phase, The Eleventh Hour triggers, putting a lore counter on itself.
- 2The Eleventh Hour's third chapter ability triggers, creating a token copy of Vizier of Tumbling Sands that is a legendary creature named Prisoner Zero.
- 3Activate Ioreth of the Healing House's second ability by tapping it, untapping Prisoner Zero and any other legendary creature.
- 4Activate Prisoner Zero by tapping it, untapping Ioreth of the Healing House.
- 5Repeat from step 3.
Ioreth of the Healing House + The Eleventh Hour + Aphetto Alchemist + Thousand-Year Elixir
- 1At the beginning of your precombat main phase, The Eleventh Hour triggers, putting a lore counter on itself.
- 2The Eleventh Hour's third chapter ability triggers, creating a token copy of Aphetto Alchemist that is a legendary creature named Prisoner Zero.
- 3Activate Ioreth of the Healing House's second ability by tapping it, untapping Prisoner Zero and any other legendary creature.
- 4Activate Prisoner Zero by tapping it, untapping Ioreth of the Healing House.
- 5Repeat from step 3.
Ioreth of the Healing House + The Eleventh Hour + Clever Conjurer + Thousand-Year Elixir
- 1At the beginning of your precombat main phase, The Eleventh Hour triggers, putting a lore counter on itself.
- 2The Eleventh Hour's third chapter ability triggers, creating a token copy of Clever Conjurer that is a legendary creature named Prisoner Zero.
- 3Activate Ioreth of the Healing House's second ability by tapping it, untapping Prisoner Zero and any other legendary creature.
- 4Activate Prisoner Zero by tapping it, untapping Ioreth of the Healing House.
- 5Repeat from step 3.
Ioreth of the Healing House + The Eleventh Hour + Kiora's Follower + Thousand-Year Elixir
- 1At the beginning of your precombat main phase, The Eleventh Hour triggers, putting a lore counter on itself.
- 2The Eleventh Hour's third chapter ability triggers, creating a token copy of Kiora's Follower that is a legendary creature named Prisoner Zero.
- 3Activate Ioreth of the Healing House's second ability by tapping it, untapping Prisoner Zero and any other legendary creature.
- 4Activate Prisoner Zero by tapping it, untapping Ioreth of the Healing House.
- 5Repeat from step 3.
Ioreth of the Healing House + The Eleventh Hour + Kiora's Follower + Akroma's Memorial
- 1At the beginning of your precombat main phase, The Eleventh Hour triggers, putting a lore counter on itself.
- 2The Eleventh Hour's third chapter ability triggers, creating a token copy of Kiora's Follower that is a legendary creature named Prisoner Zero.
- 3Activate Ioreth of the Healing House's second ability by tapping it, untapping Prisoner Zero and any other legendary creature.
- 4Activate Prisoner Zero by tapping it, untapping Ioreth of the Healing House.
- 5Repeat from step 3.
Ioreth of the Healing House + The Eleventh Hour + Aphetto Alchemist + Akroma's Memorial
- 1At the beginning of your precombat main phase, The Eleventh Hour triggers, putting a lore counter on itself.
- 2The Eleventh Hour's third chapter ability triggers, creating a token copy of Aphetto Alchemist that is a legendary creature named Prisoner Zero.
- 3Activate Ioreth of the Healing House's second ability by tapping it, untapping Prisoner Zero and any other legendary creature.
- 4Activate Prisoner Zero by tapping it, untapping Ioreth of the Healing House.
- 5Repeat from step 3.
Ioreth of the Healing House + The Eleventh Hour + Clever Conjurer + Akroma's Memorial
- 1At the beginning of your precombat main phase, The Eleventh Hour triggers, putting a lore counter on itself.
- 2The Eleventh Hour's third chapter ability triggers, creating a token copy of Clever Conjurer that is a legendary creature named Prisoner Zero.
- 3Activate Ioreth of the Healing House's second ability by tapping it, untapping Prisoner Zero and any other legendary creature.
- 4Activate Prisoner Zero by tapping it, untapping Ioreth of the Healing House.
- 5Repeat from step 3.
Ioreth of the Healing House + The Eleventh Hour + Vizier of Tumbling Sands + Akroma's Memorial
- 1At the beginning of your precombat main phase, The Eleventh Hour triggers, putting a lore counter on itself.
- 2The Eleventh Hour's third chapter ability triggers, creating a token copy of Vizier of Tumbling Sands that is a legendary creature named Prisoner Zero.
- 3Activate Ioreth of the Healing House's second ability by tapping it, untapping Prisoner Zero and any other legendary creature.
- 4Activate Prisoner Zero by tapping it, untapping Ioreth of the Healing House.
- 5Repeat from step 3.
Related cards and tokens
Legal formats
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Meta decks with The Eleventh Hour
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